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UltraWideARKit

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Install / Use

/learn @danmonaghan/UltraWideARKit
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

UltraWideARKit

This is the source code for my first attempt at creating an AR experience on iOS without using ARKit - using the built-in Ultra Wide angle camera on iphone 12/13 pro - you should be able to alt for other lenses. Heavily inspired and copied from Andrew Zheng's project, see below - however uses a CoreMotion data to rotated a SCNView overlay instead - which gives back the freedom of making 3D content easier.

For info on the camera layer - see Andrew Zheng's Medium article on a custom ARKit alternative!**

License

MIT License

Copyright (c) 2020 Dan Monaghan

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
View on GitHub
GitHub Stars9
CategoryDevelopment
Updated7mo ago
Forks0

Languages

Swift

Security Score

72/100

Audited on Aug 21, 2025

No findings