VSeeFaceManual
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Install / Use
/learn @emilianavt/VSeeFaceManualREADME
About
<a href="/assets/img/VSeeFaceScreenshot.png"><img src="/assets/img/VSeeFaceScreenshot500px.png" alt="VSeeFace screenshot"></a>
<a href="./#japanese-info">日本語</a>
VSeeFace is a free, highly configurable face and hand tracking VRM and VSFAvatar avatar puppeteering program for virtual youtubers with a focus on robust tracking and high image quality. VSeeFace offers functionality similar to Luppet, 3tene, Wakaru and similar programs. VSeeFace runs on Windows 8 and above (64 bit only). Perfect sync is supported through iFacialMocap/FaceMotion3D/VTube Studio/MeowFace. VSeeFace can send, receive and combine tracking data using the VMC protocol, which also allows support for tracking through Virtual Motion Capture, Tracking World, Waidayo and more. Capturing with native transparency is supported through OBS's game capture, Spout2 and a virtual camera.
Face tracking, including eye gaze, blink, eyebrow and mouth tracking, is done through a regular webcam. For the optional hand tracking, a Leap Motion device is required. You can see a comparison of the face tracking performance compared to other popular vtuber applications here. In this comparison, VSeeFace is still listed under its former name OpenSeeFaceDemo.
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Running four face tracking programs (OpenSeeFaceDemo, Luppet, Wakaru, Hitogata) at once with the same camera input. 😊 <a href="https://t.co/ioO2pofpMx">pic.twitter.com/ioO2pofpMx</a></p>— Emiliana (@emiliana_vt) <a href="https://twitter.com/emiliana_vt/status/1275424412167221248?ref_src=twsrc%5Etfw">June 23, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>If you have any questions or suggestions, please first check the FAQ. If that doesn't help, feel free to contact me, @Emiliana_vt!
Please note that Live2D models are not supported. For those, please check out VTube Studio or PrprLive.
Download
To update VSeeFace, just delete the old folder or overwrite it when unpacking the new version.
<!-- **If VSeeFace does not start for you, this may be caused by the NVIDIA driver version 526. For details, please see [here](https://www.vseeface.icu/#startup-issues).** -->VSeeFace only supports the VRM0 standard, not VRM 1.0. Make sure to select the VRM0 export format when exporting models from VRoid Studio or other applications.
VSeeFace v1.13.38c4 contains a patch for the recent Unity security vulnerability, so updating is recommended.
<a href="https://github.com/emilianavt/VSeeFaceReleases/releases/download/v1.13.38c/VSeeFace-v1.13.38c4.zip" class="download">Download<br>v1.13.38c4</a>
<!-- **If you use a Leap Motion, update your Leap Motion software to [V5.2 or newer](https://developer.leapmotion.com/tracking-software-download)! Just make sure to uninstall any older versions of the Leap Motion software first. If necessary, V4 compatiblity can be enabled from VSeeFace's advanced settings.** <span lang="ja">**VSeeFace v1.13.36oからLeap Motionの手トラッキングに[Leap Motion Gemini V5.2以上](https://developer.leapmotion.com/tracking-software-download)が必要です。V5.2インストール前にLeap Motion Orionの旧バージョンをアンインストールしないと正常な動作が保証されません。必要に応じてVSeeFaceの設定からV4互換性を有効にすることができます。**</span> -->Old versions can be found in the release archive here. This website, the #vseeface-updates channel on Deat's discord and the release archive are the only official download locations for VSeeFace.
I post news about new versions and the development process on Twitter with the #VSeeFace hashtag. Feel free to also use this hashtag for anything VSeeFace related. Starting with 1.13.26, VSeeFace will also check for updates and display a green message in the upper left corner when a new version is available, so please make sure to update if you are still on an older version.
The latest release notes can be found <a href="https://gist.github.com/emilianavt/90bc0b73e2713276e6f630db09977eae">here</a>. Some tutorial videos can be found in this section.
<!-- The reason it is currently only released in this way, is to make sure that everybody who tries it out has an easy channel to give me feedback. --><span lang="ja" id="japanese-info">VSeeFaceはVTuber向けのフェーストラッキングソフトです。Webカメラで簡単にVRMアバターを動かすことができます。Leap Motionによる手と指のトラッキング機能もあります。iFacialMocap/FaceMotion3Dによるパーフェクトシンクも対応です。VMCプロトコルも対応です(Waidayo、iFacialMocap2VMC)。ダウンロードは<a href="https://github.com/emilianavt/VSeeFaceReleases/releases/download/v1.13.38c/VSeeFace-v1.13.38c2.zip">こちら</a>。リリースノートは<a href="https://gist.github.com/emilianavt/90bc0b73e2713276e6f630db09977eae">こちら</a>。まだベータ版です。</span>
<span lang="ja">VRM以外UnityのAssetBundle形式のVSFAvatarも使えます。SDKは<a href="https://github.com/emilianavt/VSeeFaceSDK/releases/latest">こちら</a>。VSFAvatar形式のモデルでカスタムシェーダーやDynamic Bonesやコンストレイントなどを使用が出来ます。 </span>
<span lang="ja">@Virtual_Deatさんのディスコードサーバーに入るとルールズチャンネルで👌にクリックでルールを同意して他のチャンネルも表示されます。#vseefaceと日本語チャンネルもあります。</span>
<span lang="ja">VSeeFaceはクロマキーで録画が出来ないけどOBSのGame CaptureでAllow transparencyをチェックしてVSeeFaceで右下の※ボタンでUIを見えないにすれば綺麗な透明の背景になります。</span>
<span lang="ja">UIの日本語訳があり、日本語のチュートリアル動画もあります。最初の画面で日本語を選択が出来ます。</span>
<span lang="ja">ライセンス:営利・非営利問わずご自由にお使いください。</span>
Terms of use
You can use VSeeFace to stream or do pretty much anything you like, including non-commercial and commercial uses. Just don't modify it (other than the translation json files) or claim you made it.
VSeeFace is beta software. There may be bugs and new versions may change things around. It is offered without any kind of warrenty, so use it at your own risk. It should generally work fine, but it may be a good idea to keep the previous version around when updating.
<span lang="ja">ライセンス:営利・非営利問わずご自由にお使いください。</span>
Extending functionality
While modifying the files of VSeeFace itself is not allowed, injecting DLLs for the purpose of adding or modifying functionality (e.g. using a framework like BepInEx) to VSeeFace is allowed. Analyzing the code of VSeeFace (e.g. with ILSpy) or referring to provided data (e.g. VSF SDK components and comment strings in translation files) to aid in developing such mods is also allowed. Mods are not allowed to modify the display of any credits information or version information.
Please refrain from commercial distribution of mods and keep them freely available if you develop and distribute them. Also, please avoid distributing mods that exhibit strongly unexpected behaviour for users.
Disclaimer
<small>THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</small>
Credits
VSeeFace is being created by @Emiliana_vt and @Virtual_Deat.
VSFAvatar
Starting with VSeeFace v1.13.36, a new Unity asset bundle and VRM based avatar format called VSFAvatar is supported by VSeeFace. This format allows various Unity functionality such as custom animations, shaders and various other components like dynamic bones, constraints and even window captures to be added to VRM models. This is done by re-importing the VRM into Unity and adding and changing various things. To learn more about it, you can watch this tutorial by @Virtual_Deat, who worked hard to bring this new feature about!
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/jhQ8DF87I5I" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>A README file with various important information is included in the SDK, but you can also read it here. The README file also contains informations on compatible versions for Unity and UniVRM as well as supported versions of other components, so make sure to refer to it if you need any of this information.
SDK download: v1.13.38c (release archive)
<span lang="ja">日本語の情報が@narou_rielさんのメモサイトにはあります。</span>
Make sure to set the Unity project to linear color space.
You can watch how the two included sample models were set up here.
Tutorials
There are a lot of tutorial videos out
