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InstantTexture

Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.

Install / Use

/learn @dylanebert/InstantTexture
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

InstantTexture

A minimalist Python library for converting vertex-colored .obj meshes to uv-mapped, textured .glb meshes.

Installation

  1. Clone the repository
    git clone https://github.com/dylanebert/InstantTexture.git
    cd InstantTexture
  1. Set up a virtual environment (optional)
    python -m venv venv
    source venv/bin/activate  # On Windows use `venv\Scripts\activate`
  1. Install the package locally
    pip install -e .

Usage

A simple usage example is provided in the examples/convert.py file.

from instant_texture import Converter


input_mesh_path = "inputs/chair.obj"
output_mesh_path = "outputs/chair.glb"

converter = Converter()
converter.convert(input_mesh_path, output_mesh_path)

Walkthrough

For a complete walkthrough of the process, see the walkthrough notebook.

License

This project is licensed under the MIT License. See the LICENSE file for more details.

Acknowledgements

Related Skills

View on GitHub
GitHub Stars66
CategoryDevelopment
Updated7d ago
Forks3

Languages

Jupyter Notebook

Security Score

85/100

Audited on Mar 20, 2026

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