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molecular-visualization-3dmol

3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/…

Install / Use

npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

91/100

Category

Marketing

Supported Platforms

Universal

Our assessment of molecular-visualization-3dmol

molecular-visualization-3dmol scores 91/100 on our quality scale, 210th of 606 Marketing skills we index (top 35%).

Its SKILL.md is 12 KB long, well organised into 31 sections with 13 code examples: a thorough specification that gives an agent plenty to work with.

It has 367 GitHub stars, a meaningful sign that others use it.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
11/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 37 days ago, so molecular-visualization-3dmol is actively maintained.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-10-05. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

molecular-visualization-3dmol compared with similar skills

All 4 of these similar skills score higher than molecular-visualization-3dmol; compare them before choosing.

SkillScoreStarsUpdatedFormat
molecular-visualization-3dmol (this skill)by jaechang-hits9136737d agoSKILL.md
algorithmic-artby anthropics100177.9k12d agoSKILL.md
pptxby anthropics100177.9k12d agoSKILL.md
designby nextlevelbuilder100130.2k13d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k13d agoSKILL.md

Frequently asked questions

How do I install molecular-visualization-3dmol?
Run npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol. The install tabs above show the steps for each supported agent.
Which AI agents does molecular-visualization-3dmol work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is molecular-visualization-3dmol safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is molecular-visualization-3dmol still maintained?
The repository was last updated 37 days ago, so molecular-visualization-3dmol is actively maintained.

name: "molecular-visualization-3dmol" description: "3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly." license: "BSD-3-Clause"

3Dmol.js molecular visualization

Overview

3Dmol.js is a WebGL molecular viewer that runs entirely in the browser. This skill emits self-contained HTML files that load 3Dmol from a CDN and render a structure, a trajectory, or a vibrational mode — no server, no build step, no Python runtime to view. The bundled scripts/mol_viewer.py generates that HTML from any .xyz/.trj/.pdb/.sdf/.mol2/.cube file; the Core API below shows the underlying 3Dmol.js calls so you can hand-write or customize a viewer.

When to Use

  • Animate a transition-state imaginary vibrational mode (from a mode trajectory or dx/dy/dz vectors)
  • Play back a reaction path (IRC/NEB) or an MD trajectory with a speed control
  • Show a protein–ligand docking pose with cartoon + ligand sticks + a binding-site surface
  • Display an orbital or electron-density isosurface from a Gaussian .cube file
  • Hand a colleague one HTML file that opens in any browser, no install
  • Use py3Dmol instead for inline viewers inside a Jupyter notebook (same engine, Python API)
  • Use PyMOL/ChimeraX instead for publication ray-traced stills or heavy structural editing
  • Use rdkit-chemdraw-cdxml for 2D chemical structures, plotly/matplotlib for 2D plots

Prerequisites

  • Viewing: any modern browser with network access (the HTML pulls 3Dmol.js from a CDN)
  • Generator script: scripts/mol_viewer.py — Python 3 standard library only, no install
  • Optional: pip install py3Dmol for notebook use (wraps the same library)

No package is needed to produce or open the HTML. The generator lives in this skill's scripts/ folder (next to this SKILL.md). It can't be run in place from the skill directory, so use your file tools to read scripts/mol_viewer.py and save it into your working directory before running.

Quick Start

# animate a mode/trajectory file with play/pause + speed slider, in one call
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "TS mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# static structure:  python3 mol_viewer.py mol.xyz --out mol.html

Core API

All snippets assume <script src="https://3Dmol.org/build/3Dmol-min.js"></script> is loaded and a <div id="v"></div> exists.

Create a viewer and load a structure

createViewer binds to a div; addModel(data, format) loads coordinates. Always zoomTo() then render(). Supported format: xyz, pdb, sdf, mol2, cube, cif.

const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(xyzString, "xyz");         // coordinates as a string, not a URL
viewer.setStyle({}, {stick: {radius: 0.15}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();

Styles and coloring

setStyle(selection, styleSpec) — empty selection {} targets all atoms. Styles: stick, sphere, line, cross, cartoon. Color by element (default), a scheme, or a fixed color.

viewer.setStyle({}, {stick: {}, sphere: {scale: 0.25}});          // ball-and-stick
viewer.setStyle({elem: "C"}, {stick: {color: "gray"}});           // per-element override
viewer.setStyle({chain: "A"}, {cartoon: {color: "spectrum"}});    // protein ribbon
viewer.render();

Animate a trajectory

Load every frame with addModelsAsFrames, then animate. interval is the delay between frames in milliseconds (larger = slower) — do not use step, which skips frames and looks jumpy. loop: "backAndForth" makes a one-way path oscillate; reps: 0 loops forever.

viewer.addModelsAsFrames(trjString, "xyz");   // multi-frame .trj or multi-model .xyz/.pdb
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});

Animate a vibrational normal mode

If a model's atoms carry displacement vectors (dx, dy, dz — extra columns on each XYZ line: elem x y z dx dy dz), model.vibrate(numFrames, amplitude, bothWays, arrowSpec) builds the oscillation frames. bothWays: true swings symmetrically about equilibrium; arrowSpec draws motion arrows.

const m = viewer.addModel(modeXyz, "xyz");        // each atom line: elem x y z dx dy dz
m.vibrate(10, 1.0, true, {radius: 0.08, color: "black"});   // 10 frames, full amplitude, arrows
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});

If you only have a precomputed frame trajectory (e.g. pysisyphus ts_imaginary_mode_000.trj), use the trajectory path above instead — no dx/dy/dz needed.

Surfaces and volumetric isosurfaces

addSurface(type, style, atomsel) builds a molecular surface (VDW, SAS, SES, MS). For an orbital/density isosurface, load the .cube and call addVolumetricData.

viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.75, color: "lightblue"}, {chain: "A"});
// isosurface from a Gaussian cube (positive and negative lobes):
viewer.addVolumetricData(cubeString, "cube", {isoval:  0.02, color: "blue", opacity: 0.85});
viewer.addVolumetricData(cubeString, "cube", {isoval: -0.02, color: "red",  opacity: 0.85});
viewer.render();

Labels and interactive speed control

addLabel(text, spec) annotates. For animations, a slider bound to interval (restarting via stopAnimate() + animate()) lets the viewer set the speed — the fix for "sometimes too fast".

viewer.addLabel("TS", {position: {x: 0, y: 0, z: 0}, backgroundColor: "black", fontSize: 14});
let interval = 140;
const play = () => viewer.animate({loop: "backAndForth", interval});
document.getElementById("spd").oninput = e => { interval = +e.target.value; viewer.stopAnimate(); play(); };
play();

Key Concepts

interval vs step. interval (ms) sets playback speed; every frame is shown. step plays every Nth frame — it skips motion and is the usual cause of a "too fast"/jumpy animation. Control speed with interval, never step.

Coordinates are strings, not URLs. addModel/addModelsAsFrames take the file contents. Embed them in the HTML as a JSON-encoded string so quotes and newlines survive (scripts/mol_viewer.py uses json.dumps; a raw backtick template breaks on backticks in data).

CDN and CSP. The page fetches 3Dmol.js from a CDN, so it needs network access when opened, and a strict Content-Security-Policy (e.g. inside some artifact sandboxes) will blank it. Open it as a normal local/hosted file.

Common Workflows

TS imaginary-mode animation (quantum-chemistry)

End-to-end HTML from a precomputed mode trajectory, with play/pause and a speed slider — the deliverable the neb-irc-activation-energy skill hands off.

python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "Transition-state mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# open ts_mode.html; drag the slider if the oscillation is too fast

Reaction-path / MD playback

python3 mol_viewer.py trajectory.pdb --mode trajectory --style ballstick --out md.html
# any multi-model .xyz/.pdb works; backAndForth loop + interval control are built in

Docking pose: protein ribbon + ligand sticks + pocket surface

const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(complexPdb, "pdb");
viewer.setStyle({}, {cartoon: {color: "spectrum"}});                 // protein
viewer.setStyle({resn: "LIG"}, {stick: {radius: 0.2}});             // ligand
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.6}, {resn: "LIG", byres: true, expand: 5});
viewer.zoomTo({resn: "LIG"});
viewer.render();

Key Parameters

| Parameter | Method | Default | Range / Options | Effect | |-----------|--------|---------|-----------------|--------| | interval | animate | 50 | 40–400 ms | Frame delay; larger = slower playback | | loop | animate | forward | forward/backward/backAndForth | backAndForth oscillates a one-way path | | reps | animate | 0 | 0=∞, n | Number of loops | | radius | stick | 0.3 | 0.1–0.3 | Bond cylinder thickness | | scale | sphere | 1.0 (vdW) | 0.2–0.4 for ball-and-stick | Atom sphere size | | amplitude | vibrate | 1.0 | 0.5–2.0 | Normal-mode distortion size | | numFrames | vibrate | 10 | 8–20 | Frames per half-cycle | | isoval | addVolumetricData | — | e.g. ±0.02 | Isosurface contour value (sign = lobe) | | opacity | addSurface | 1.0 | 0–1 | Surface transparency |

Best Practices

  • Control animation speed with interval (ms), never step.
  • Embed coordinates as a JSON-encoded string (json.dumps), not a raw backtick template.
  • Call zoomTo() before render(), and again after adding a large model.
  • Keep default element colors unless the analysis needs a specific scheme — don't bake a palette.
  • For large trajectories (>500 frames or >5k atoms), subsample frames; WebGL redraw is the limit.
  • Ship one CDN <script> tag; only vendor the ~1 MB 3Dmol-min.js inline if offline use is required.

Common Recipes

Recipe: generate a viewer in one call

python3 mol_viewer.py mode.xyz --mode vibrate --amplitude 1.2 --title "mode" --out mode.html
python3 mol_viewer.py mol.sdf  --style stick --out mol.html          # static

Recipe: inline viewer in a Jupyter notebook (py3Dmol)

import py3Dmol
view = py3Dmol.view(width=500, height=400)
view.addModel(open("mol.xyz").read(), "xyz")
view.setStyle({}, {"stick": {}, "sphere": {"scale": 0.25}})
view.zoomTo(); view.show()

Recipe: side-by-side viewers

const viewer = $3Dmol.createViewerGrid("v", {rows: 1, cols: 2});
viewer[0][0].addModel(reactantXyz, "xyz"); viewer[0][0].setStyle({}, {stick: {}});
viewer[0][1].addModel(productXyz, "xyz");  viewer[0][1].setStyle({}, {stick: {}});
viewer[0][0].zoomTo(); viewer[0][1].zoomTo(); viewer[0][0].render(); viewer[0][1].render();

Troubleshooting

| Problem | Cause | Solution | |---------|-------|----------| | Blank white page | 3Dmol.js not loaded (offline / strict CSP) | Open with network access; check the CDN <script> resolves | | Animation too fast / jumpy | Using step, or a tiny interval | Use interval (ms); raise it; never set step | | Vibration shows no motion | Model lacks dx/dy/dz vectors | Add mode vectors as extra XYZ columns, or use a precomputed frame .trj | | Nothing rendered | Wrong format string or bad data | Match format to the file; coordinates must be the file contents, not a path | | JS syntax error in page | Backtick/quote in embedded data | Embed via json.dumps (the generator does this) | | Structure loads but no bonds | XYZ without connectivity + line style | Use stick/sphere; 3Dmol infers bonds by distance | | Surface slow or hangs | Large SES/MS on a big system | Use VDW, restrict the atomsel, or lower resolution |

Bundled Resources

  • scripts/mol_viewer.py — emit a standalone 3Dmol HTML (static / trajectory / vibrate) from a structure file, with built-in play/pause + speed sl

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars367
CategoryMarketing
Updated1mo ago
Forks36

Languages

Python

Trust signals

88/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

1 medium