CleanSlate
A community resource, clean base from which to begin mods for CrusaderKings 2
Install / Use
/learn @ck2plus/CleanSlateREADME
CleanSlate
Master Changelog
=== For players ===
= General improvements =
Simplified/prettified many tooltips Fixed countless minor issues and oversights Fixed various grammatical and spelling errors in localisation Many opinion changes are shown to both characters involved (but only applied once, of course) Many opinion modifiers are now applied to the correct character Several opinions are now checked for the correct character Improved game performance, dependent on enabled DLC, game rules, start date, etc. (your mileage may vary, naturally)
= Changes/oversights =
Open Succession is now only unlocked, not enacted when a religion is reformed with Agnatic/Enatic Clans, to be consistent with these features' tooltips Only the 'feminist' Christian religions (Cathar, Messalian) start off with Agnatic-Cognatic gender succession, instead of all of them All event-driven deaths occur instantly in multiplayer, rather than on clicking the event option Various events check the number of personality traits, rather than overall number of traits, before possibly adding a personality trait Events about healing from disease and wounds now instantly remove those traits in multiplayer, so you won't die from those traits before clicking the event option Sons and brothers of rulers will only ask to join a holy order if in the court of a parent/sibling, since only they should have a say in disinheritance
= Bugfixes =
Random tiger accidents now only happen in India, rather than only outside India (random_accident_death_effect) Added missing notification events in various places Added missing 'No longer humble/proud/trusting' notification event calls Corrected wrong notification event for becoming shy Gaining and losing Temperate and Gluttunous will now always adjust a character's weight A successful faction to increase council power now increases available council laws in the correct order 'stable_attribute_improvement_effect' now also never causes burnout the first time for diplomacy and martial, not only stewardship, intrigue Holy Family is now selected properly (child and sibling) upon reforming with the correct religion features Holy orders will now actually abdicate their leaders if not the correct religion and also keep in mind heresy takeovers of holy orders Fixed events where old religion wouldn't be set as secret religion Removed obsolete event MNM.10025 (save game conversion of secret_traits to secret religions) Removed obsolete event ZP.5 (converts old pet traits into modifiers) legitimize_bastard decision now works for polygamist religions Fixed bug where a ruler wouldn't take their child out of hiding if they, personally, had a plot against them but not the child Leaders of holy orders now abdicate as soon as they convert to a different religion (players excluded, just in case) Added various checks preventing holy order leaders from converting religion in some events Fixed baptism decisions, no longer blocking a non-religion head baptism Fixes several logic errors in the baptism event which could/would cause a satanic character to be baptised into the satanists by the pope AI will now properly enact useful Centralization laws, keeping in mind both vassal limit and demesne limit The Fraticelli Papacy will now also use papal succession AI can now found bloodlines through ambition The first leader of a newly founded holy order is now of the proper religion, instead of Catholic Dissatisfied vassals are now more likely to go independent, instead of less likely, for not liking their new liege, after a succession of a ruler who was over vassal limit Characters can now get Aztec Syphilis randomly The various German kingdoms can no longer be created in other starts, and only if non-titular in 936, or by event Various achievement requirements are now consistent with their descriptions Provinces in which peasants/heretics/rebels/nationalists rise up will now get reduced revolt risk for five years Grace is now taken away from both claimant and attacker in third party CBs (other_claim and other_dejure_county_claim) Catholic/Fraticelli AI will now wage fewer wars only if they are not yet coronated and are actually eligible for coronation Tribal Kinslayer will now be added whenever it should be Safe religion checks no longer allow game-overs Player heir's secret religion is no longer cleared on player death, since only public religion is restricted by DLC Fixed exploit allowing plot leader to frame a plot backer Fixed a wrong event call in 'Carriage Accident' and 'Decadent Debauchery' plot event chains Merchant Republics can revert to Minimum Crown Authority again Merchant Republics will no longer spawn and destroy patrician houses under Holy Order lieges All GHW-traits are now taken into account for succession screen heir flavour text Added female title for d_bon_reformed Removed duplicate Chinese temple names The Jomsvikings now convert to Reformed Germanic if they were founded before the Germanic religion is reformed A theocratic Germanic religious head will no longer have gavelkind succession, but open elective, like all other theocratic pagan religious heads Brazen Bull and Dragon Burning decisions now also apply kinslayer traits, if applicable Claim Duel decision is now available when having a strong claim on any of the target's demesne titles, not just the primary title, matching the description Added expelled modifier for k_teutonic_state Becoming Genghis Khan without Horse Lords enabled will now also give the appropriate bloodline, if Holy Fury is enabled The Teutonic State is now also checked wherever the Teutonic Order is checked AI devil worshippers can now recruit other AI into their societies You can no longer game over by restoring the Pope in Rome by decision Torture decisions now properly use the torturer's capital location, rather than the victim's The nomad prisoner humiliation (tar and feathers on horseback) now properly works for nomads only, instead of for everyone but nomadic and tribal torturers Landed holy orders can no longer request mass baptism Fixes issues where councillors could possibly not take a vote stance due to having certain exact opinions of their liege or other characters Malcontents may now vote along with their liege on status of women laws, depending on their gender, enabling long dormant script Fixed some council vote tooltips being misleading, even if they worked correctly Made many other council vote tooltips easier to read Impregnation scripted effects no longer work on children Province names are now displayed when their prosperity slightly increases/decreases due to decisions/events Various events for the Knights of St. John and the Knights Templar should now work after the Schism has been mended and the orders have become Orthodox Various birth events (449, 456) now properly check for required participants Event 1926 now requires child to be attractive or groomed, and is now properly restricted to lacking Conclave DLC Event 1935 now checks diplomacy instead of intrigue Event 1986 is now exclusive to muslims only All childhood events are now restricted to non-imprisoned, non-incapable children Events 38200 - 38204 no longer check traits of the grandfather instead of the father Various non-Conclave childhood education event options now affect the child instead of the guardian The Pope will now also lift the excommucation for rulers under a non-Catholic top liege Muslims who have changed their succession away from Agnatic can now press women's claims Rulers on a hunt who are being targeted by a courtier's murder plot can no longer kill everyone at court, who isn't part of such a plot, in an ambush. Instead, one courtier is picked randomly, excluding the ruler Fixed requirements for the Phalaris bloodline event in alternate starts The capital of the Golden Horde/Il-Khanate will now always convert if the ruler converts, instead of only on conversion to Catholicism/Nestorianism Mourning event 24504 will no longer cause bastard children Restored old Crusade announcement for all characters who can't participate offensively, so they won't be caught off-guard Plots now won't be leaked to anyone who is backing any plot that isn't yours - instead they need to not be backing your plot Plots leaking no longer depends on the plot backers of your liege instead of your own Only one realm lord will discover any plot at a time, instead of everyone eligible to discover it Added checks to prevent plots with many backers/high plot power from affecting plots with much fewer backers/less plot power - as a result successful kill plots may now be rarer Changed traits that affect child drowning chance in event 7805 to match survival chance, as well as the incapable drowning plot Plot event 7835 now calls on_action event 11 for consequences of plot discovery, in line with all other similar events MTTH for plot leaders to see opportunities no longer depends on other character's backed plots to have high plot power, instead of their own plots Fixed Assassination quest checks in all murder plot events, potentially making this quest a lot more difficult to complete... Plot backers can now only see opportunities to kill decadent characters if they also use decadence Added 3 missing 'plot_power' checks in event 7801 Plot backers are no longer twice as likely as the plot leader to see an opportunity to poison a plot target's wine, matching other plot opportunities Disabled straggler duel events in 'Courtier takes over regency'-event chain Regents will now also lower crown authority if their crown law title is not the de jure liege title of their primary title The Catholic/Fraticelli Pope and Ecumenical Patriach now disapprove of all non-Christian councillors, not just Muslims and pagans (event 39240/39260) Several religious events properly check for the overall religion head, instead of possibly checking for antipopes Reworked event (39271) in which the Pope demands a ruler replace a bishop. Now a new bishop
