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RealisticWaterSceneNode

Realistic water scene node for Irrlicht

Install / Use

/learn @elnormous/RealisticWaterSceneNode
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

RealisticWaterSceneNode

Water scene node with reflections and refractions for Irrlicht

Water demo

Usage

To create the water scene node, use the following code

const f32 width = 512.0f;
const f32 height = 512.0f;
std::string resourcePath;
#ifdef __APPLE__
    NSString* path = [[NSBundle mainBundle]resourcePath];
    resourcePath = [path cStringUsingEncoding:NSASCIIStringEncoding];
#endif

RealisticWaterSceneNode* water = new RealisticWaterSceneNode(SceneManager, width, height, resourcePath);
SceneManager->getRootSceneNode()->addChild(water);
View on GitHub
GitHub Stars29
CategoryDevelopment
Updated8mo ago
Forks4

Languages

C++

Security Score

82/100

Audited on Jul 27, 2025

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