SkillAgentSearch skills...

VatBaker

A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.

Install / Use

/learn @fuqunaga/VatBaker
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

VatBaker

npm version openupm

A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.

Installation

Edit > ProjectSettings... > Package Manager > Scoped Registries

Enter the following and click the Save button.

"name": "fuqunaga",
"url": "https://registry.npmjs.com",
"scopes": [ "ga.fuquna" ]

Window > Package Manager

Select MyRegistries in Packages:

Select VatBaker and click the Install button

Usage

  1. Window > VatBaker
  2. Set a GamObject with Animation and SkinnedMeshRenderer.
  3. (Optional) Set other parameters.
  4. Push the Bake button.
  5. Assets are created under Assets/VatBakerOutput and a VAT GameObject is put in the hierarchy.

Use VAT on your shader

Use VAT functions at the vertex shader.

#include `Packages/ga.fuquna.vatbaker/Shader/vat.hlsl`

vertex shader

float animationTime = CalcVatAnimationTime(<baseTime[sec]>);
float vertexPositionLocal = GetVatPosition(vertexId, animationTime);
float vertexNormalLocal = GetVatNormal(vertexId, animationTime);

See VatUnlit.shader, VatSurfaceStandard.shader

Set material properties for VAT.

| Property name | Value | | --------------- | ------------------- | | _VatPositionTex | Assets/VatBakderOutput/*/*.posTex.asset | | _VatNormalTex | Assets/VatBakderOutput/*/*.normTex.asset | | _VatAnimFps | Baked animation fps | | _VatAnimLength | Baked animation length[sec] |

It is recommended to duplicate the material under Assets/VatBakerOutput and change the shader so that the original property values can be used as they are.

Example Asset

Reference

View on GitHub
GitHub Stars282
CategoryDevelopment
Updated2d ago
Forks37

Languages

ShaderLab

Security Score

85/100

Audited on Apr 1, 2026

No findings