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Godot Admob

A Godot plugin that provides a unified GDScript interface for integrating Google Mobile Ads SDK on Android and iOS.

Install / Use

npx skills add godot-sdk-integrations/godot-admob

Installs into whichever agent you are using.

About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<div align="center">

     

</div> <div align="center"> <a href="https://github.com/godot-sdk-integrations/godot-admob"><img src="https://img.shields.io/github/stars/godot-sdk-integrations/godot-admob?label=Stars&style=plastic" height="32"/></a> <img src="https://img.shields.io/github/v/release/godot-sdk-integrations/godot-admob?label=Latest%20Release&style=plastic" height="32"/> <img src="https://img.shields.io/github/downloads/godot-sdk-integrations/godot-admob/latest/total?label=Downloads&style=plastic" height="32"/> <img src="https://img.shields.io/github/downloads/godot-sdk-integrations/godot-admob/total?label=Total%20Downloads&style=plastic" height="32"/> </div> <br>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="24"> Godot Admob Plugin

A Godot plugin that provides a unified GDScript interface for integrating Google Mobile Ads SDK on Android and iOS.

Key Features:

  • All ad formats - Banner (fixed, adaptive, inline-adaptive, collapsible), Interstitial, Rewarded, Rewarded Interstitial, App Open, and Native ads
  • Rich signal coverage - signals for load, impression, click, open, close, dismiss, reward, and failure events across all ad types
  • Node-based configuration - all ad settings (position, size, content rating, volume, COPPA/TFUA tags, personalization state) configurable directly in the Godot Inspector
  • Ad caching - built-in cache management with configurable cache sizes per ad type
  • Mediation support - AdMob by default, with support for up to 15 additional ad networks
  • UMP consent flow - built-in support for Google's User Messaging Platform for GDPR/privacy compliance
  • iOS tracking authorization - handles ATT prompts and emits tracking_authorization_granted / tracking_authorization_denied signals
  • Flexible export configuration - configure your AdMob app IDs via Inspector node or config files
  • Debug/production mode - separate debug and real ad unit IDs; toggle with a single is_real flag

<a name="installation"></a>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="20"> Installation

Before installing: uninstall any previous version of this plugin. If installing both Android and iOS versions in the same project, ensure both use the same addon interface version.

Via AssetLib (recommended)

  1. Search for Admob in the Godot Editor's AssetLib and click Download. (AssetLib Links: Android, iOS)
  2. In the install dialog, keep the default install folder (project root) and Ignore asset root checked, then click Install.
  3. Enable the plugin under Project -> Project Settings -> Plugins.

If the installer warns about conflicting files when adding a second platform, you can safely ignore it - both platforms share the same addon code.

Manually

  1. Download the release archive from GitHub and unzip it into your project's root directory.
  2. Enable the plugin under Project -> Project Settings -> Plugins.

<a name="quick-start"></a>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="20"> Quick Start

1. Add the Admob node

Add an Admob node to your main scene. In the Inspector:

  • Enter your Android/iOS application IDs (debug and real).
  • Enter your ad unit IDs for each format you plan to use. Debug IDs are pre-filled with Google's test IDs.
  • Set is_real = true only when releasing to production. Leave it false during development.

2. Initialize

func _ready() -> void:
    $Admob.initialization_completed.connect(_on_admob_initialized)
    $Admob.initialize()

func _on_admob_initialized(status_data: InitializationStatus) -> void:
    print("AdMob ready: ", status_data)
    _load_ads()

3. Load an ad

func _load_ads() -> void:
    $Admob.banner_ad_loaded.connect(_on_banner_loaded)
    $Admob.banner_ad_failed_to_load.connect(_on_banner_failed)

    var request := LoadAdRequest.new()
    $Admob.load_banner_ad(request)

Available load methods: load_banner_ad(), load_interstitial_ad(), load_rewarded_ad(), load_rewarded_interstitial_ad(), load_app_open_ad(), load_native_ad()

4. Show the ad

Once the load signal fires, call the corresponding show method with the ad_id from the received AdInfo:

func _on_banner_loaded(ad_info: AdInfo, response_info: ResponseInfo) -> void:
    $Admob.show_banner_ad(ad_info.get_ad_id())

Available show methods: show_banner_ad(ad_id), show_interstitial_ad(ad_id), show_rewarded_ad(ad_id), show_rewarded_interstitial_ad(ad_id), show_app_open_ad()

Key signals

| Signal | When it fires | |---|---| | initialization_completed(status_data) | SDK initialized | | *_ad_loaded(ad_info, response_info) | Ad ready to show | | *_ad_failed_to_load(ad_info, error_data) | Load failed | | *_ad_impression(ad_info) | Ad became visible | | *_ad_clicked(ad_info) | User tapped the ad | | *_ad_dismissed_full_screen_content(ad_info) | Full-screen ad closed | | rewarded_ad_user_earned_reward(ad_info, reward_data) | Reward granted | | consent_info_updated / consent_form_dismissed | UMP consent flow events | | tracking_authorization_granted / tracking_authorization_denied | iOS ATT result |

<br>

<a name="documentation"></a>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="24"> Documentation

Explore the plugin documentation for a deep dive into features:

<br>

<a name="video-tutorials"></a>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="24"> Video Tutorials

| Tutorial For Android | Consent Management | Displaying Ads on Android | | :---: | :---: | :---: | | by UnderGamer | by Code Artist | by Code Artist | | <img src="https://img.youtube.com/vi/BqPo_t4v0lw/0.jpg" width="280" alt="Admob Plugin on Android"> | <img src="https://img.youtube.com/vi/MrLcPdoH-yU/0.jpg" width="280" alt="Consent Management with the Admob Plugin"> | <img src="https://img.youtube.com/vi/K13xFyOYySk/0.jpg" width="280" alt="Admob Plugin on Android"> |

| Displaying Ads on Android | | :---: | | by 16BitDev | | <img src="https://img.youtube.com/vi/V9_Gpy0R3RE/0.jpg" width="280" alt="Admob Plugin on Android"> |

<br>

<a name="all-plugins"></a>

<img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="24"> All Plugins

| ✦ | Plugin | Android | iOS | Latest Release | Downloads | Stars | | :--- | :--- | :---: | :---: | :---: | :---: | :---: | | <img src="https://raw.githubusercontent.com/godot-sdk-integrations/godot-admob/main/addon/src/main/icon.png" width="20"> | Admob | ✅ | ✅ | <a href="https://github.com/godot-sdk-integrations/godot-admob/releases"><img src="https://img.shields.io/github/release-date/godot-sdk-integrations/godot-admob?label=%20" /><img src="https://img.shields.io/github/v/release/godot-sdk-integrations/godot-admob?label=%20" hspace="4" /></a> | <a href="#"><img src="https://img.shields.io/github/downloads/godot-sdk-integrations/godot-admob/latest/total?label=latest" /><img src="https://img.shields.io/github/downloads/godot-sdk-integrations/godot-admob/total?label=total" hspace="4" /></a> | <a href="https://github.com/godot-sdk-integrations/godot-admob/stargazers"><img src="https://img.shields.io/github/stars/godot-sdk-integrations/godot-admob?style=plastic&label=%20" /></a> | | <img src="https://raw.githubusercontent.com/godot-mobile-plugins/godot-connection-state/main/addon/src/icon.png" width="20"> | Connection State | ✅ | ✅ | <a href="https://github.com/godot-mobile-plugins/godot-connection-state/releases"><img src="https://img.shields.io/github/release-date/godot-mobile-plugins/godot-connection-state?label=%20" /><img src="https://img.shields.io/github/v/release/godot-mobile-plugins/godot-connection-state?label=%20" hspace="4" /></a> | <a href="#"><img src="https://img.shields.io/github/downloads/godot-mobile-plugins/godot-connection-state/latest/total?label=latest" /><img src="https://img.shields.io/github/downloads/godot-mobile-plugins/godot-connection-state/total?label=total" hspace="4" /></a> | <a href="https://github.com/godot-mobile-plugins/godot-connection-state/stargazers"><img src="https://img.shields.io/github/stars/godot-mobile-plugins/godot-connection-state?style=plastic&label=%20" /></a> | | <img src="https://raw.githubusercontent.com/godot-mobile-plugins/godot-deeplink/main/addon/src/main/icon.png" width="20"> | Deeplink | ✅ | ✅ | <a href="https://github.com/godot-mobile-plugins/godot-deeplink/releases"><img src="https://img.shields.io/github/release-date/godot-mobile-plugins/godot-deeplink?label=%20" /><img src="https://img.shields.io/

Related Skills

View on GitHub
GitHub Stars111
CategoryDevelopment
Updated2d ago
Forks9

Languages

Java

Security Score

100/100

Audited on Aug 5, 2026

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