VatBaker
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Install / Use
/learn @fuqunaga/VatBakerREADME
VatBaker
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.

Installation
Edit > ProjectSettings... > Package Manager > Scoped Registries
Enter the following and click the Save button.
"name": "fuqunaga",
"url": "https://registry.npmjs.com",
"scopes": [ "ga.fuquna" ]

Window > Package Manager
Select MyRegistries in Packages:

Select VatBaker and click the Install button
Usage
- Window > VatBaker
- Set a GamObject with Animation and SkinnedMeshRenderer.
- (Optional) Set other parameters.
- Push the Bake button.
- Assets are created under
Assets/VatBakerOutputand a VAT GameObject is put in the hierarchy.

Use VAT on your shader
Use VAT functions at the vertex shader.
#include `Packages/ga.fuquna.vatbaker/Shader/vat.hlsl`
vertex shader
float animationTime = CalcVatAnimationTime(<baseTime[sec]>);
float vertexPositionLocal = GetVatPosition(vertexId, animationTime);
float vertexNormalLocal = GetVatNormal(vertexId, animationTime);
See VatUnlit.shader, VatSurfaceStandard.shader
Set material properties for VAT.
| Property name | Value | | --------------- | ------------------- | | _VatPositionTex | Assets/VatBakderOutput/*/*.posTex.asset | | _VatNormalTex | Assets/VatBakderOutput/*/*.normTex.asset | | _VatAnimFps | Baked animation fps | | _VatAnimLength | Baked animation length[sec] |
It is recommended to duplicate the material under Assets/VatBakerOutput and change the shader so that the original property values can be used as they are.
Example Asset
- Rhino Animation Walk © GremorySaiyan (Licensed under CC BY 4.0)
