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Rabbithole

3D game engine using Vulkan API

Install / Use

/learn @dekanac/Rabbithole
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

rabbithole

3D Game Engine written in C++ and Vulkan using GLTF models

rabbithole bloom

img1 ezgif-3-b46c2eb673

Rabbithole editor style using Dear ImGui

2022-09-15 00_14_19-Rabbithole

<b>List of features:</b>

  • <b>Texture Debugging</b> 2022-09-15 00_23_58-Rabbithole
  • <b>Light params</b>
  • <b>SSAO params</b>
  • <b>Volumetric Fog</b>
  • <b>GPU Profiler</b>

Raytraced shadows and denoiser

2022-09-15 00_18_26-rabbithole (Running) - Microsoft Visual Studio (Administrator)

  • software raytracing using compute shaders
  • support for multiple lights (up to 4 for now)
  • fully raytraced shadows with soft shadows
  • support for omni and directional lighting (point and area)
  • fully integrated AMD FX Shadows Denoiser <url>https://gpuopen.com/fidelityfx-denoiser</url>
  • tweaking light size will soften the shadow

ezgif-3-de28a2ad71

FSR 2.0 upscaling

  • upscaling with multiple modes and resolution scale factors
  • https://gpuopen.com/fidelityfx-superresolution-2

Volumetric Fog

ezgif-3-4ab3a224b1

  • volumetric fog with multiple lights support in compute shader with raytraced shadows
  • implementation based on Bart Wronski's idea from SIGGRAPH 2014 : <url>https://bartwronski.com/publications/</url>

Bloom

  • bloom fully implemented in compute shader
  • based on http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
  • 5 downscale passes into mips of a single texture with temporally stable box filtering
  • 5 upscale passes back to original resolution with tent filtering
  • whole bloom pass, with apply (on RTX3070) takes less than 0.3ms on 1080p resolution

SSAO

gif

  • ssao generation using compute shader (fragment shader option also available)
  • simple cheap blur
  • less then 0.6ms in total on RTX3070

Other features

  • PBR technique for lighting and tweakable basic SSAO for ambient occlusion
  • GLTF models
  • SPIR-V reflection and VMA for shader reflection and GPU memory allocation
  • ImGui <url>https://github.com/ocornut/imgui</url>
View on GitHub
GitHub Stars7
CategoryDevelopment
Updated11mo ago
Forks0

Languages

C

Security Score

62/100

Audited on Apr 16, 2025

No findings