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Jackdaw

A Bevy 0.18 scene editor with hierarchy, inspector, and 3D viewport

Install / Use

/learn @jbuehler23/Jackdaw
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

🐦‍⬛ Jackdaw 🐦‍⬛

License Crates.io Downloads Docs Discord

A 3D editor built for and with Bevy. Very early in dev, expect bugs and changes! A BSN-friendly branch exists on the bsn-editor branch (the flow is to read/write to the BSN AST and then sync to the ECS for rendering the UI and viewport)

<img width="1917" height="1033" alt="image" src="https://github.com/user-attachments/assets/fa53542b-de0a-420b-bde0-bdcb180992a5" />

https://github.com/user-attachments/assets/cfe6fb2f-faa2-48be-b3d0-50dee0d0b753

https://github.com/user-attachments/assets/929c893a-4959-4cc1-bec7-5217c4d33eba

Features

  • Brush-based geometry draw, edit, and CSG-combine convex brushes with vertex/edge/face/clip editing modes
  • Material system VERY wip - texture browser, material definitions with ORM auto-detection, per-face application
  • Terrain heightmap sculpting and texture painting, very WIP :)
  • Scene serialization save/load scenes in the .jsn format with full asset references. Ideally to be replaced with BSN once ready.
  • Transform tools translate, rotate, scale with grid snapping and axis constraints
  • Undo/redo full command history - some bugs atm with this
  • Extensible register custom components, add inspector panels, integrate with your game

Usage

Add jackdaw to your project:

cargo add jackdaw

Then add the EditorPlugin to your app:

use bevy::prelude::*;
use jackdaw::EditorPlugin;

fn main() -> AppExit {
    App::new()
        .add_plugins((DefaultPlugins, EditorPlugin))
        ...
        .run()
}

See the examples for more advanced usage.

Keyboard Shortcuts

Navigation

| Key | Action | |-----|--------| | RMB + Drag | Look around | | WASD | Move | | Q / E | Move up / down | | Shift | Double speed | | Scroll | Dolly forward / back | | F | Focus selected |

Editing

| Key | Action | |-----|--------| | Esc / R / T | Translate / Rotate / Scale mode | | B / C | Draw brush (add / cut) | | 1-4 | Brush edit: Vertex / Edge / Face / Clip | | Ctrl+D | Duplicate | | Delete | Delete selected | | Ctrl+Z / Ctrl+Shift+Z | Undo / Redo | | Ctrl+S | Save scene |

For the full shortcuts reference, see the book.

Documentation

Contributing

See CONTRIBUTING.md for development setup and PR guidelines.

License

Dual-licensed under MIT or Apache-2.0, at your option.

View on GitHub
GitHub Stars88
CategoryProduct
Updated2h ago
Forks11

Languages

Rust

Security Score

95/100

Audited on Apr 7, 2026

No findings