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SuperNodes

Supercharge your Godot nodes with power-ups and third party source generators.

Install / Use

/learn @chickensoft-games/SuperNodes
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

🔮 SuperNodes

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SuperNodes is a C# source generator that gives superpowers to Godot node scripts.


<p align="center"> <img alt="SuperNodes Logo" src="SuperNodes/icon.png" width="200"> </p>

Supercharge your Godot nodes with lifecycle-aware mixins, third party source generators, script introspection, and dynamic property manipulation — all without runtime reflection!


📖 Documentation

SuperNodes can do a LOT — check out the official documentation for usage details.

  • ✅ Apply PowerUps (essentially mixins for C#) to any class or record.
  • ✅ PowerUps applied to a GodotObject or Godot Node can hook into the node's lifecycle, observing events and running code before user script callbacks.
  • ✅ Use third-party source generators alongside Godot's official source generators.
  • ✅ Get and set the value of script properties and fields at runtime, without using reflection.
  • ✅ Examine the attributes and types of script properties and fields at runtime, without using reflection.
  • ✅ Inspect SuperNodes across assemblies using the shared runtime types.
  • ✅ Compatible with source-only nuget packages.
  • ✅ Inspect SuperNodes across assemblies using the shared runtime types.
  • ✅ 100% code coverage. Contact us in Discord if you find a problem!
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View on GitHub
GitHub Stars58
CategoryDevelopment
Updated1y ago
Forks6

Languages

C#

Security Score

85/100

Audited on Mar 25, 2025

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