Parquet
Floor board generator add-on for Blender
Install / Use
/learn @clarkx/ParquetREADME
Plancher
Floor board generator add-on for Blender
Create 'Tiles', 'Squares', 'Herringbone', 'Chevron', 'Ladder' or 'Fougere' pattern. Distribute the texture randomly or by phase en Edit Mode.
Object Mode
SURFACE:
Switch : draw the boards only if it concord will the length of the floor.
Count : Number of boards on the X axis
Length : Length of the floor on the Y axis
Height : Height of the floor
Random : Add randomness to the height of the floor
BOARD :
Length : Length of the boards
Width : Width of the boards
Random : Add randomness to the width of the boards (not the length)
GAP :
Gap X : Add a gap between the boards on the X axis
Gap Y : Add a gap between the boards on the Y axis
If not "Unlock" :
- Shift : Shift the columns upside down using the "Nbr Shift" parameter
- Random : Add randomness to the shift
- Nbr Shift : Number of columns to shift // Length of the transversal (shift possible)
INTERVAL:
Interval : Add a transversal board if there is a gap on the Y axis. By default, the length of the transversal is 'locked' on the "Nbr Shift" parameter. Use the "Unlock" check box to enter a specific value.
Unlock : Allow to change the length of the transversal with a specific value (only if there is a transversal)
Length (if "Unlock") : Enter a specific length to the transversal (no shift possible)
Column: Number of column used for the transversal
Row : Number of tranversals in the gap on the Y axis (only one if borders)
Gap : Gap between the transversals and borders on the Y axis
Random : Add randomness to the gap of the transversal
Glue : Glue the boards included in the interval on the X axis (based on "Nbr Shift" parameter)
If "Glue":
- Borders : Add borders defined by the length of the transversal (No shift, no unlock, no multiple rows, no tilt)
CHEVRON : (No shift)
Tilt : Degrees of rotation of the boards. The length and the width of the board are preserved
Herringbone : Specific pattern of parquet where the boards are put together to form an 90 degrees angle
SEED :
Seed : New distribution of randomness
Edit Mode
Vertex / UV :
Random Color : Number of color / vertex group to distribute randomly
- All random : Each board will have a random color and the vertex group will be randomly distribute
Phase Color : Number of color / Vertex Group to distribute by "phase" or by boards
Seed : New distribution of randomness
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