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Nanocomponent

🚃 - create performant HTML components

Install / Use

/learn @choojs/Nanocomponent
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

nanocomponent [![stability][0]][1]

[![npm version][2]][3] [![build status][4]][5] [![downloads][8]][9] [![js-standard-style][10]][11]

Native DOM components that pair nicely with DOM diffing algorithms.

Features

  • Isolate native DOM libraries from DOM diffing algorithms
  • Makes rendering elements very fast™ by avoiding unnecessary rendering
  • Component nesting and state update passthrough
  • Implemented in only a few lines
  • Only uses native DOM methods
  • Class based components offering a familiar component structure
  • Works well with [nanohtml][nanohtml] and [yoyoify][yoyoify]
  • Combines the best of nanocomponent@5 and [cache-component@5][cc].

Usage

// button.js
var Nanocomponent = require('nanocomponent')
var html = require('nanohtml')

class Button extends Nanocomponent {
  constructor () {
    super()
    this.color = null
  }

  createElement (color) {
    this.color = color
    return html`
      <button style="background-color: ${color}">
        Click Me
      </button>
    `
  }

  // Implement conditional rendering
  update (newColor) {
    return newColor !== this.color
  }
}

module.exports = Button
// index.js
var choo = require('choo')
var html = require('nanohtml')

var Button = require('./button.js')
var button = new Button()

var app = choo()
app.route('/', mainView)
app.mount('body')

function mainView (state, emit) {
  return html`
    <body>
      ${button.render(state.color)}
    </body>
  `
}

app.use(function (state, emitter) {
  state.color = 'green'
})

Patterns

These are some common patterns you might encounter when writing components.

Standalone

Nanocomponent is part of the choo ecosystem, but works great standalone!

var Button = require('./button.js')
var button = new Button()

// Attach to DOM
document.body.appendChild(button.render('green'))

// Update mounted component
button.render('green')
button.render('red')

// Log a reference to the mounted dom node
console.log(button.element)

Binding event handlers as component methods

Sometimes it's useful to pass around prototype methods into other functions. This can be done by binding the method that's going to be passed around:

var Nanocomponent = require('nanocomponent')
var html = require('nanohtml')

class Component extends Nanocomponent {
  constructor () {
    super()

    // Bind the method so it can be passed around
    this.handleClick = this.handleClick.bind(this)
  }

  handleClick (event) {
    console.log('element is', this.element)
  }

  createElement () {
    return html`<button onclick=${this.handleClick}>
      My component
    </button>`
  }

  update () {
    return false // Never re-render
  }
}

ES5 Syntax

Nanocomponent can be written using prototypal inheritance too:

var Nanocomponent = require('nanocomponent')
var html = require('nanohtml')

function Component () {
  if (!(this instanceof Component)) return new Component()
  Nanocomponent.call(this)
  this.color = null
}

Component.prototype = Object.create(Nanocomponent.prototype)

Component.prototype.createElement = function (color) {
  this.color = color
  return html`
    <div style="background-color: ${color}">
      Color is ${color}
    </div>
  `
}

Component.prototype.update = function (newColor) {
  return newColor !== this.color
}

Mutating the components instead of re-rendering

Sometimes you might want to mutate the element that's currently mounted, rather than performing DOM diffing. Think cases like third party widgets that manage themselves.

var Nanocomponent = require('nanocomponent')
var html = require('nanohtml')

class Component extends Nanocomponent {
  constructor () {
    super()
    this.text = ''
  }

  createElement (text) {
    this.text = text
    return html`<h1>${text}</h1>`
  }

  update (text) {
    if (text !== this.text) {
      this.text = text
      this.element.innerText = this.text   // Directly update the element
    }
    return false                           // Don't call createElement again
  }

  unload (text) {
    console.log('No longer mounted on the DOM!')
  }
}

Please note that if you remove a component from the DOM, it will be unloaded, and when reinserted into the DOM, createElement will be fired again. If you want to maintain control of a component's rendering, it has to stay mounted! See issue #88 for a more detailed discussion.

Nested components and component containers

Components nest and can skip renders at intermediary levels. Components can also act as containers that shape app data flowing into view specific components.

var Nanocomponent = require('nanocomponent')
var html = require('nanohtml')
var Button = require('./button.js')

class Component extends Nanocomponent {
  constructor () {
    super()
    this.button1 = new Button()
    this.button2 = new Button()
    this.button3 = new Button()
  }

  createElement (state) {
    var colorArray = shapeData(state)
    return html`
      <div>
        ${this.button1.render(colorArray[0])}
        ${this.button2.render(colorArray[1])}
        ${this.button3.render(colorArray[2])}
      </div>
    `
  }

  update (state) {
    var colorArray = shapeData(state) // process app specific data in a container
    this.button1.render(colorArray[0]) // pass processed data to owned children components
    this.button2.render(colorArray[1])
    this.button3.render(colorArray[2])
    return false // always return false when mounted
  }
}

// Some arbitrary data shaping function
function shapeData (state) {
  return [state.colors.color1, state.colors.color2, state.colors.color3]
}

FAQ

What order do lifecycle events run in?

Lifecycle diagram

Note: aftercreate should actually say afterupdate.

Shoutout to @lrlna for the excellent diagram.

Where does this run?

Nanocomponent was written to work well with [choo][choo], but it also works well with DOM diffing engines that check .isSameNode() like [nanomorph][nm] and [morphdom][md]. It is designed and documented in isolation however, so it also works well on it's own if you are careful. You can even embed it in other SPA frameworks like React or Preact with the use of [nanocomponent-adapters][nca] which enable framework-free components! 😎

What's a proxy node?

It's a node that overloads Node.isSameNode() to compare it to another node. This is needed because a given DOM node can only exist in one DOM tree at the time, so we need a way to reference mounted nodes in the tree without actually using them. Hence the proxy pattern, and the recently added support for it in certain diffing engines:

var html = require('nanohtml')

var el1 = html`<div>pink is the best</div>`
var el2 = html`<div>blue is the best</div>`

// let's proxy el1
var proxy = html`<div></div>`
proxy.isSameNode = function (targetNode) {
  return (targetNode === el1)
}

el1.isSameNode(el1)   // true
el1.isSameNode(el2)   // false
proxy.isSameNode(el1) // true
proxy.isSameNode(el2) // false

How does it work?

[nanomorph][nm] is a diffing engine that diffs real DOM trees. It runs a series of checks between nodes to see if they should either be replaced, removed, updated or reordered. This is done using a series of property checks on the nodes.

[nanomorph][nm] runs Node.isSameNode(otherNode) when diffing two DOM trees. This allows us to override the function and replace it with a custom function that proxies an existing node. Check out the code to see how it works. The result is that if every element in our tree uses nanocomponent, only elements that have changed will be recomputed and re-rendered making things very fast.

nanomorph, which saw first use in choo 5, has supported isSameNode since its conception. [morphdom][md] has supported .isSameNode since [v2.1.0][210].

Is this basically react-create-class?

nanocomponent is very similar to react-create-class, but it leaves more decisions up to you. For example, there is no built in props or state abstraction in nanocomponent but you can do something similar with arguments (perhaps passing a single props object to .render e.g. .render({ foo, bar }) and assigning internal state to this however you want (perhaps this.state = { fizz: buzz }).

API

component = Nanocomponent([name])

Create a new Nanocomponent instance. Additional methods can be set on the prototype. Takes an optional name which is used when emitting timings.

component.render([arguments…])

Render the component. Returns a proxy node if already mounted on the DOM. Proxy nodes make it so DOM diffing algorithms leave the element alone when diffing. Call this when arguments have changed.

component.rerender()

Re-run .render using the last arguments that were passed to the render call. Useful for triggering component renders if internal state has changed. Arguments are automatically cached under this._arguments (🖐 hands off, buster! 🖐). The update method is bypassed on re-render.

component.element

A getter property that returns the component's DOM node if its mounted in the page and null when its not.

DOMNode = Nanocomponent.prototype.createElement([arguments…])

Must be implemented. Component specific render function. Optionally cache argument values here. Run anything here that needs to run along side node rendering. Must return a DOMNode. Use beforerender to run code after createElement when the component is unmounted. Previously named _render. Arguments passed to render are passed to createElement. Elements returned from createElement must always return the same root node type.

Boolean = Nanocomponent.prototype.update([arguments…])

Must be implemented. Return a b

Related Skills

View on GitHub
GitHub Stars365
CategoryDevelopment
Updated4mo ago
Forks29

Languages

JavaScript

Security Score

97/100

Audited on Dec 4, 2025

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