SkillAgentSearch skills...

Odxt

A small library for S3 texture compression (DXT1-5/BC1-5). Port of stb_dxt.h

Install / Use

/learn @jakubtomsu/Odxt
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Small S3 Texture Compression Library for Odin

(The original implementation is a port of stb_dxt.h)

Supports BC1-5 and DXT1-5

S3TC is a technique for compressing images for use as textures. Standard image compression techniques like JPEG and PNG can achieve greater compression ratios than S3TC. However, S3TC is designed to be implemented in high-performance hardware. JPEG and PNG decompress images all-at-once, while S3TC allows specific sections of the image to be decompressed independently.

S3TC is a block-based format. The image is broken up into 4x4 blocks. For non-power-of-two images that aren't a multiple of 4 in size, the other colors of the 4x4 block are taken to be black. Each 4x4 block is independent of any other, so it can be decompressed independently. (from opengl wiki)

Supported Formats

Name | Description | Premul Alpha | Compression | Texture type -----------|---------------------------|---------------|------------------|--------------- BC1/DXT1 | 1-bit alpha / opaque | Yes | 6:1 (24bit src) | Simple non-alpha BC2/DXT2 | Explicit alpha | Yes | 4:1 | Sharp alpha BC2/DXT3 | Explicit alpha | No | 4:1 | Sharp alpha BC3/DXT4 | Interpolated alpha | Yes | 4:1 | Gradient alpha BC3/DXT5 | Interpolated alpha | No | 4:1 | Gradient alpha BC4 | Interpolated greyscale | -- | 2:1 | Gradient BC5 | Interpolated two-channel | -- | 2:1 | Gradient

Usage

import dxt "odxt"

main :: proc() {
    image = load_image("foo.png")
    
    for bx := 0; bx < image.width; bx += 4 {
        for by := 0; by < image.height; by += 4 {
            block: [16][4]u8
            for sx in 0..<4 {
                for sy in 0..<4 {
                    x = bx + sx
                    y = by + sy
                    if x >= image.width || y > image.width {
                        continue
                    }
                    
                    index = x + y * image.width
                    block[sx + sy * 4] = {
                        image.data[index + 0],
                        image.data[index + 1],
                        image.data[index + 2],
                        image.data[index + 3],
                    }
                }
            }
            
            compressed := dxt.compress_bc1_block(block)
            
            // ...
        }
    }
}

Contributing

Bug fixes and other contributions are welcome, please submit a PR!

Related Skills

View on GitHub
GitHub Stars11
CategoryDevelopment
Updated1mo ago
Forks2

Languages

C

Security Score

80/100

Audited on Feb 4, 2026

No findings