cwicr-crew-optimizer
Optimize crew composition using CWICR labor norms. Balance productivity, cost, and skill requirements for construction crews.
Install / Use
npx skills add datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction --skill cwicr-crew-optimizerInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Our assessment of cwicr-crew-optimizer
cwicr-crew-optimizer scores 91/100 on our quality scale, 1208th of 4,644 Development & Engineering skills we index (top 27%).
Its SKILL.md is 14 KB long, well organised into 17 sections with 5 code examples: a thorough specification that gives an agent plenty to work with.
It has 333 GitHub stars, a meaningful sign that others use it.
Maintenance, license and trust
- The repository was last updated 44 days ago, so cwicr-crew-optimizer is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
cwicr-crew-optimizer compared with similar skills
All 4 of these similar skills score higher than cwicr-crew-optimizer; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| cwicr-crew-optimizer (this skill)by datadrivenconstruction | 91 | 333 | 44d ago | SKILL.md |
| Agent-Reachby Panniantong | 100 | 91.2k | 19d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.4k | today | CLAUDE.md |
| ai-job-searchby MadsLorentzen | 100 | 45.0k | 1d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 5d ago | CLAUDE.md |
Frequently asked questions
- How do I install cwicr-crew-optimizer?
- Run
npx skills add datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction --skill cwicr-crew-optimizer. The install tabs above show the steps for each supported agent. - Which AI agents does cwicr-crew-optimizer work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is cwicr-crew-optimizer safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is cwicr-crew-optimizer still maintained?
- The repository was last updated 44 days ago, so cwicr-crew-optimizer is actively maintained.
Skill content
View source on GitHubname: "cwicr-crew-optimizer" description: "Optimize crew composition using CWICR labor norms. Balance productivity, cost, and skill requirements for construction crews." homepage: "https://datadrivenconstruction.io" metadata: {"openclaw": {"emoji": "🗄️", "os": ["darwin", "linux", "win32"], "homepage": "https://datadrivenconstruction.io", "requires": {"bins": ["python3"]}}}
CWICR Crew Optimizer
Business Case
Problem Statement
Crew planning challenges:
- Right mix of workers?
- Optimal crew size?
- Balance cost vs productivity?
- Match skills to work?
Solution
Optimize crew composition using CWICR labor productivity data to balance cost, output, and skill requirements.
Business Value
- Optimal productivity - Right-sized crews
- Cost efficiency - No overstaffing
- Skill matching - Proper worker mix
- Schedule support - Meet deadlines
Technical Implementation
import pandas as pd
import numpy as np
from typing import Dict, Any, List, Optional, Tuple
from dataclasses import dataclass, field
from enum import Enum
from datetime import date, timedelta
class WorkerType(Enum):
"""Types of workers."""
FOREMAN = "foreman"
JOURNEYMAN = "journeyman"
APPRENTICE = "apprentice"
LABORER = "laborer"
OPERATOR = "operator"
HELPER = "helper"
class Trade(Enum):
"""Construction trades."""
CONCRETE = "concrete"
CARPENTRY = "carpentry"
MASONRY = "masonry"
STEEL = "steel"
ELECTRICAL = "electrical"
PLUMBING = "plumbing"
HVAC = "hvac"
PAINTING = "painting"
ROOFING = "roofing"
GENERAL = "general"
@dataclass
class Worker:
"""Worker definition."""
worker_type: WorkerType
trade: Trade
hourly_rate: float
productivity_factor: float = 1.0
overtime_multiplier: float = 1.5
@dataclass
class CrewComposition:
"""Crew composition."""
name: str
trade: Trade
workers: List[Tuple[WorkerType, int]] # (type, count)
base_productivity: float # Output per hour
hourly_cost: float
daily_output: float
@dataclass
class CrewOptimizationResult:
"""Result of crew optimization."""
work_item: str
quantity: float
unit: str
recommended_crew: CrewComposition
alternative_crews: List[CrewComposition]
duration_days: float
total_labor_cost: float
cost_per_unit: float
# Standard crew compositions
STANDARD_CREWS = {
'concrete_small': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 2)],
'productivity': 1.0
},
'concrete_large': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 4), (WorkerType.LABORER, 4), (WorkerType.OPERATOR, 1)],
'productivity': 1.8
},
'masonry_standard': {
'trade': Trade.MASONRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.HELPER, 2)],
'productivity': 1.0
},
'carpentry_framing': {
'trade': Trade.CARPENTRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'electrical_rough': {
'trade': Trade.ELECTRICAL,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'plumbing_rough': {
'trade': Trade.PLUMBING,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
}
}
# Default hourly rates by worker type
DEFAULT_RATES = {
WorkerType.FOREMAN: 65,
WorkerType.JOURNEYMAN: 55,
WorkerType.APPRENTICE: 35,
WorkerType.LABORER: 30,
WorkerType.OPERATOR: 60,
WorkerType.HELPER: 28
}
class CWICRCrewOptimizer:
"""Optimize crew composition using CWICR data."""
HOURS_PER_DAY = 8
def __init__(self,
cwicr_data: pd.DataFrame = None,
custom_rates: Dict[WorkerType, float] = None):
self.cost_data = cwicr_data
self.rates = custom_rates or DEFAULT_RATES
if cwicr_data is not None:
self._index_data()
def _index_data(self):
"""Index cost data."""
if 'work_item_code' in self.cost_data.columns:
self._code_index = self.cost_data.set_index('work_item_code')
else:
self._code_index = None
def get_labor_norm(self, code: str) -> Tuple[float, str]:
"""Get labor hours per unit from CWICR."""
if self._code_index is None or code not in self._code_index.index:
return (1.0, 'unit')
item = self._code_index.loc[code]
norm = float(item.get('labor_norm', item.get('labor_hours', 1)) or 1)
unit = str(item.get('unit', 'unit'))
return (norm, unit)
def calculate_crew_cost(self, workers: List[Tuple[WorkerType, int]]) -> float:
"""Calculate hourly cost of crew."""
total = 0
for worker_type, count in workers:
rate = self.rates.get(worker_type, 40)
total += rate * count
return total
def build_crew(self,
name: str,
trade: Trade,
workers: List[Tuple[WorkerType, int]],
base_productivity: float = 1.0) -> CrewComposition:
"""Build crew composition."""
hourly_cost = self.calculate_crew_cost(workers)
daily_output = base_productivity * self.HOURS_PER_DAY
return CrewComposition(
name=name,
trade=trade,
workers=workers,
base_productivity=base_productivity,
hourly_cost=hourly_cost,
daily_output=daily_output
)
def optimize_for_work(self,
work_item_code: str,
quantity: float,
target_days: int = None,
max_crew_size: int = 10) -> CrewOptimizationResult:
"""Optimize crew for specific work item."""
labor_norm, unit = self.get_labor_norm(work_item_code)
total_hours = quantity * labor_norm
# Detect trade from code
trade = self._detect_trade(work_item_code)
# Generate crew options
crews = []
# Small crew
small_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 1)]
small_crew = self.build_crew("Small Crew", trade, small_workers, 1.0)
crews.append(small_crew)
# Medium crew
med_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.LABORER, 2)]
med_crew = self.build_crew("Medium Crew", trade, med_workers, 1.4)
crews.append(med_crew)
# Large crew
large_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 5), (WorkerType.LABORER, 3)]
large_crew = self.build_crew("Large Crew", trade, large_workers, 2.0)
crews.append(large_crew)
# Calculate metrics for each crew
results = []
for crew in crews:
# Adjusted productivity considering crew efficiency
crew_workers = sum(count for _, count in crew.workers)
efficiency = self._crew_efficiency(crew_workers)
effective_productivity = crew.base_productivity * efficiency
hours_needed = total_hours / effective_productivity
days_needed = hours_needed / self.HOURS_PER_DAY
labor_cost = hours_needed * crew.hourly_cost
cost_per_unit = labor_cost / quantity if quantity > 0 else 0
results.append({
'crew': crew,
'days': days_needed,
'cost': labor_cost,
'cost_per_unit': cost_per_unit,
'efficiency': efficiency
})
# Select best crew based on target
if target_days:
# Find crew that meets target with lowest cost
valid = [r for r in results if r['days'] <= target_days]
if valid:
best = min(valid, key=lambda x: x['cost'])
else:
best = min(results, key=lambda x: x['days'])
else:
# Optimize for cost
best = min(results, key=lambda x: x['cost'])
recommended = best['crew']
alternatives = [r['crew'] for r in results if r['crew'] != recommended]
return CrewOptimizationResult(
work_item=work_item_code,
quantity=quantity,
unit=unit,
recommended_crew=recommended,
alternative_crews=alternatives,
duration_days=round(best['days'], 1),
total_labor_cost=round(best['cost'], 2),
cost_per_unit=round(best['cost_per_unit'], 2)
)
def _detect_trade(self, code: str) -> Trade:
"""Detect trade from work item code."""
code_lower = code.lower()
trade_map = {
'conc': Trade.CONCRETE,
'carp': Trade.CARPENTRY,
'mason': Trade.MASONRY,
'steel': Trade.STEEL,
'strl': Trade.STEEL,
'elec': Trade.ELECTRICAL,
'plumb': Trade.PLUMBING,
'hvac': Trade.HVAC,
'paint': Trade.PAINTING,
'roof': Trade.ROOFING
}
for key, trade in trade_map.items():
if key in code_lower:
return trade
return Trade.GENERAL
def _crew_efficiency(self, crew_size: int) -> float:
"""Calculate crew efficiency based on size (law of diminishing returns)."""
if crew_size <= 4:
return 1.0
elif crew_size <= 6:
return 0.95
elif crew_size <= 8:
return 0.90
elif crew_size <= 10:
return 0.85
else:
return 0.80
def analyze_overtime(self,
result: CrewOptimizationResult,
available_days: int,
max_overtime_hours: float = 2) -> Dict[str, Any]:
"""Analyze if overtime can meet schedule."""
if result.duration_days <= available_days:
return {
'overtime_needed': False,
'regular_days': result.duration_days,
'overtime_hours': 0,
'overtime_cost': 0,
'total_cost': result.total_labor_cost
}
# Calculate overtime needed
regular_hours = available_days * self.HOURS_PER_DAY
total_hours_available = available_days * (self.HOURS_PER_DAY + max_overtime_hours)
labor_norm, _ = self.get_labor_norm(result.work_item)
total_hours_needed = result.quantity * labor_norm / result.recommended_crew.base_productivity
if total_hours_needed > total_hours_available:
# Can't meet schedule even with overtime
overtime_hours = available_days * max_overtime_hours
shortage = total_hours_needed - total_hours_available
else:
overtime_hours = total_hours_needed - regular_hours
shortage = 0
overtime_cost = overtime_hours * result.recommended_crew.hourly_cost * 1.5
return {
'overtime_needed': True,
'regular_days': available_days,
'overtime_hours_per_day': max_overtime_hours,
'total_overtime_hours': round(overtime_hours, 1),
'overtime_cost': round(overtime_cost, 2),
'total_cost': round(result.total_labor_cost + overtime_cost, 2),
'shortage_hours': round(shortage, 1) if shortage > 0 else 0,
'can_meet_schedule': shortage == 0
}
def export_crew_plan(self,
results: List[CrewOptimizationResult],
output_path: str) -> str:
"""Export crew plan to Excel."""
with pd.ExcelWriter(output_path, engine='
Truncated for display — read the full file on GitHub.
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