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blender-copilot

Blender MCP server for AI 3D creation, automation, and VRChat avatar workflows

Install / Use

claude mcp add dwgx -- npx -y github:dwgx/blender-copilot

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

80/100

Category

Automation

Supported Platforms

Claude Code
Claude Desktop

Blender Copilot

The most comprehensive Blender MCP server — AI-powered 3D creation with 308 tools across 25 modules. Full zero-to-published VRChat avatar pipeline.

最全面的 Blender MCP 伺服器 — AI 驅動的 3D 創作,308 種工具橫跨 25 模組。完整的從零到上傳 VRChat Avatar 流水線。

License: MIT Python 3.10+ Blender 4.0+


Features / 功能特色

Core Tools (82 tools in server.py)

| Category | Tools | Description | |----------|-------|-------------| | Scene Inspection | 4 | Get scene info, object details, analysis, viewport screenshots | | Object Creation | 4 | Primitives, curves, 3D text, armatures | | Transforms | 6 | Translate, rotate, scale, apply, snap to ground, set origin | | Object Management | 9 | Duplicate, delete, select, parent, visibility, hierarchy, rename | | Mesh Editing | 14 | Boolean, join, separate, subdivide, extrude, bevel, inset, decimate, remesh, normals, fill holes | | Modifiers | 5 | Add/apply/remove modifiers, linear array, circular array | | Materials | 9 | PBR materials, glass, metal, emission, texture, Principled BSDF, list, batch assign | | World/Environment | 4 | Background color, HDRI, procedural sky, volumetric fog | | Camera & Lighting | 3 | Camera setup, studio lighting presets, custom lights | | Render & Export | 3 | Render to image, configure settings, export (glTF/OBJ/FBX/STL/USD/PLY) | | Collections | 4 | Create, move objects, list, visibility | | Constraints | 2 | Add/remove constraints (Track To, Copy Location, etc.) | | Batch Operations | 5 | Batch transform, delete, align, distribute, center | | Animation | 4 | Keyframes, animation range, set frame, clear animation | | Physics | 4 | Rigid body, cloth, particles, bake physics | | UV Mapping | 2 | Smart UV project, UV unwrap | | Code Execution | 1 | Sandboxed Python execution inside Blender | | Optimization | 1 | Clean orphan data, merge duplicate vertices |

Asset Integration (20 tools in server.py)

| Source | Tools | Description | |--------|-------|-------------| | PolyHaven | 4 | Search/download free HDRIs, textures, and 3D models from polyhaven.com | | Sketchfab | 4 | Search/preview/download models from Sketchfab (API key required) | | Hyper3D (Rodin) | 4 | AI text/image-to-3D generation via Rodin API | | Hunyuan3D | 4 | Tencent's text/image-to-3D generation | | Wrappers | 4 | Convenience tools for text-to-3D and image-to-3D workflows |

VRC Avatar Pipeline (23 tools in vrc_tools.py)

| Category | Tools | Description | |----------|-------|-------------| | Validation | 2 | Performance rank check (PC/Quest), export readiness | | Rigging | 5 | Humanoid armature, bone renaming, auto-weight, weight check | | Visemes & Eyes | 2 | 15 VRC visemes from base shapes, eye tracking setup | | PhysBones | 3 | Chain setup, physics config (hair/tail/ears/skirt), dynamics budget | | Accessories | 2 | Auto-align imported accessories, attach to bones | | Optimization | 3 | Smart decimate (preserves shape keys), material merge, texture atlas bake | | Avatar Features | 4 | Expression menu, contacts (headpat/boop), gestures, animator generation | | Import/Export | 2 | VRC-correct FBX import and export |

Advanced Mesh Tools (10 tools in blender_master_tools.py)

| Tool | Description | |------|-------------| | bmesh_operation | Low-level BMesh operations (dissolve, collapse, merge, knife) | | topology_edge_loops | Edge loop analysis and insertion | | procedural_generate | Parametric mesh generation | | precision_weight_paint | Vertex-level weight painting with smoothstep interpolation | | build_material_nodes | Programmatic Shader Editor node trees | | smart_uv_tools | Advanced UV tools (LSCM, angle-based, pack islands) | | rig_tools | IK/FK chains, stretch-to, custom shapes | | retopology | Quad-based retopology from high-poly | | boolean_cleanup | Post-boolean topology repair | | create_facial_topology | Face topology from landmarks |

Sculpt & Texture Bake (14 tools in sculpt_bake_tools.py)

| Category | Tools | Description | |----------|-------|-------------| | Sculpt Mode | 6 | Enter sculpt, brush strokes, masking, remesh, detail flood, face set extract | | Shape Keys | 2 | Sculpt to shape key, cloth sim to shape key | | Texture Bake | 4 | Normal map, AO, diffuse atlas, general bake (Cycles) | | Paint & Sim | 2 | Texture paint fill, cloth simulation for modeling |

Face Tracking — ARKit 52 + Unified (10 tools in face_tracking_tools.py)

| Tool | Description | |------|-------------| | ft_setup_face_vertex_groups | Auto-detect facial landmarks → 28 vertex groups | | ft_create_arkit_shapes | Create all 52 ARKit blend shapes (procedural/template/from_existing) | | ft_create_unified_expressions | Generate 70+ VRCFT Unified Expressions | | ft_sculpt_shape_key | AI-guided shape key sculpting via vertex displacement | | ft_validate_shapes | Validate against ARKit/Unified standard | | ft_mirror_shape_key | Mirror Left↔Right shape keys | | ft_combine_shape_keys | Combine multiple shapes with weights | | ft_setup_tongue_tracking | Tongue bone chain + blend shapes | | ft_setup_eye_tracking_full | Extended eye tracking (12 shapes) | | ft_export_shape_key_report | Shape key report (JSON/markdown) |

Rigify Integration (6 tools in rigify_tools.py)

| Tool | Description | |------|-------------| | rigify_create_metarig | Generate Rigify meta-rig (human/quadruped/bird/etc.) | | rigify_fit_metarig | Auto-fit meta-rig to mesh proportions (proportional/snap) | | rigify_generate_rig | Generate production rig from meta-rig | | rigify_to_vrc | Convert DEF-bones to VRC/Unity Humanoid naming | | rigify_add_face_rig | Add face rig bones (full/basic/eyes_only) | | rigify_configure_ik | Configure IK for VRC full-body tracking (3/6/10-point) |

Unity Automation (15 tools in unity_tools.py)

| Category | Tools | Description | |----------|-------|-------------| | Project Setup | 1 | Verify Unity project, VRC SDK presence | | Import | 1 | Import FBX with humanoid rig, extract materials/textures | | Avatar Config | 2 | Avatar Descriptor setup, pipeline manager | | Expressions | 2 | Expression Menu and Parameters .asset generation | | Animation | 3 | Animator controller, animation clips, gesture layer | | Shaders | 2 | Configure Poiyomi/lilToon/UTS2, material preset generation | | Dynamics | 2 | PhysBone components, ContactSender/Receiver | | Build & Publish | 2 | Build validation, publish to VRChat (CLI + GUI fallback) |

Script Execution (4 tools in script_tools.py)

| Tool | Description | |------|-------------| | execute_script_headless | Run Python in headless Blender subprocess (bypasses TCP timeout) | | execute_script_on_file | Execute code on an existing .blend file | | build_scene_from_json | JSON scene description → bpy script → headless execute | | generate_scene_script | Generate bpy script from JSON without executing |

Render Presets (8 tools in render_tools.py)

| Tool | Description | |------|-------------| | render_list_presets | List 7 presets (cycles/eevee preview/default/high, workbench) | | render_apply_preset | One-click render preset application | | render_set_output | Configure output path, format, quality | | render_still | Render single frame | | render_animation | Render animation (image sequence or FFMPEG video) | | render_set_camera | Set/create active render camera | | render_get_settings | Get current render config | | render_set_world | Set world background (solid color or HDRI) |

Scene Profiles (9 tools in scene_tools.py)

| Tool | Description | |------|-------------| | scene_list_profiles | List 10 profiles (preview to 4K, Instagram, YouTube, VRC) | | scene_apply_profile | Apply resolution/engine/samples profile | | scene_setup_turntable | 360° camera turntable animation | | scene_create_collection | Create collections with color tags | | scene_move_to_collection | Move objects between collections | | scene_cleanup | Remove unused materials/meshes/images | | scene_stats | Comprehensive scene statistics | | scene_set_units | Configure unit system (metric/imperial) | | scene_set_visibility | Control object viewport/render visibility |

Modifier Registry (9 tools in modifier_tools.py)

| Tool | Description | |------|-------------| | modifier_list_types | List 15 modifier types with validated parameters | | modifier_add | Add modifier with type-safe parameter validation | | modifier_apply | Apply (finalize) a modifier | | modifier_remove | Remove modifier without applying | | modifier_list | List all modifiers on an object | | modifier_reorder | Move modifier in stack | | modifier_apply_all | Apply all modifiers at once | | modifier_batch_add | Add same modifier to multiple objects | | modifier_preset_smooth_shade | One-click SubD + Smooth + WeightedNormal |

Animation (9 tools in animation_tools.py)

| Tool | Description | |------|-------------| | anim_insert_keyframe | Insert keyframe on any property | | anim_insert_keyframes_batch | Insert multiple keyframes at once | | anim_delete_keyframe | Delete keyframe | | anim_clear_all | Clear all animation from object | | anim_set_interpolation | Set interpolation type (Bezier, Linear, etc.) | | anim_set_frame_range | Set frame range and FPS | | anim_bounce | Bouncing animation preset | | anim_orbit | Orbital/circular motion preset | | anim_get_info | Get animation data summary |

Materials (7 tools in material_tools.py)

| Tool | Description | |------|-------------| | material_list_presets | List 12 presets (metals, glass, skin, fabric, etc.) | | material_create_preset | Create material from preset | | material_create_pbr | Full PBR material with all parameters | | material_assign | Assign material to object | | material_list | List materials on object or in scene | | material_duplicate | Duplicate existing material | | material_set_texture | Add image texture (albedo, normal, roughness, etc.) |

UV Mapping (8 tools in uv_tools.py)

| Tool | Description | |------|-------------| | uv_smart_unwrap | Smart UV Project (auto, angle-based) | | uv_unwrap | Standard unwrap (follows seams) | | uv_project_from_view | Cube/cylinder/sphere projection | | uv_mark_seams | Mark UV seams (manual or auto by angle) | | uv_pack_islands | Pack UV islands efficiently | | uv_get_info | Get UV layer info | | uv_add_layer | Add new UV layer | | uv_remove_layer | Remove UV layer |

Curves (7 tools in curve_tools.py)

| Tool | Description | |------|-------------| | curve_create_bezier | Create Bezier curve with custom points | | curve_create_nurbs | Create NURBS curve | | curve_create_path | Create NURBS path (for follow-path) | | curve_create_circle | Create circle curve (bevel profile) | | curve_create_text | Create 3D text object | | curve_to_mesh | Convert curve to mesh | | curve_set_bevel | Set curve bevel (tube/pipe effect) |

Physics (7 tools in physics_tools.py)

| Tool | Description | |------|-------------| | physics_add_rigid_body | Rigid body physics (active/passive) | | physics_add_cloth | Cloth simulation | | physics_add_collision | Collision surface for cloth/particles | | physics_add_particle_system | Particle emitter | | physics_add_soft_body | Soft body physics | | physics_bake | Bake all physics simulations | | physics_remove | Remove physics from object |

Armature & Bones (7 tools in armature_tools.py)

| Tool | Description | |------|-------------| | armature_create | Create new armature | | armature_add_bone | Add individual bone | | armature_add_bones_chain | Add connected bone chain (spine, arm, finger) | | armature_add_constraint | Add pose bone constraint (IK, Copy Rot, etc.) | | armature_auto_weight | Parent mesh to armature with automatic weights | | armature_list_bones | List all bones with hierarchy | | arm

Truncated for display — read the full file on GitHub.

Related Skills

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GitHub Stars3
CategoryAutomation
Updated1mo ago
Forks1

Languages

Python

Security Score

87/100

Audited on Jul 6, 2026

2 low