Carpetmod112
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Install / Use
/learn @gnembon/Carpetmod112README
Carpet Mod
Yes.
Getting Started
Setting up your sources
- Clone this repository.
- Run
gradlew setupCarpetmodin the root project directory.
Using an IDE
- To use Eclipse, run
gradlew eclipse, then import the project in Eclipse. - To use Intellij, run
gradlew idea, then import the project in Intellij.
Using the build system
Edit the files in the src folder, like you would for a normal project. The only special things you have to do are as follows:
To generate patch files so they show up in version control
Use gradlew genPatches
To apply patches after pulling
Use gradlew setupCarpetmod. It WILL overwrite your local changes to src, so be careful.
To create a release / patch files
In case you made changes to the local copy of the code in src, run genPatches to update the project according to your src.
Use gradlew createRelease. The release will be a ZIP file containing all modified classes, obfuscated, in the build/distributions folder.
To run the server locally (Windows)
Use mktest.cmd to run the modified server with generated patches as a localhost server. It requires gradlew createRelease to finish successfully as well as using default paths for your minecraft installation folder.
In case you use different paths, you might need to modify the build script. This will leave a ready server jar file in your saves folder.
It requires to have 7za installed in your paths
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