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Spkgen

Particle editor using flow graph nodes for the spark particle engine

Install / Use

/learn @fredakilla/Spkgen
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Spkgen

Spkgen is an editor for the SPARK particles engine using a node-based interface to create particles effects for games.

Screenshots

<img src="https://i.imgur.com/9oEWdjl.png" width="50%" height="%">

Current status

Spkgen is in developpement and is not yet fully functional.
Development is done on linux.
Building on another system is not tested but final release should be cross-platform.

Features

  • C++ and Qt based interface.
  • Spkgen internally use Urho3D for rendering particles.
  • and Urhox library to bind the SPARK particle engine to Urho3D.
  • node core system is provided by the external qt nodeeditor library.

TODO

  • [x] implement generic nodes classes
  • [x] automatic node's parameters widgets creation from simple declaration
  • [x] show 3D debug zones geometries
  • [x] serialize node widget's parameters
  • [x] graph plot editor widget for spark graph interpolators
  • [x] complete all spark nodes
  • [x] interact with 3D view (camera move...)
  • [x] multiple scenes managment
  • [x] comments items on node view
  • [ ] set styles
  • [x] add shortcuts on node view : copy/paste/cut nodes
  • [ ] add samples and tutorials (WIP)

Build

Spkgen developpement is done with Qt 5.11.1 + QtCharts module for tgraph plot editor widget.
WARNING : Do not use Qt 5.11.2, I experienced some bugs with FileDialogs on linux...

1. Get submodules
git submodule init
git submodule update
2. Build the external nodeeditor Qt library
cd 3rdparty/nodeeditor
mkdir BUILD
cd BUILD
make
3. Set URHO3D_HOME and URHOX_HOME variable path in QtCreator :

(Urho3D and Urhox libraries need to be builded)

- Open spkgen.pro with QtCreator.
- Edit spkgen.pro file
- Set variable path :

#--------------------------------------------------------------------
# path to Urho3D and Urhox
#--------------------------------------------------------------------
URHO3D_HOME = /home/John/Dev/Urho3D/BUILD
URHOX_HOME = /home/John/Dev/Urhox/output
4. Build
- Copy Urho3D assets 'Data' and 'CoreData' to Spkgen/Bin
- Open Spkgen.pro with QtCreator
- Build and Run
View on GitHub
GitHub Stars189
CategoryDevelopment
Updated6d ago
Forks48

Languages

C++

Security Score

85/100

Audited on Mar 21, 2026

No findings