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StrideMeshOutlineRenderFeature

Stride Mesh Outline Render Feature

Install / Use

/learn @herocrab/StrideMeshOutlineRenderFeature
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

StrideMeshOutlineRenderFeature

This is a simple outline renderer for Stride.

<img src="screenshot.png">
  1. Clone the project.
  2. Explore the compositor render features.
  3. Expand the MeshOutlineRenderFeature properties. Note the RenderGroupMask.
  4. Explore entities in the scene with the outline entity component attached.
<img src="compositor1.png"> <img src="compositor2.png"> <img src="outline_component.png">

How it works:

  1. Mesh outline render feature adds a dynamic shader effect to the pipeline for specific render groups.
  2. Mesh outline render feature increases size of rendered objects.
  3. Rendered objects are saturated to a color AND intensity specified by the outline entity component.
  4. Rendered "outline" objects are rendered with CullMode.Front, so they are behind objects.
View on GitHub
GitHub Stars8
CategoryDevelopment
Updated11mo ago
Forks3

Languages

C#

Security Score

62/100

Audited on May 10, 2025

No findings