Enable3d
đšī¸ Standalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3
Install / Use
/learn @enable3d/Enable3dREADME
Website
Visit the enable3d website for documentation and examples.
Dependencies
Enable3d now depends on the dependencies below.
{
"@types/matter-js": "0.17.6",
"@types/three": "0.171.0",
"matter-js": "0.17.1",
"phaser": "^3.55.2",
"poly-decomp": "^0.3.0",
"three": "0.171.0",
"three-csg-ts": "^3.1.10"
}
(But it also works on latest Phaser versions like 3.60 & 3.70)
Useful Packages
Some useful packages are now available on npm:
| Package | Description |
| ------------------------------------------------------------ | ------------------------------------------------------------------------- |
| audio | đĩ Audio library for the Web Audio API. |
| keyboard | â¨ī¸ Handling of keyboard events. |
| tap | đąī¸ Handling of user interactions such as mouse, touch and pointer events. |
Packages
This project is split into many separate npm packages. To better understand the structure and relationships between the packages, see the diagram.

- enable3d A standalone 3D Framework on top of three-graphics.
- @enable3d/phaser-extension Allows to integrate the three-graphics package into your Phaser 3 Games.
- @enable3d/ammo-physics The core Physics package. Wraps ammo.js physics.
- @enable3d/ammo-on-nodejs Enables you to run ammo.js on your node.js server.
- @enable3d/three-graphics The core 3D Objects package. A beautiful API for many three.js elements.
- @enable3d/three-wrapper Wraps the three.js library and some of its examples in one package.
- @enable3d/common Some common code used by almost every package.
Development Server
Are you used to use Live Server? Check out Five Server instead!
Multiplayer Game
<a href="http://geckos.io"> <img src="https://raw.githubusercontent.com/geckosio/geckos.io/master/readme/logo-256.png" alt="geckos.io logo" width="128"> </a>Want to make a Real-Time Multiplayer Game? Check out geckos.io.
License
Licensed under LGPL-3.0
Copyright (c) 2022, Yannick Deubel
Please have a look at the LICENSE for more details.
