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Trizbort

This is a browser implementation of the Trizbort adventure game mapping and code generation software.

Install / Use

/learn @henck/Trizbort
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Trizbort.io

Trizbort.io is a JavaScript implementation of Trizbort, the adventure game mapping and code generation software. It aims to provide all Trizbort features in the browser, so that no download is required to create and share Trizbort maps, and generate code for several adventure design systems.

Drawing a map in Trizbort.io

Code generation

<img align="right" src="https://www.trizbort.io/assets/trizbort-code-generation.png">At the moment, Trizbort.io supports code generation for the following design systems and formats:

Code generation is more complete for some systems than for others. Experts are very welcome to contribute to make code generation results more complete. Code generation for Ink and Hugo may be added in the future.

Contributing

Trizbort.io is written in TypeScript using the JAMstack. There is no server back-end and there are few dependencies. It is simple to get it to run locally so you can hack on it. To do so:

  • Install Node.js (a recent version is recommended). It will come with npm, the Node.js package manager.
  • Fork the project to a local directory.
  • Run npm install to install all dependencies.
  • Start the Vite development server with npm run dev. This will start a server on port 3000 with hot module reloading.
  • Open http://localhost:3000 in your browser.
  • To create a production build, run npm run build. The output will be in the dist/ directory.

Public web application

The public end-user implementation of Trizbort runs at Trizbort.io. The implementation is updated regularly to reflect changes as these are built into this repository.

View on GitHub
GitHub Stars33
CategoryDevelopment
Updated1mo ago
Forks19

Languages

TypeScript

Security Score

95/100

Audited on Feb 5, 2026

No findings