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Fceugx

FCE Ultra GX - Port of FCEUX for Wii

Install / Use

/learn @dborth/Fceugx
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

FCE Ultra GX

https://github.com/dborth/fceugx (Under GPL License)

FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment system for x86 (Windows/Linux) PCs. With it you can play NES games on your Wii/GameCube.

TABLE OF CONTENTS

NIGHTLY BUILDS

Download the latest builds from continuous integration:

| Name | Status | File | |-------------------------|-----------------------------------|------------------------------------------| | FCE Ultra GX Wii/Wii U | Build Status | Emulator | | FCE Ultra GX GameCube | Build Status | Emulator |

FEATURES

  • Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support
  • Wii U GamePad support (requires homebrew injection into Wii U VC title)
  • iNES, FDS, VS, UNIF, and NSF ROM support
  • 1-4 Player Support
  • Zapper support
  • Auto Load/Save Game States and RAM
  • Custom controller configurations
  • SD, USB, DVD, SMB, Zip, and 7z support
  • Custom controller configurations
  • 16:9 widescreen support
  • Original/filtered/unfiltered video modes
  • Turbo Mode - up to 2x the normal speed
  • Cheat support (.CHT files and Game Genie)
  • Artwork (artwork, cover or screenshot) support
  • Famicom 3D System support
  • IPS/UPS automatic patching support
  • NES Compatibility Based on FCEUX 2.6.6+ (git d339f1f)
  • Open Source!

UPDATE HISTORY

[3.5.7]

  • Fixed 240p video in PAL over composite
  • Compiled with latest devkitPPC/libogc2

[3.5.6 - July 30, 2025]

  • Added GC Loader support (mrysav)
  • Compiled with latest devkitPPC/libogc2

[3.5.5 - May 18, 2025]

  • Updated to the latest FCEUX 2.6.6+ (git 2b8f6e7)
  • Compiled with latest devkitPPC/libogc2
  • Added Digital Prime (FBX) palette

[3.5.4 - March 30, 2024]

  • Compiled with latest devkitPPC/libogc
  • Added Swedish translation (IsakTheHacker)
  • Updated translations

[3.5.3 - July 31, 2023]

  • Compiled with latest devkitPPC/libogc
  • Switch to chosen video mode on first load if not automatic
  • Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
  • Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
  • Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
  • Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
  • Added B button back trigger to submenus (InfiniteBlueGX)
  • Added the menu toggle option to Other Mappings (InfiniteBlueGX)
  • Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option (InfiniteBlueGX)
  • Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
  • Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
  • Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)

[3.5.2 - June 15, 2022]

  • Updated to the latest FCEUX 2.6.4 (git def5768)
  • Compiled with latest devkitPPC/libogc
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
  • Updated translations
  • Improved forwarder support
  • Added ability to use "Original" render mode in 480p configurations (niuus)
  • Added more color palettes (saulfabregwiivc)

[3.5.1 - March 23, 2021]

  • Added L+R+START for back to menu for Wii Classic Controller
  • Updated French translation (thanks Tanooki16!)
  • Fixed issue with displaying screenshots

[3.5.0 - February 6, 2021]

  • Fixed SD2SP2 / SD gecko issues (again)

[3.4.9 - January 31, 2021]

  • Fixed SD2SP2 issues
  • Changed max game image dimensions to 640x480 to support screenshots

[3.4.8 - January 18, 2021]

  • Compiled with latest devkitPPC/libogc
  • Added ability to change the player mapped to a connected controller
  • Corrected aspect ratio by changing viWidth to 644 (vaguerant)
  • Fixed PAL audio blips (thanks Tanooki16!)
  • Improved PAL game detection (thanks Tanooki16!)
  • Significant memory usage reductions (fonts and loading cover images)
  • Added Dendy support
  • Other minor fixes

[3.4.7 - June 29, 2020]

  • Compiled with latest devkitPPC/libogc
  • Translation updates
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
  • Added additional exit combo to match the other emulators (L+R+START)
  • Other minor fixes

[3.4.6 - March 4, 2020]

  • Fixed 3rd party controllers (again)
  • Fixed GameCube version issues with SD2SP2

[3.4.5 - February 17, 2020]

  • Fixed box art not working on GameCube
  • Fixed some 3rd party controllers with invalid calibration data
  • Fixed file browser issues
  • Fixed issue changing Auto Save option

[3.4.4 - February 9, 2020]

  • Added back start+A+B+Z trigger to go back to emulator
  • Updated spanish translation
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
  • Compiled with latest libraries

[3.4.3 - April 13, 2019]

  • Updated spanish translation (thanks Psycho RFG)
  • Fixed preview image not displaying on GameCube
  • Fixed crash when used as wiiflow plugin
  • Fixed crash on launch when using network shares
  • Fixed issues with on-screen keyboard
  • Updated Korean translation

[3.4.2 - January 25, 2019]

  • Fixed GameCube controllers not working
  • Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
  • Added ability to customize background music. Simply put a bg_music.ogg in the app directory
  • Added ability to change preview image source with + button (thanks Zalo!)

[3.4.1 - January 4, 2019]

  • Improved WiiFlow integration
  • Fixed controllers with no analog sticks
  • Added Wii U GamePad support (thanks Fix94!)

[3.4.0 - August 23, 2018]

  • Updated to the latest FCEUX core
  • Updated color palettes (thanks Tanooki16!)
  • Allow loader to pass two arguments instead of three (libertyernie)
  • Added PocketNES interoperability (load ROMs and read/write SRAM)
  • Fixed audio pop when returning to a game from the menu
  • Added option to not append " Auto" on saves
  • Added soft and sharp video filtering options
  • Removed update check completely
  • Compilation fixes for DevkitPPC

[3.3.9 - December 10, 2016]

  • Hide saving dialog that pops up briefly when returning from a game
  • don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)

[3.3.8 - May 14, 2016]

  • Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is: Accurate Colors = Unsaturated-V5 Palette By FirebrandX Vivid Colors = YUV-V3 Palette By FirebrandX Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic 3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic FCEUGX Colors = Real Palette by AspiringSquire
  • Added a new "Delete" button in the Game Options, to erase Save States and SRAM files.
  • NES Zapper support fixed (thanks to Burnt Lasagna)

[3.3.7 - Apr 18, 2016]

  • Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho).
  • Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333).
  • Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one).
  • Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD).
  • Added option to disable / enable the Virtual Memory messages on the settings menu.
  • Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD).

[3.3.6 - Apr 12, 2015]

  • Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version.
  • Added SuperrSonic's 3DS Virtual Console palette.
  • Changed the savestate cursor box color (in order to match the emu's color design).

[3.3.5 MOD - Apr 22, 2015]

  • Merged in changes from FCEUX (up to r2951)
  • Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage
  • Enabled menu audio
  • Less out of memory crashes
  • Free memory displayed on in game menu

[3.3.4 MOD - Apr 12, 2015]

  • Added Cebolleto's preview image support.
  • Added FIX94's WiiUPro controller support.
  • Added SuperrSonic's Wii Virtual Console Palette.
  • Increase preview image size and reduce game list width.
  • Added a background to the preview image.
  • Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
  • Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
  • Fixed the inverted color button selection that was in some option Windows.
  • On the cheat menu, increased the cheat name display size and added scrolling if the name is too long to display at once.
  • Fixed cover image dimensions, now it displays screenshot and cover within the background border.
  • Fixed screenshot option, it no longer creates an additional "dummy" file.

[3.3.4 - January 12, 2013]

  • Updated core to latest FCEUX (r2818)

[3.3.3 - December 14, 2012]

  • Updated core to latest FCEUX (r2793)

[3.3.2 - November 9, 2012]

  • Fixed lag with GameCube controllers

[3.3.1 - July 7, 2012]

  • Fixed PAL support

[3.3.0 - July 6, 2012]

  • Support for newer Wiimotes
  • Fixed screen flicker when going back to menu
  • Improve
View on GitHub
GitHub Stars312
CategoryDevelopment
Updated13d ago
Forks52

Languages

C++

Security Score

80/100

Audited on Mar 25, 2026

No findings