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FNFMultiplayerPrototype

This is the development for the Furret Engine multiplayer mode. This is just something I'd like to have to save my progress. Contributions are always welcome, like always :)

Install / Use

/learn @furretpaws/FNFMultiplayerPrototype
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

FNF Multiplayer Prototype

This is a prototype for the Furret Engine multiplayer mode. Contributions are always welcome

Server to do list

  • Make a proper log-in phase (This includes adding states)
  • Make the server KNOW what does it have to do WHEN and WHY
  • Handle the game properly. Let the player know which song is playing, how many misses and scores does the other players have, etc
  • Deal with missing packets
  • Adding a proper so-called "DOWNLOAD MODE" phase in which, one user has to send raw bytes to the server. The server has to let know the other players that there is a download going on. The players will have to stop parsing incoming JSONs, and listen for the RAW BYTES that the player is going to send

Client to do list

  • Almost everything, I wanna finish the server first, I will focus on the client later

Related Skills

View on GitHub
GitHub Stars5
CategoryDevelopment
Updated2y ago
Forks0

Languages

Haxe

Security Score

55/100

Audited on Jan 27, 2024

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