render-hypermotion
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-l…
Install / Use
npx skills add gooseworks-ai/goose-skills --skill render-hypermotionInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
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Our assessment of render-hypermotion
render-hypermotion scores 85/100 on our quality scale, 190th of 283 Other skills we index.
Its SKILL.md is 5.6 KB long, well organised into 10 sections with 1 code example: a solid amount of guidance for an agent.
With 1,222 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 33 days ago, so render-hypermotion is actively maintained.
- Our last check on 2026-10-12 found the source still online.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
render-hypermotion compared with similar skills
All 4 of these similar skills score higher than render-hypermotion; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| render-hypermotion (this skill)by gooseworks-ai | 85 | 1.2k | 33d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 33d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 33d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 137.2k | 11d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 137.2k | 11d ago | SKILL.md |
Frequently asked questions
- How do I install render-hypermotion?
- Run
npx skills add gooseworks-ai/goose-skills --skill render-hypermotion. The install tabs above show the steps for each supported agent. - Which AI agents does render-hypermotion work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is render-hypermotion safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is render-hypermotion still maintained?
- The repository was last updated 33 days ago, so render-hypermotion is actively maintained.
Skill content
View source on GitHubname: render-hypermotion description: Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format. status: active
render-hypermotion
Assembles a product-hypermotion + kinetic-typography ad: a vertical 9:16 sizzle (~20–30s) where ONE spectacular AI-gen hypermotion clip of the hero product carries the energy and punchy PIL-rendered spec cards carry the facts. Music-led, no VO — it reads as a high-production sizzle, not UGC.
The reusable IP is one-call-many-cuts + intercut: dice ONE 12–15s Seedance 2.0 hypermotion i2v into 5–6 segments (never a paid call per segment) and interleave PIL kinetic-typography spec cards between the cuts, capped by a real-logo end card, over a beat-driven music bed.
This capability ships the FREE, deterministic assembly — everything between the two paid
model calls. It is documentation-grade + config: the format has no runnable driver.
scripts/ carries the worked config + the step-by-step pipeline doc; the demo's
reference PIL impls (gen_kinetic_v6.py, gen_endcard_v10.py, assemble_v10.py) are
not vendored; rebuild them per run from PIPELINE.md.
- config.example.json — the Glowmule worked example (a made-up camp lantern): hero product, 5 spec callouts,
the 5-block Seedance prompt, per-card treatments, beat structure, end-card spec, music
brief, dims. Copy its structure to
config.json; never its creative values. Cardlabels equal theirtext_cardskeys (intro,spec_1..spec_N,cta) sobeat_structure.concat_orderresolves tokinetic-movs/<key>.mp4. - PIPELINE.md — the full config-field → step map: Phase 0 assets → Phase 1 PAID Seedance + music (parallel, gated) → Phase 2 FREE PIL cards → Phase 3 FREE dice/intercut/concat/mux → Phase 4 watch/QC. Names the atom/tool each step uses, plus 20s/25s/30s beat-structure variants.
- README.md — documents the FREE assembly (below).
Choices
The calling recipe asks the user these before any paid step; this capability only assembles what they produced. The Glowmule values are a worked example, never defaults.
- energy →
config.brand_voice, Seedance block 1,music.bpm(demo: adventure, 124 BPM). - environment → Seedance blocks 3–4 (demo: mountain campsite ledge).
- lighting → Seedance blocks 2–3 (demo: blue hour, warm amber rim).
- music →
config.music.prompt(demo: driving outdoor-adventure anthem).
The assembly itself is choice-agnostic: segment cut points, card order and the end card read only from config.
The FREE assembly
- PIL kinetic-typography spec/CTA cards — full-frame 1080×1920 clips rendered frame-by-frame on a dark grain BG with the static Space Grotesk Bold TTF: italic skew (~6°), outline echo at 1.08× (bleed-safe), 3D extrusion (hero stat + CTA, side = brand accent), slam-with-shake, and color/inversion flash. No VO — the cards carry every fact.
- Real-logo PIL end card — the brand's actual logo PNG (base64-decoded out of the SVG, never typeset) with a slam-motion-blur entry, settle, continuous micro-motion (±1% scale + ±3px drift for the full hold — never freeze), an inversion flash at ~60%, and a cascade reveal of the spec-dot subtitle + CTA.
- FFmpeg dice + intercut — center-crop the ONE hypermotion clip 1:1 → 9:16, dice into 5–6 decreasing-length segments at Seedance's natural beats (crash-zoom → orbit → settle), then concat in the fixed intercut order: open on the intro card, alternate segment ↔ spec card, end on the CTA + brand end card.
- Explicit-map mux — mux the music bed as a SEPARATE pass with
-map 0:v -map 1:a(the default mapping silently ships ~1 kbps garbage audio; verifyffprobe≈ 192 kbps).
Run
# Phase 2 — FREE PIL cards (per config.text_cards + config.end_card)
# render each spec/CTA card + the real-logo end card, 1080x1920, frame-by-frame → mov
# Phase 3 — FREE dice + intercut + mux
# center-crop 1:1→9:16, dice into 5-6 segments, concat in beat_structure order,
# then explicit-map mux the music bed → master-final.mp4
Output: master-final.mp4, 1080×1920, ≈20–30s (25s default) h264 (+ 192 kbps aac music) —
14 segments: intro + 6 hypermotion cuts + 5 spec cards + CTA + real-logo end card. All
FREE.
Contract
- Deterministic + FREE (PIL + FFmpeg); no paid calls, no AI-rendered logo or spec text.
- ONE hypermotion clip, diced into 5–6 segments — never a paid call per segment (cheaper AND identity-consistent: same camera/grade/subject in one call).
- The end card is the brand's real logo PNG, base64-decoded from the SVG — never typeset; it must micro-move for the full hold (never freeze).
- Spec cards carry every fact (no VO); outline echoes stay ≤1.08× so nothing bleeds off frame; use the static Space Grotesk Bold TTF (variable renders as Regular in PIL).
- The paid steps — the ONE Seedance 2.0 hypermotion i2v (5-block prompt with the mandatory ABSOLUTE CONSTRAINTS block, or the geometry drifts) + the ElevenLabs music bed — are separate capabilities (create-video-fal, create-music-elevenlabs); the recipe orchestrates them and gates the spend.
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From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
