Grid
An UE4 plugin for grid-based game
Install / Use
/learn @jinyuliao/GridREADME
Grid Plugin
An UE4 plugin for grid-based game
- SampleProject_
- A more complicated project: SRPGTemplate_
.. image:: https://github.com/jinyuliao/Grid/blob/master/docs/images/grid.png?raw=true
Features
- Support square and hexagon grid
- Support multi-level grid
- Grid-based pathfinding and movement
- Multiple grid rendering method: Decal and Outline(XCom2-like)
- Grid sensing component [#f1]_
- Blueprint support
- Editor integration
- Customizable classes
- PathGuide for rendering path
QuickStart
- Set pawn's default controller to AAIController or its subclass [#f2]_
- Add UGridNavigationComponent to your pawn [#f3]_
- Add UGridSensingComponent to your pawn (optional)
- Spawn GridManager at game startup [#f4]_
- Write game logic
Customizable Classes
- UGridInfo: inherit from this class to add game-specific information
- USquarePathFinder and UHexagonPathFinder: customize pathfinding logic
- UGridNavigationAgent: inherit from this class to implement special movement, e.g.: jump, climb and so on
- UGridPainter: customize grid rendering [#f5]_
Install
#. Clone this project to ${YourProject}/Plugins/ #. Generate project file #. Compile
Donate
.. image:: https://jinyuliao.github.io/blog/html/_images/donate.png :target: https://jinyuliao.github.io/blog/html/pages/donate.html :alt: Donate
.. _SampleProject: https://github.com/jinyuliao/Sample_Grid .. _SRPGTemplate: https://github.com/jinyuliao/SRPGTemplate
.. [#f1] plus a component visualizer for debug and level design .. [#f2] we need it to implement default grid-based movement .. [#f3] if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses' .. [#f4] if you have custom class, set it properly in spawn parameter .. [#f5] Default is UGridDecalPainter which using decal component to rendering grid
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