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debuff

Open-source toolkit for 2D browser games. It handles the boring bits so you can get to the fun part sooner.

Install / Use

claude mcp add debuffjp -- npx -y github:debuffjp/debuff

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

74/100

Category

Other

Supported Platforms

Claude Code
Claude Desktop

Our assessment of debuff

debuff scores 74/100 on our quality scale, 246th of 268 Other skills we index.

Its MCP Server is 7.0 KB long, split into 7 sections with 3 code examples: a thorough specification that gives an agent plenty to work with.

It has 3 GitHub stars, so there is little community track record yet; judge it on its content.

Substance
29/30
Structure
16/20
Description
12/15
Adoption
3/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated today, so debuff is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 92/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-10-23. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

debuff compared with similar skills

All 4 of these similar skills score higher than debuff; compare them before choosing.

SkillScoreStarsUpdatedFormat
debuff (this skill)by debuffjp743todayMCP Server
Agent-Reachby Panniantong100101.0k2d agoCLAUDE.md
headroomby headroomlabs-ai10077.5ktodayCLAUDE.md
CowAgentby zhayujie10047.5ktodayCLAUDE.md
Scraplingby D4Vinci10089.2ktodayMCP Server

Frequently asked questions

How do I install debuff?
Run claude mcp add debuffjp -- npx -y github:debuffjp/debuff. The install tabs above show the steps for each supported agent.
Which AI agents does debuff work with?
It is written for Claude Code and Claude Desktop, as a MCP Server file. Other agents that read the same format can often use it too.
Is debuff safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 92/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is debuff still maintained?
The repository was last updated today, so debuff is actively maintained.
<h1 align="center"> <img src="./.github/logo.svg" width="420" alt="debuff"> </h1>

more room for play.

debuff is an open-source toolkit for 2D browser games that handles the basics for you (the game loop, controls, sound, levels, testing, shipping) so you get to that game sooner and spend your time on what makes it yours.

  • The groundwork, done. Start from a running game in under a minute. Crisp pixels on every screen, keyboard, touch and gamepad, sound that plays, levels from Tiled or LDtk, and a build you can put anywhere on the web, game portals like Poki and CrazyGames included (publishing guide).
  • Tune it until it feels right. Speeds, timings and other feel values become live sliders in the dev panel, with undo.
  • When something breaks, it tells you. Errors say whose bug it is and point at the line. Replays and scenario tests bring a bug back exactly, so you can fix it and move on.
  • Room to grow. Small (the starter ships at about 19 kB) and fast: its renderer, spryte, draws moving sprites 2-4x faster than the most popular 2D web renderer, at an eighth of its size: 800,000 at 60 fps on our test laptop, against 200,000 (benchmarks, run them yourself), so the engine doesn't hold your idea back.
  • Agents help if you want them, you decide. Coding agents can play the game you have open, read what's happening and check their changes. Creative calls stay with you.

Status: 0.9, early development. APIs will change, and feedback from real games shapes them.

Try it

You need Node.js 22 or newer.

npm create debuff@latest my-game
cd my-game
npm install
npm run dev

Open the URL it prints, then press <kbd></kbd> in the game for the dev panel. Edit src/main.tsand the game reloads. For a tilemap platformer instead of the minimal starter, add-- --template platformerto the first command,-- --template mossfellfor a top-down adventure, or-- --template squish for a squishy match-3 that plays well on phones. pnpm, Yarn and Bun work too (pnpm create debuff`, and so on).

New projects include a .mcp.json, so a coding agent like Claude Code can play and inspect the game you have open. See the agent guide.

Working on debuff itself? Clone the repo, then run npm install and npm run build. cd templates/platformer && npx debuff dev runs a template against your local packages, and the repo's .mcp.json points the MCP server at it. See CONTRIBUTING.

Why not just canvas and JavaScript?

| | Raw canvas + JS | debuff | | --- | --- | --- | | Sprites at 60 fps | ~5,000 | ~100,000 one call each, ~800,000 in bulk (spryte: WebGL2 with a Canvas 2D fallback) | | Small game, shipped | what you write | ~19 kB brotli for the starter, everything included | | A crash in update | the loop dies silently | stops, says whose bug it is, links the source line | | Tuning feel | edit, reload, replay | sliders while you play, with undo and copy back to code | | AI agents | read code and guess | play your game: state, frames and errors, and you see what they did |

<p align="center"> <img src="https://debuff.jp/shots/bench.svg" width="640" alt="Sprites at 60 fps: spryte draw.sprites 800k, PixiJS ParticleContainer 200k, spryte draw.sprite 100k, PixiJS Sprite 50k, Canvas 2D 5k"> </p> <p align="center"> <img src="https://debuff.jp/shots/dev-error.png" width="300" alt="The dev panel explaining an error: your code, the source line and a hint"> <img src="https://debuff.jp/shots/dev-tune.png" width="300" alt="The dev panel's tune tab with live sliders"> </p>

More in Why debuff. Agents can start from llms.txt.

Packages

| Package | What it does | | --- | --- | | @debuffjp/core | Game loop, fixed-step clock, seeded RNG, scenes, camera, sprites, params, storage, frame stats | | @debuffjp/input | Keyboard and pointer/touch with per-step edges and programmatic input | | @debuffjp/assets | Manifest-driven loader with preload groups and actionable errors | | @debuffjp/audio | Web Audio buses, autoplay unlock, parametric synth | | @debuffjp/tilemap | Tilemaps: culled batched rendering, tile collision, Tiled and LDtk import | | @debuffjp/ui | Screen transitions, menus and framed panels | | @debuffjp/juice | Tweens, easing, pooled particles, trails, squash-and-stretch | | @debuffjp/dev | Dev panel (perf, tune, state, explained errors, replays, rewind) and window.__DEBUFF_DEV__, stripped from production | | @debuffjp/cli | debuff dev · build · assets · test · scenario · fuzz · inspect · report | | myaku | Frame profiler for any web game: finds the hitches players feel and says why in plain words. Standalone; debuff dev runs it for you | | plonkjs | Game music made in code: songs as text, synthesized live with Web Audio, under 4 kB brotli. Standalone; plays through audio.bus("music") | | keiko | Fast, deterministic logic tests for any web game: the real game in Node, no browser. Standalone; debuff integrates it | | create-debuff | npm create debuff scaffolder | | @debuffjp/mcp | MCP server: agents inspect, build, test and play your game |

CLI

debuff create [dir]     scaffold from a template
debuff dev              dev server, hot reload, asset manifest watching
debuff build            production build + size report (fails on dev leaks)
debuff assets           regenerate manifest, list unused assets
debuff test             logic tests (keiko): the real game in Node, no browser, in milliseconds
debuff scenario         run scenarios/*.json headless, compare captures
debuff fuzz             random playtesting; crashes come back as replay files
debuff inspect          JSON project summary for agents
debuff report           size report for an existing dist/

Every command accepts --json for machine-readable output where applicable.

Repository layout

packages/    browser runtime libraries (@debuffjp/*)
tooling/     Node-side tools (CLI, scaffolder)
templates/   starter templates; built and scenario-tested in CI
docs/        architecture, roadmap, decisions (docs/adr)

Community

License

MIT

Related Skills

View on GitHub
GitHub Stars3
CategoryOther
Updated2h ago
Forks1

Languages

TypeScript

Trust signals

92/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

1 low