Torch Audiomentations
Fast audio data augmentation in PyTorch. Inspired by audiomentations. Useful for deep learning.
Install / Use
npx skills add iver56/torch-audiomentationsInstalls into whichever agent you are using.
README
Audio data augmentation in PyTorch. Inspired by audiomentations.
- Supports CPU and GPU (CUDA) - speed is a priority
- Supports batches of multichannel (or mono) audio
- Transforms extend
nn.Module, so they can be integrated as a part of a pytorch neural network model - Most transforms are differentiable
- Three modes:
per_batch,per_exampleandper_channel - Cross-platform compatibility
- Permissive MIT license
- Aiming for high test coverage
Setup
pip install torch-audiomentations
Usage example
import torch
from torch_audiomentations import Compose, Gain, PolarityInversion
# Initialize augmentation callable
apply_augmentation = Compose(
transforms=[
Gain(
min_gain_in_db=-15.0,
max_gain_in_db=5.0,
p=0.5,
),
PolarityInversion(p=0.5)
]
)
torch_device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Make an example tensor with white noise.
# This tensor represents 8 audio snippets with 2 channels (stereo) and 2 s of 16 kHz audio.
audio_samples = torch.rand(size=(8, 2, 32000), dtype=torch.float32, device=torch_device) - 0.5
# Apply augmentation. This varies the gain and polarity of (some of)
# the audio snippets in the batch independently.
perturbed_audio_samples = apply_augmentation(audio_samples, sample_rate=16000)
Known issues
- Target data processing is still in an experimental state (#3). Workaround: Use
freeze_parametersandunfreeze_parametersfor now if the target data is audio with the same shape as the input. - Using torch-audiomentations in a multiprocessing context can lead to memory leaks (#132). Workaround: If using torch-audiomentations in a multiprocessing context, it'll probably work better to run the transforms on CPU.
- Multi-GPU / DDP is not officially supported (#136). The author does not have a multi-GPU setup to test & fix this. Get in touch if you want to donate some hardware for this. Workaround: Run the transforms on single GPU instead.
PitchShiftdoes not support small pitch shifts, especially for low sample rates (#151). Workaround: If you need small pitch shifts applied to low sample rates, use PitchShift in audiomentations or torch-pitch-shift directly without the function for calculating efficient pitch-shift targets.
Contribute
Contributors welcome!
Join the Asteroid's slack
to start discussing about torch-audiomentations with us.
Motivation: Speed
We don't want data augmentation to be a bottleneck in model training speed. Here is a comparison of the time it takes to run 1D convolution:

Note: Not all transforms have a speedup this impressive compared to CPU. In general, running audio data augmentation on GPU is not always the best option. For more info, see this article: https://iver56.github.io/audiomentations/guides/cpu_vs_gpu/
Current state
torch-audiomentations is in an early development stage, so the APIs are subject to change.
Waveform transforms
Every transform has mode, p, and p_mode -- the parameters that decide how the augmentation is performed.
modedecides how the randomization of the augmentation is grouped and applied.pdecides the on/off probability of applying the augmentation.p_modedecides how the on/off of the augmentation is applied.
This visualization shows how different combinations of mode and p_mode would perform an augmentation.

AddBackgroundNoise
Added in v0.5.0
Add background noise to the input audio.
AddColoredNoise
Added in v0.7.0
Add colored noise to the input audio.
ApplyImpulseResponse
Added in v0.5.0
Convolve the given audio with impulse responses.
BandPassFilter
Added in v0.9.0
Apply band-pass filtering to the input audio.
BandStopFilter
Added in v0.10.0
Apply band-stop filtering to the input audio. Also known as notch filter.
Gain
Added in v0.1.0
Multiply the audio by a random amplitude factor to reduce or increase the volume. This technique can help a model become somewhat invariant to the overall gain of the input audio.
Warning: This transform can return samples outside the [-1, 1] range, which may lead to clipping or wrap distortion, depending on what you do with the audio in a later stage. See also https://en.wikipedia.org/wiki/Clipping_(audio)#Digital_clipping
HighPassFilter
Added in v0.8.0
Apply high-pass filtering to the input audio.
Identity
Added in v0.11.0
This transform returns the input unchanged. It can be used for simplifying the code in cases where data augmentation should be disabled.
LowPassFilter
Added in v0.8.0
Apply low-pass filtering to the input audio.
PeakNormalization
Added in v0.2.0
Apply a constant amount of gain, so that highest signal level present in each audio snippet in the batch becomes 0 dBFS, i.e. the loudest level allowed if all samples must be between -1 and 1.
This transform has an alternative mode (apply_to="only_too_loud_sounds") where it only applies to audio snippets that have extreme values outside the [-1, 1] range. This is useful for avoiding digital clipping in audio that is too loud, while leaving other audio untouched.
PitchShift
Added in v0.9.0
Pitch-shift sounds up or down without changing the tempo.
PolarityInversion
Added in v0.1.0
Flip the audio samples upside-down, reversing their polarity. In other words, multiply the waveform by -1, so negative values become positive, and vice versa. The result will sound the same compared to the original when played back in isolation. However, when mixed with other audio sources, the result may be different. This waveform inversion technique is sometimes used for audio cancellation or obtaining the difference between two waveforms. However, in the context of audio data augmentation, this transform can be useful when training phase-aware machine learning models.
Shift
Added in v0.5.0
Shift the audio forwards or backwards, with or without rollover
ShuffleChannels
Added in v0.6.0
Given multichannel audio input (e.g. stereo), shuffle the channels, e.g. so left can become right and vice versa. This transform can help combat positional bias in machine learning models that input multichannel waveforms.
If the input audio is mono, this transform does nothing except emit a warning.
TimeInversion
Added in v0.10.0
Reverse (invert) the audio along the time axis similar to random flip of an image in the visual domain. This can be relevant in the context of audio classification. It was successfully applied in the paper AudioCLIP: Extending CLIP to Image, Text and Audio
Changelog
Unreleased
Added
- Add new transforms:
Mix,Padding,RandomCropandSpliceOut
[v0.12.0] - 2025-01-15
Removed
- Remove
librosadependency in favor oftorchaudio
[v0.11.2] - 2025-01-09
Fixed
- Fix a device-related bug in
transform_parameterswhen training on multiple GPUs - Fix a shape-related edge case bug in
AddColoredNoise - Fix a bug where an incompatible Path data type was passed to torchaudio.info
[v0.11.1] - 2024-02-07
Changed
- Add support for constant cutoff frequency in
LowPassFilterandHighPassFilter - Add support for min_f_decay==max_f_decay in
AddColoredNoise - Bump torchaudio dependency from >=0.7.0 to >=0.9.0
Fixed
- Fix inaccurate type hints in
Shift - Remove
set_backendto avoidUserWarningfrom torchaudio
[v0.11.0] - 2022-06-29
Added
- Add new transform:
Identity - Add API for processing targets alongside inputs. Some transforms experimentally support this feature already.
Changed
- Add
ObjectDictoutput type as alternative totorch.Tensor. This alternative is opt-in for now (for backwards-compatibility), but note that the old output type (torch.Tensor) is deprecated and support for it will be removed in a future version. - Allow specifying a file path, a folder path, a list of files or a list of folders to
AddBackgroundNoiseandApplyImpulseResponse - Require newer version of
torch-pitch-shiftto ensure support for torchaudio 0.11 inPitchShift
Fixed
- Fix a bug where
BandPassFilterdidn't work on GPU
[v0.10.1] - 2022-03-24
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