SkillAgentSearch skills...

Pyminiaudio

python interface to the miniaudio audio playback, recording, decoding and conversion library

Install / Use

/learn @irmen/Pyminiaudio
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Latest Version

Python miniaudio

Multiplatform audio playback, recording, decoding and sample format conversion for Linux (including Raspberri Pi), Windows, Mac and others.

Installation for most users: via Pypi, Raspberri Pi builds via PiWheels.

This is a Pythonic interface to the cross-platform miniaudio C library:

  • audio operations run in the background
  • python bindings for most of the functions offered in the miniaudio library:
    • reading and decoding audio files
    • getting audio file properties (such as duration, number of channels, sample rate)
    • converting sample formats and frequencies
    • streaming large audio files
    • audio playback
    • audio recording
  • decoders for wav, flac, vorbis and mp3
  • Audio file and Icecast internet radio streaming
  • Python enums instead of just some integers for special values
  • several classes to represent the main functions of the library
  • generators for the Audio playback and recording
  • sample data is usually in the form of a Python array with appropriately sized elements depending on the sample width (rather than a raw block of bytes)
  • TODO: filters, waveform generators?

Requires Python 3.10 or newer. Also works on pypy3 (because it uses cffi).

The miniaudio C library version is 0.11.25.

Software license for these Python bindings, miniaudio and the decoders: MIT

Synthesizer, modplayer?

If you like this library you may also be interested in my software FM synthesizer or my mod player which uses libxmp.

Examples

Basic audio file playback with info

import miniaudio

# Get file info
info = miniaudio.get_file_info("samples/music.mp3")
print(f"Playing: {info.nchannels} channels, {info.sample_rate} Hz, {info.duration:.1f}s")

# Stream and play
stream = miniaudio.stream_file("samples/music.mp3")
with miniaudio.PlaybackDevice() as device:
    device.start(stream)
    input("Playing... press Enter to stop")

Decode and convert audio file

import miniaudio

# Decode audio file to float32
sound = miniaudio.decode_file("music.mp3", miniaudio.SampleFormat.FLOAT32)
print(f"Decoded: {sound.nchannels} ch, {sound.sample_rate} Hz, {sound.num_frames} frames")

# Convert to different format and sample rate
converted = miniaudio.convert_frames(
    sound.sample_format, sound.nchannels, sound.sample_rate,
    sound.samples.tobytes(),
    miniaudio.SampleFormat.SIGNED16, sound.nchannels, 22050
)

# Write to WAV file
miniaudio.wav_write_file("output.wav", miniaudio.DecodedSoundFile(
    "output.wav", sound.nchannels, 22050, miniaudio.SampleFormat.SIGNED16,
    converted
))
print("Written to output.wav")

Playback of an unsupported file format

This example uses ffmpeg as an external tool to decode an audio file in a format that miniaudio itself can't decode (m4a/aac in this case):

import subprocess
import miniaudio

channels = 2
sample_rate = 44100
sample_width = 2  # 16 bit pcm
filename = "samples/music.m4a"  # AAC encoded audio file

def stream_pcm(source):
    required_frames = yield b""  # generator initialization
    while True:
        required_bytes = required_frames * channels * sample_width
        sample_data = source.read(required_bytes)
        if not sample_data:
            break
        print(".", end="", flush=True)
        required_frames = yield sample_data

with miniaudio.PlaybackDevice(output_format=miniaudio.SampleFormat.SIGNED16,
                              nchannels=channels, sample_rate=sample_rate) as device:
    ffmpeg = subprocess.Popen(["ffmpeg", "-v", "fatal", "-hide_banner", "-nostdin",
                               "-i", filename, "-f", "s16le", "-acodec", "pcm_s16le",
                               "-ac", str(channels), "-ar", str(sample_rate), "-"],
                              stdin=None, stdout=subprocess.PIPE)
    stream = stream_pcm(ffmpeg.stdout)
    next(stream)  # start the generator
    device.start(stream)
    input("Audio file playing in the background. Enter to stop playback: ")
    ffmpeg.terminate()

API

Note: everything below is automatically generated from comments in the source code files. Do not edit in this readme directly.

enum class Backend names: WASAPI DSOUND WINMM COREAUDIO SNDIO AUDIO4 OSS PULSEAUDIO ALSA JACK AAUDIO OPENSL WEBAUDIO CUSTOM NULL

Operating system audio backend to use (only a subset will be available)

enum class ChannelMixMode names: RECTANGULAR SIMPLE CUSTOMWEIGHTS

How to mix channels when converting

enum class DeviceType names: PLAYBACK CAPTURE DUPLEX

Type of audio device

enum class DitherMode names: NONE RECTANGLE TRIANGLE

How to dither when converting

enum class FileFormat names: UNKNOWN WAV FLAC MP3 VORBIS

Audio file format

enum class SampleFormat names: UNKNOWN UNSIGNED8 SIGNED16 SIGNED24 SIGNED32 FLOAT32

Sample format in memory

enum class SeekOrigin names: START CURRENT END

How to seek() in a source

enum class ThreadPriority names: IDLE LOWEST LOW NORMAL HIGH HIGHEST REALTIME

The priority of the worker thread (default=HIGHEST)

function convert_frames (from_fmt: miniaudio.SampleFormat, from_numchannels: int, from_samplerate: int, sourcedata: bytes, to_fmt: miniaudio.SampleFormat, to_numchannels: int, to_samplerate: int) -> bytearray

Convert audio frames in source sample format with a certain number of channels, to another sample format and possibly down/upmixing the number of channels as well.

function convert_sample_format (from_fmt: miniaudio.SampleFormat, sourcedata: bytes, to_fmt: miniaudio.SampleFormat, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> bytearray

Convert a raw buffer of pcm samples to another sample format. The result is returned as another raw pcm sample buffer

function decode (data: bytes, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> miniaudio.DecodedSoundFile

Convenience function to decode any supported audio file in memory to raw PCM samples in your chosen format.

function decode_file (filename: str, output_format: miniaudio.SampleFormat = <SampleFormat.SIGNED16: 2>, nchannels: int = 2, sample_rate: int = 44100, dither: miniaudio.DitherMode = <DitherMode.NONE: 0>) -> miniaudio.DecodedSoundFile

Convenience function to decode any supported audio file to raw PCM samples in your chosen format.

function flac_get_file_info (filename: str) -> miniaudio.SoundFileInfo

Fetch some information about the audio file (flac format).

function flac_get_info (data: bytes) -> miniaudio.SoundFileInfo

Fetch some information about the audio data (flac format).

function flac_read_f32 (data: bytes) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio file. Resulting sample format is 32 bits float.

function flac_read_file_f32 (filename: str) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio file. Resulting sample format is 32 bits float.

function flac_read_file_s16 (filename: str) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio file. Resulting sample format is 16 bits signed integer.

function flac_read_file_s32 (filename: str) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio file. Resulting sample format is 32 bits signed integer.

function flac_read_s16 (data: bytes) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio data. Resulting sample format is 16 bits signed integer.

function flac_read_s32 (data: bytes) -> miniaudio.DecodedSoundFile

Reads and decodes the whole flac audio data. Resulting sample format is 32 bits signed integer.

function flac_stream_file (filename: str, frames_to_read: int = 1024, seek_frame: int = 0) -> Generator[array.array, NoneType, NoneType]

Streams the flac audio file as interleaved 16 bit signed integer sample arrays segments. This uses a fixed chunk size and cannot be used as a generic miniaudio decoder input stream. Consider using stream_file() instead.

function get_enabled_backends () -> Set[miniaudio.Backend]

Returns the set of available backends by the compilation environment for the underlying miniaudio C library

function get_file_info (filename: str) -> miniaudio.SoundFileInfo

Fetch some information about the audio file.

function is_backend_enabled (backend: miniaudio.Backend) -> bool

Determines whether or not the given backend is available by the compilation environment for the underlying miniaudio C library

function is_loopback_supported (backend: miniaudio.Backend) -> bool

Determines whether or not loopback mode is support by a backend.

function lib_version () -> str

Returns the version string of the underlying miniaudio C library

function mp3_get_file_info (filename: str) -> miniaudio.SoundFileInfo

Fetch some information about the audio file (mp3 format).

function mp3_get_info (data: bytes) -> miniaudio.SoundFileInfo

Fetch some information about the audio data (mp3 format).

function mp3_read_f32 (data: bytes) -> miniaudio.DecodedSoundFile

Reads and decodes the whole mp3 audio data. Resulting sample format is 32 bits float.

function mp3_read_file_f32 (filename: str) -> miniaudio.DecodedSoundFile

Reads and decodes the who

Related Skills

View on GitHub
GitHub Stars175
CategoryDevelopment
Updated7d ago
Forks22

Languages

C

Security Score

80/100

Audited on Mar 24, 2026

No findings