NetWorth
KMP Playground for iOS and Android
Install / Use
/learn @jerryOkafor/NetWorthREADME
NetWorth, A Compose Multiplatform mobile application
Note Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future. We would appreciate your feedback on it in the public Slack channel #compose-ios. If you have any issues, please report them on GitHub.
Screenshots
Android
<p align="center"> <img src="doc/images/networth_android.png" alt="NetWorth Android screenshot sample"/> </p>iOS
<p align="center"> <img src="doc/images/networth_iOS.png" alt="NetWorth Android iOS sample"/> </p>Set up the environment
Warning You need a Mac with macOS to write and run iOS-specific code on simulated or real devices. This is an Apple requirement.
To work with this template, you need the following:
- A machine running a recent version of macOS
- Xcode
- Android Studio
The Kotlin Multiplatform Mobile plugin
Check your environment
Before you start, use the KDoctor tool to ensure that your development environment is configured correctly:
-
Install KDoctor with Homebrew:
brew install kdoctor -
Run KDoctor in your terminal:
kdoctorIf everything is set up correctly, you'll see valid output:
Environment diagnose (to see all details, use -v option): [✓] Operation System [✓] Java [✓] Android Studio [✓] Xcode [✓] Cocoapods Conclusion: ✓ Your system is ready for Kotlin Multiplatform Mobile development!
Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.
Examine the project structure
Open the project in Android Studio and switch the view from Android to Project to see all the files and targets belonging to the project:
<img src="doc/images/open_project_view.png" height="300px">Your Compose Multiplatform project includes 4 modules:
shared
This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code we share between platforms.
It uses Gradle as the build system. You can add dependencies and change settings
in shared/build.gradle.kts.
The shared module builds into an Android library and an iOS framework.
sharedUI
This is a Kotlin module that contains the UI logic common for both Android and iOS applications, that is, the UI code we share between platforms.
This sharedUI module is also where you’ll write your Compose Multiplatform code.
In sharedUI/src/commonMain/kotlin/App.kt, you can find the shared root @Composable function for
your app.
It uses Gradle as the build system. You can add dependencies and change settings
in sharedUI/build.gradle.kts.
The sharedUI module builds into an Android library and an iOS framework.
androidApp
This is a Kotlin module that builds into an Android application. It uses Gradle as the build system.
The androidApp module depends on and uses the shared and sharedUI module as a regular Android
library.
iosApp
This is an Xcode project that builds into an iOS application.
It depends on and uses the shared and sahredUI module as a CocoaPods dependency.
Run your application
On Android
To run your application on an Android emulator:
-
Ensure you have an Android virtual device available. Otherwise, create one.
-
In the list of run configurations, select
androidApp. -
Choose your virtual device and click Run:
<img src="doc/images/run_on_android.png" height="60px"> <img src="doc/images/android_app_running.png" height="200px">
To install an Android application on a real Android device or an emulator,
run ./gradlew installDebug in the terminal.
On iOS
Running on a simulator
To run your application on an iOS simulator in Android Studio, modify the iosApp run
configuration:
-
In the list of run configurations, select Edit Configurations:
<img src="doc/images/edit_run_config.png" height="200px"> -
Navigate to iOS Application | iosApp.
-
In the Execution target list, select your target device. Click OK:
<img src="doc/images/target_device.png"> -
The
iosApprun configuration is now available. Click Run next to your virtual device
Running on a real device
You can run your Compose Multiplatform application on a real iOS device for free. To do so, you'll need the following:
- The
TEAM_IDassociated with your Apple ID - The iOS device registered in Xcode
<details> <summary>How to create and run a simple project in Xcode</summary>Note Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. You can follow the instructions below or watch this Stanford CS193P lecture recording.
- On the Xcode welcome screen, select Create a new project in Xcode.
- On the iOS tab, choose the App template. Click Next.
- Specify the product name and keep other settings default. Click Next.
- Select where to store the project on your computer and click Create. You'll see an app that displays "Hello, world!" on the device screen.
- At the top of your Xcode screen, click on the device name near the Run button.
- Plug your device into the computer. You'll see this device in the list of run options.
- Choose your device and click Run.
Finding your Team ID
In the terminal, run kdoctor --team-ids to find your Team ID.
KDoctor will list all Team IDs currently configured on your system, for example:
3ABC246XYZ (Max Sample)
ZABCW6SXYZ (SampleTech Inc.)
<details>
<summary>Alternative way to find your Team ID</summary>
If KDoctor doesn't work for you, try this alternative method:
- In Android Studio, run the
iosAppconfiguration with the selected real device. The build should fail. - Go to Xcode and select Open a project or file.
- Navigate to the
iosApp/iosApp.xcworkspacefile of your project. - In the left-hand menu, select
iosApp. - Navigate to Signing & Capabilities.
- In the Team list, select your team.
If you haven't set up your team yet, use the Add account option and follow the steps.
</details>To run the application, set the TEAM_ID:
- In the template, navigate to the
iosApp/Configuration/Config.xcconfigfile. - Set your
TEAM_ID. - Re-open the project in Android Studio. It should show the registered iOS device in the
iosApprun configuration.
How to configure the iOS application
To get a better understanding of this template's setup and learn how to configure the basic
properties of your iOS app without Xcode,
open the iosApp/Configuration/Config.xcconfig file in Android Studio. The configuration file
contains:
APP_NAME, a target executable and an application bundle name.BUNDLE_ID, which uniquely identifies the app throughout the system.TEAM_ID, a unique identifier generated by Apple that's assigned to your team.
To configure the APP_NAME option, open Config.xcconfig in any text editor before opening the
project in Android Studio, and then set the desired name.
If you need to change this option after you open the project in Android Studio, do the following:
- Close the project in Android Studio.
- Run
./cleanup.shin your terminal. - Change the setting.
- Open the project in Android Studio again.
To configure advanced settings, use Xcode. After opening the project in Android Studio,
open the iosApp/iosApp.xcworkspace file in Xcode and make changes there.
Run to encrypt Config.xcconfig and commit to git
gpg --symmetric --cipher-algo AES256 iosApp/Configuration/Config.xcconfig
References
Awesome Kotlin Multiplatform Testing KMP App How to build Gradle projects with GitHub Actions A Better Way to Use Gradle With Github Actions Executing Gradle builds on GitHub Actions Effective Swift Package Manager caching with Fastlane and Github Actions [][https://cir
