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godot-dev

Develop / test / debug the WorldOS GT2 Godot painterly-isometric reference/extension renderer (the `extensions/renderers/godot/` archive).

Install / Use

npx skills add electricsheephq/WorldOS --skill godot-dev

Installs into whichever agent you are using.

About this skill
๐Ÿ“„

SKILL.md

Installable skill definition

Quality Score

67/100

Supported Platforms

Universal

Tags

Our assessment of godot-dev

godot-dev scores 67/100 on our quality scale, 3876th of 4,585 Development & Engineering skills we index.

Its SKILL.md is 4.0 KB long, split into 7 sections and no code examples: a solid amount of guidance for an agent.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
26/30
Structure
11/20
Description
15/15
Adoption
0/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 3 days ago, so godot-dev is actively maintained.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 80/100, with 2 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit โ€” read the skill file before letting an agent act on it.

godot-dev compared with similar skills

All 4 of these similar skills score higher than godot-dev; compare them before choosing.

SkillScoreStarsUpdatedFormat
godot-dev (this skill)by electricsheephq6703d agoSKILL.md
ai-job-searchby MadsLorentzen10045.4ktodayCLAUDE.md
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pptxby anthropics100177.9k16d agoSKILL.md

Frequently asked questions

How do I install godot-dev?
Run npx skills add electricsheephq/WorldOS --skill godot-dev. The install tabs above show the steps for each supported agent.
Which AI agents does godot-dev work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is godot-dev safe to use?
It declares no license and scores 80/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is godot-dev still maintained?
The repository was last updated 3 days ago, so godot-dev is actively maintained.

name: godot-dev description: Develop / test / debug the WorldOS GT2 Godot painterly-isometric reference/extension renderer (the extensions/renderers/godot/ archive). Use only for explicit Godot extension work or a renderer-migration issue that reopens Godot; current isometric/visual-renderer work routes through the Unity/current-renderer and visual-critic lane instead. Encodes the thin-client invariants, the dimetric-2:1 projection, how to run/validate locally, and points at the full knowledge base.

WorldOS GT2 Godot reference renderer โ€” dev skill

The GT2 renderer is a stateless thin client over the zone-based WorldOS engine, kept as reference/extension material while the current renderer lane is Unity/current-renderer plus deterministic SceneGrid/visual-critic checks. Read extensions/renderers/godot/HANDOFF.md first โ€” it is the full Godot knowledge base (architecture diagrams, the isometric/painterly/Pillars research, gotchas, the prioritized backlog). Companions: extensions/renderers/godot/ISO-PROJECTION.md (the locked projection), extensions/renderers/godot/tools/README.md (asset pipeline).

The non-negotiables (full list in HANDOFF.md ยง7)

  • Engine = sole writer; the renderer owns ZERO state but the /events cursor.
  • Ignore all surface x/y โ€” re-derive every screen position from named zones.
  • No engine facing field, ever โ€” facing is renderer-derived (conformance-locked).
  • Writes only the frozen /move vocab (โ€ฆ/travel/inspect/move_to_zone).
  • Projection is dimetric 2:1 (~26.57ยฐ), irreversible once finals bake โ€” cite ISO-PROJECTION.md.
  • Engine snapshot always overrides optimistic UI (never move a token from the click).

Run / validate (Godot 4.6.3 at /Applications/Godot.app/Contents/MacOS/Godot)

  • Parse/compile: godot --headless --path extensions/renderers/godot --import
  • Logic smoke: godot --headless --path extensions/renderers/godot --quit-after 180 -- --smoke-intent
  • Visual proof (window): godot --path extensions/renderers/godot --demo-occlusion --quit-after 300 โ†’ /tmp/wos_godot_occlusion_*.png
  • CI archive: extensions/renderers/godot/ci/github-actions-godot.yml (import + conformance + Web/Linux export + screenshot), no model keys.

Making art (see the asset-gen skill)

Characters/props/backdrops come from the AI asset toolkit โ†’ the Blender bake โ†’ the sprite-sheet manifest. Tripo (rig+animate) and Meshy make 3D characters; Scenario makes painterly backdrops (non-Eva); finals live gitignored in content/worlds/_private/.../images/<scope>/. Invoke the asset-gen skill for the job matrix, keys, wrappers, and MCPs.

Backlog (HANDOFF.md ยง9)

Next: #1090 (narration/dialogue in-view) โ†’ #1089 (painterly backdrop, via asset-gen/Scenario) โ†’ #1063 (serve _private finals) โ†’ #1092 (full party) โ†’ #1060 (combat tokens) โ†’ #1091 (real rigged animation, via asset-gen/Tripo). Delivery: #1057โ€“#1059. Epic #1050.

Dev loop

Only use this loop for explicit extensions/renderers/godot/ reference/extension work. Worktree off origin/main โ†’ additive change โ†’ local Godot validate โ†’ PR โ†’ squash-merge โ†’ prune. Multi-session repo: never branch-flip the shared checkout; Godot extension-only PRs are optional/manual proof and not a required branch-protection lane.

Gotchas (cost real time โ€” see HANDOFF.md ยง8)

  • export_presets.cfg is in Godot's default .gitignore, but godot --headless --export fails "no preset named X" without it. Remove it from .gitignore and commit minimal Web + Linux presets. Validate a preset locally without templates by checking the error is "export template not found" (preset OK) vs "no preset named X" (preset wrong).
  • Asset bake output is gitignored โ€” destroyed on git worktree remove. Run the bake (meshy_gen/tripo_gen โ†’ bake_sprites.py โ†’ pack_sheet.py) so finals land in the canonical repo's content/worlds/_private/.../images/<scope>/, never inside a WorldOS-worktrees/wt-*/ worktree.
  • Art generation โ†’ the asset-gen skill; integrating a new gen service โ†’ wire-external-api-service.

Related Skills

View on GitHub
GitHub Stars0
CategoryDevelopment
Updated3d ago
Forks0

Trust signals

80/100

From repository metadata: license, adoption, age and documentation. Not a code audit โ€” see the Safety scan above for what the skill file itself contains.

1 medium1 low
godot-dev โ€” Universal Skill: Install & Safety Check | SkillAgent