Defullbright
trivial tool to remap "fullbright" colours in quake texture wads
Install / Use
/learn @ericwa/DefullbrightREADME
defullbright
- Website: https://github.com/ericwa/defullbright
- License: GPLv2+
- Windows executable: https://github.com/ericwa/defullbright/releases/download/v0.2/defullbright-v0.2.zip
Quake texture tool for removing fullbright pixels in wad files.
Usage: defullbright [-preview] [-list list.txt] wadfile1.wad [wadfile2.wad] [...]
The default mode will save a copy of each of the provided wads with the suffix -defullbright.wad. Fullbright pixels in all textures (at all mip-levels) are swapped with the closest non-fullbright color.
With the -list list.txt you can specify only certain texture names to be de-fullbrighted. The list.txt file should be a text file with one texture name per line.
With the -preview flag, the tool will generate previews (one .tga file per texture that has fullbrights, saved to the current directory) of how textures look at a dim light level so you can visually check for fullbright pixels. Brightness of the fullbright pixels is boosted to make sure the stand out. No de-fullbrighting is performed.
The general workflow is first use:
defullbright.exe -preview my_wad.wad
then, inspect the .tga files. If they are all "accidental" fullbright pixels, process the whole wad with:
defullbright.exe my_wad.wad
Otherwise, make a list of the bad texture names and save it to a "bad.txt" file, and run:
defullbright.exe -list bad.txt my_wad.wad
NOTE: WAD3 (Half-Life) wads are also supported; the palette for all textures is assumed to be the Quake palette.
History
- v0.2
- Tweaked settings for
-previewto make the fullbright pixels more visible - Added
-listoption - For fence textures (textures starting with
{), index 255 is left as-is
- Tweaked settings for
- v0.1
- Initial release
Credits
by Eric Wasylishen ewasylishen@gmail.com; but most of the code is from lmp2pcx by LordHavoc, under the GPLv2+ license.
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