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Parameterization

auto UV mapping for triangular mesh

Install / Use

/learn @erli2/Parameterization
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Parameterization

auto mapping for triangle mesh

This repo provides several algorithms for automatic UV mapping of triangular meshes, inlcuding box mapping and auto flatten mapping. The two methods gives similar UV mapping results to that of 3ds MAX. The data structure for mesh processing is borrowed from blender.

#Run The source code is tesed on Windows for VS 2012. No third party libary is needed.

View on GitHub
GitHub Stars41
CategoryDevelopment
Updated3mo ago
Forks11

Languages

C++

Security Score

87/100

Audited on Dec 29, 2025

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