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NeoGFX

Cross-platform GPU-oriented C++ application/game framework

Install / Use

/learn @i42output/NeoGFX
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Introduction

neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics. neoGFX is still a work in progress (incomplete) so is not yet suitable for making apps or games. Currently neoGFX has only been built for and tested on Windows.

Features (when version 1.0 released)

  • clean modern C++ design leveraging C++20 and including full exception safety supporting various widget allocation patterns (stack, member variable or free store);
  • use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library;
  • simple, easy to use multi-threaded event system (an improvement over traditional signals and slots);
  • no baggage: neoGFX primarily contains only the GUI and graphics related functionality needed for creating apps and games;
  • full library of widgets and layout managers specifiable in an RJSON (Relaxed JSON) derived declarative UI description language drag/drop editable using the included design tool, neoGFX Design Studio;
  • CSS3 style sheet support with support for custom skins;
  • scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua);
  • sub-pixel text rendering;
  • simple window style for specifying that a window is "nested" rather than being a separate native desktop window;
  • "text_edit" widget supports multiple fonts, text colours (with optional gradient effects), colour emojis and rendering text in columns;
  • "Green" and "Arcade" modes to optimize CPU power consumption, fight #ClimateChange!
  • GPU shader rendered CSS3 compliant gradients with optional gaussian smoothing;
  • MVC (model-view-controller) related classes supporting robust and fast app design;
  • optional MDI support utilizing "nested" windows;
  • 2D, 2.5D and 3D game support: sprites, objects and physics;
  • Pure ECS (Entity-component-system) usable by both games and apps;
  • flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs;
  • support for OpenGL, DirectX and Vulkan.

Roadmap

Version | ETA | Features --------|-----------------|--------------------------------------------------- v0.99 | WID* | Windows OpenGL; widget library feature complete; UI design tool v1.00 | WID + 12 months | Linux OpenGL; scripting engine v1.10 | WID + 24 months | Vulkan; Android support; physics engine v1.20 | WID + 36 months | macOS support

* When It's Done

Implementation Progress

Feature | % done | TODO --------------------------------|---------|------------------------------------------------------------------------------- Window | 95 | Drop shadow Dialog | 90 | Default button Message Box | 100 | Menu | 100 | Nested windows | 90 |
MDI | 0 | Tabs | 95 | Vertical tabs Toolbars | 90 | Drop-down button support Layout Managers | 95 | Need to fully support size policies Label | 100 |
Button | 100 |
Table View | 95 | Selection; cell widget Tree View | 95 | List View | 95 | Text Edit | 90 | Columns; rich text (HTML); undo/redo Line Edit | 100 |
Spin Box | 100 | Slider | 90 | Keyboard Check Box | 100 |
Radio Button | 100 | Combo Box | 95 | Glob and regex filters; review UX. Group Box | 100 | Tool Tips | 0 | Status Bar | 100 | Progress Bar | 95 | Docks | 75 | Font Picker | 99 | Monospace filter Colour Gradient Selector | 95 | Swatch library Colour Picker | 100 |
Date/Time | 0 | File Browsers (Native) | 99 | Drag and drop | 75 | UI/Resource Description (RJSON) | 40 | tool: neoGFX Design Studio | 10 | i18n | 70 | l10n | 0 | UK English, US English, French, German, Chinese HID: Game Controllers | 80 | Calibration/settings UI; DirectInput button mapping Multi-monitor | 50 | DPI changes when changing or dragging between monitors Scene Graph | 0 | Skins | 40 |

View on GitHub
GitHub Stars568
CategoryDevelopment
Updated1h ago
Forks51

Languages

C++

Security Score

100/100

Audited on Apr 1, 2026

No findings