VulkanRenderer
Basic renderer to be used as a starting project for the game physics book series
Install / Use
/learn @gamephysicsweekend/VulkanRendererREADME
VulkanRenderer
This is a very basic renderer that is meant to be used in conjuction with the Game Physics In One Weekend book series.
It is currently only targeted for Windows 10 and Visual Studio 2019.
When you get the project to build and run, you should see a small sphere on top of a large sphere. This is the hello world of the book series.

Usage
Scene.cpp is where you should begin writing the code from the book series. And sprinkled throughout the rest of the code will be comments:
// TODO: Add code here
This is where you would fill in the code snippets from the texts.
Controls
The controls for the renderer are very basic.
Mouse look to rotate the camera around the origin.
Scroll to zoom.
"R" to reset the scene.
"T" to pause and unpause time.
"Y" to step the simulation by a single frame (only works when the simulation is paused).
Vulkan Resources
Although this "renderer" uses Vulkan, it is not intended as a resource for learning it. Instead, I recommend the following:
https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and-so-can-you-part-1
https://github.com/SaschaWillems/Vulkan
https://www.lunarg.com/vulkan-sdk/
https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
Related Skills
node-connect
343.3kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
92.1kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
343.3kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
343.3kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。
