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Ecs

ECS for Unity with full game state automatic rollbacks

Install / Use

/learn @chromealex/Ecs

README

ME.BECS now is available https://github.com/chromealex/ME.BECS

ME.ECS

<a href="https://github.com/chromealex/ecs"><img src="Docs/ME.ECS-logo-128.png" width="150px" height="150px" align="left" /></a>

<div><h4>ME.ECS - it's ECS implementation for Unity Engine with full state automatic rollbacks. In general ME.ECS could be used for multiplayer real-time strategy games (or any rudp/tcp-based) because of Network support out of the box with automatic rollbacks. You can set up tick time for your game and ME.ECS will store your state and automatically sync game instances using minimum traffic (just user RPC calls, no full game sync required).</h4></div>

License: MIT <a href="https://github.com/chromealex/ecs"><img src="https://img.shields.io/github/package-json/v/chromealex/ecs-submodule?style=flat&color=blue" /></a> <a href="https://github.com/chromealex/ecs"><img src="https://img.shields.io/github/last-commit/chromealex/ecs-submodule?style=flat&color=yellow" /></a>

Installation

Warning This repository not always contains actual submodule, so you should check the latest changes in submodule

<details> <summary><h4>Using submodule</h4></summary>
  1. Download or add as a submodule this repository https://github.com/chromealex/ecs-submodule.
  2. Create an empty file called csc.gen.rsp inside Assets folder. Your file should have the path Assets/csc.gen.rsp.
  3. Add packages (see Package Dependencies section).
  4. Be sure your submodule folder has a name Assets/ecs-submodule or Assets/ECS-submodule.
  5. You are ready to Initialize Project.
</details><details> <summary><h4>Using Unity Package Manager</h4></summary>
  1. Create an empty file called csc.gen.rsp inside Assets folder. Your file should have the path Assets/csc.gen.rsp.
  2. Open Packages/manifest.json file.
  3. Add ME.ECS to your dependencies section:
{
  "dependencies": {
    [HERE ARE OTHER PACKAGES]
    "com.me.ecs": "https://github.com/chromealex/ecs-submodule.git"
  }
}
  1. You are ready to Initialize Project.
</details>

Package Dependencies

    "com.unity.collections": "1.2.3",
    "com.unity.ui": "1.0.0-preview.18",
    "com.unity.addressables": "1.19.9",
    "com.unity.burst": "1.6.5",
    "com.unity.mathematics": "1.2.6",
    "com.unity.localization": "1.0.5",
    "com.unity.profiling.core": "1.0.0"

Example Repository

<div>https://github.com/Oleg-Grim/Pong-Out</div> <div>Pong Out - a classic pong game with fully functioning multiplayer made with ME.ECS</div>

Submodule Repository

https://github.com/chromealex/ecs-submodule

FAQ

FAQ

Glossary

| Link | Description | | ------ | ----- | | Video Tutorials | Here are some links to youtube channel which shows how to use some features | | Classes | All classes and structures used in ME.ECS | | Memory Allocator | How to use memory allocator | | Deterministic Operations | Deterministic Operations like Random and GetHashCode in collections | | Burst | How to use burst | | World Operations | How to operate the world | | Default Modules | Describe default modules included in ME.ECS by default | | Create World | Describe how to create new world and set up your empty project | | Create Feature | How to create new feature | | Create System | How to create new system | | Create Module | How to create new module | | Create Entity | How to create new entity | | Create Component | How to create new component | | Create Filter | How to create new filter | | Create Marker | How to create new marker | | Create Timers | How to create timers | | Create Views | How to register prefab in ME.ECS | | Send User Input | How to send user inputs to systems | | Send UI Events | How to send events from UI to systems | | Receive User Input | How to receive markers in systems | | Send and Receive RPC Calls | How to register object in NetworkModule, send and receive RPC packages | | Defines | Define usage | | Data Configs | How to create and use data configs | | Global Events | How to create and use global events | | Code Generators | Code Generators usage |

ME.ECS Add-ons

Note To install modules you can use ME.ECS/Add-ons menu (all packages listed here: https://github.com/chromealex/ecs-submodule/blob/master/Addons.md).

<div align="center">

| <h3>Pathfinding</h3> | | ------ | | License: MIT <a href="https://github.com/chromealex/me.ecs-pathfinding"><img src="https://img.shields.io/github/package-json/v/chromealex/me.ecs-pathfinding?style=flat&color=blue" /></a> <a href="https://github.com/chromealex/me.ecs-pathfinding"><img src="https://img.shields.io/github/last-commit/chromealex/me.ecs-pathfinding?style=flat&color=yellow" /></a><br>Pathfinding implementation: AStar, FlowField, NavMesh<br>https://github.com/chromealex/me.ecs-pathfinding | |                                                                                                               |

</div> <div align="center">

| <h3>Physics</h3> | | ------ | | License: Unity <a href="https://github.com/chromealex/me.ecs-physics"><img src="https://img.shields.io/github/package-json/v/chromealex/me.ecs-physics?style=flat&color=blue" /></a> <a href="https://github.com/chromealex/me.ecs-physics"><img src="https://img.shields.io/github/last-commit/chromealex/me.ecs-physics?style=flat&color=yellow" /></a><br>Unity Physics port (DOTS) with fixed-point math<br>https://github.com/chromealex/me.ecs-physics | |                                                                                                               |

</div> <div align="center">

| <h3>Input</h3> | | ------ | | License: MIT <a href="https://github.com/chromealex/me.ecs-input"><img src="https://img.shields.io/github/package-json/v/chromealex/me.ecs-input?style=flat&color=blue" /></a> <a href="https://github.com/chromealex/me.ecs-input"><img src="https://img.shields.io/github/last-commit/chromealex/me.ecs-input?style=flat&color=yellow" /></a><br>Input implementation for mouse/touch<br>https://github.com/chromealex/me.ecs-input | |                                                                                                               |

</div> <div align="center">

| <h3>Destroy</h3> | | ------ | | License: MIT <a href="https://github.com/chromealex/me.ecs-destroy"><img src="https://img.shields.io/github/package-json/v/chromealex/me.ecs-destroy?style=flat&color=blue" /></a> <a href="https://github.com/chromealex/me.ecs-destroy"><img src="https://img.shields.io/github/last-commit/chrome

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GitHub Stars555
CategoryDevelopment
Updated21d ago
Forks55

Security Score

100/100

Audited on Mar 3, 2026

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