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XRCinematicImageEffects

The Unity's Cinematic Image Effects optimized for Virtual Reality using Single Pass Stereo Rendering

Install / Use

/learn @demonixis/XRCinematicImageEffects
About this skill

Quality Score

0/100

Supported Platforms

Zed

README

XR Cinematic Image Effects

This is an updated fork of the Unity's Cinematic Image Effects for Unity 2017.3+ with Single Pass Stereo Rendering. Single Pass Instanced is planned for later. Because some effects are hard to convert, this repository contains only working effects.

Preview

Compatibility

| Effect | Note |Single Pass Stereo | Single Pass Instanced | |--------|------|-------------------|-----------------------| | FXAA | Ok | Yes | No | | SMAA | Temporal doesn't work | Yes | No | | Distortion | The center is not good | Mostly | No | | Vignette | Ok | Ok | No | | Chromatic Aberration | Ok | Yes | No | | Height Fog | Ok | Yes | No | | Depth Of Field | WIP | Mostly | No | | Tone Mapping | Ok | Yes | No | | Color Grading | WIP | Yes | No | | LUT | WIP | Yes | No |

About the Post Process Stack V2

The new stack is great, but it's not compatible with the Universal Windows Projects when targeting .Net. Because all projects can't be compiled with IL2CPP, this fork is very usefull if you need post process. You'll find a some great assets on the Asset Store, but nohting about AntiAliasing and Single Pass Stereo. This repository has a working FXAA and SMAA in VR with Single Pass Stereo Rendering.

License

Like the original project on Bitbucket, this project is licensed under the MIT License.

Related Skills

View on GitHub
GitHub Stars22
CategoryDevelopment
Updated3mo ago
Forks8

Languages

C#

Security Score

87/100

Audited on Dec 9, 2025

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