poe_mcp_suite
Path of Exile MCP Suite
Install / Use
claude mcp add charleslucas -- npx -y github:charleslucas/poe_mcp_suiteIf the server publishes to npm under a different name, use that package instead — check the repo README.
MCP Server
Model Context Protocol server
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of poe_mcp_suite
poe_mcp_suite scores 73/100 on our quality scale, 1065th of 1,995 Development & Engineering skills we index.
Its MCP Server is 19 KB long, well organised into 25 sections with 5 code examples: a thorough specification that gives an agent plenty to work with.
It has 10 GitHub stars, so there is little community track record yet; judge it on its content.
Maintenance, license and trust
- The repository was last updated 3 days ago, so poe_mcp_suite is actively maintained.
- Our last check on 2026-09-25 found the source still online.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 92/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
poe_mcp_suite compared with similar skills
All 4 of these similar skills score higher than poe_mcp_suite; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| poe_mcp_suite (this skill)by charleslucas | 73 | 10 | 3d ago | MCP Server |
| Agent-Reachby Panniantong | 100 | 85.5k | 10d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 73.8k | today | CLAUDE.md |
| rufloby ruvnet | 100 | 73.3k | 1d ago | CLAUDE.md |
| CowAgentby zhayujie | 100 | 47.1k | today | CLAUDE.md |
Frequently asked questions
- How do I install poe_mcp_suite?
- Run
claude mcp add charleslucas -- npx -y github:charleslucas/poe_mcp_suite. The install tabs above show the steps for each supported agent. - Which AI agents does poe_mcp_suite work with?
- It is written for Claude Code and Claude Desktop, as a MCP Server file. Other agents that read the same format can often use it too.
- Is poe_mcp_suite safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 92/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is poe_mcp_suite still maintained?
- The repository was last updated 3 days ago, so poe_mcp_suite is actively maintained.
Skill content
View source on GitHubpoe_mcp_suite
This product is not affiliated with or endorsed by Grinding Gear Games in any way.
A suite of Model Context Protocol (MCP) servers that give an AI agent deep, live integration with Path of Exile — from build theory-crafting and passive tree simulation to trade, loot filters, and wiki lookups. It works with any MCP-compatible agent, and ships a workflow framework additionally optimized for Claude Code.
Each server runs independently and exposes a set of tools the agent can call during conversation. Together they let the agent act as an informed PoE assistant: loading your actual build in Path of Building, simulating node choices, checking prices on poe.ninja, searching trade, scoring individual items, and more — all without leaving the chat.
poe_mcp_suite is a master git repo that acts a wrapper for four independently developed MCP tools and some other useful utilities.
Point your AI agent at the AGENTS.md file (or CLAUDE.md if you use Claude Code), and it should find everything it needs to install, connect to Path of Exile and Path of Building, and use all the various API calls for the tools.
If you have any issues or suggestions feel free to e-mail at zerosquaredio@gmail.com, or make changes in your own repos and create pull requests back to this one.
Tool Reference
TOOLS.md — top-level index of all ~172 tools organized by category, with cross-server views (build management, passive tree, jewel awareness, trade, economy, etc.).
For per-server detail (descriptions, arguments), see each submodule's own doc:
- pob-mcp/docs/TOOLS.md — ~123 tools, Path of Building integration
- poe-trade-mcp/TOOLS.md — 31 tools, trade/stash/market/character API
- poe-data-mcp/TOOLS.md — 13 tools, wiki/economy lookups
- PathOfBuilding/src/API/TOOLS.md — internal Lua API actions wrapped by pob-mcp
- PathOfBuilding/src/API/TOOLS.md
Legal & Attribution
This suite uses, processes, and in some cases redistributes data that originated in Path of Exile (© Grinding Gear Games). Before contributing or publishing forks, please read legal_considerations.md — it documents the architectural choices made to minimize redistribution, the community-tool precedent we rely on, and the compliance posture (we will take things down promptly if GGG objects).
Short version: we follow GGG's lead by publishing only the kind of structural tree data they already publish themselves; anything richer (stat description templates, jewel transformation tables, mod pools) is extracted from the user's local install at runtime and never persisted to a public repo. The suite is unaffiliated with and not endorsed by Grinding Gear Games.
Credits
Grinding Gear Games This project would not exist without Path of Exile — the game itself, the ongoing development, and GGG's decision to publish official passive tree and atlas tree data as open repositories that the community can fork and build on.
- Game: pathofexile.com
- Official skill tree data: grindinggear/skilltree-export (upstream of our poe-skilltree-export fork)
- Official atlas tree data: grindinggear/atlastree-export (upstream of our poe-atlastree-export fork)
Path of Building Community The PathOfBuilding submodule is a fork of Path of Building Community, originally created by David Gowor and maintained by the PoB Community team.
- Upstream repo: PathOfBuildingCommunity/PathOfBuilding
ianderse/pob-mcp The pob-mcp server started as a fork of ianderse's pob-mcp project.
- Original repo: ianderse/pob-mcp
boschzilla / poe-trade-mcp The poe-trade-mcp started as a fork of boschzilla's poe-trade-mcp project.
- Original repo: boschzilla on GitHub · @boschzilla on X
shalayiding / poe-data-mcp The poe-data-mcp server started as a fork of shalayiding's poe-data-mcp project.
- Original repo: shalayiding/poe-data-mcp
Craft of Exile The crafting mod lookup tools use data from craftofexile.com, a community crafting calculator maintained independently of GGG. Craft of Exile is the most comprehensive source of mod pool, fossil affinity, and crafting odds data available to the community. Each user fetches their own copy of the data directly from the site; nothing is redistributed by this project.
- Site: craftofexile.com
A note on your AI model's Path of Exile knowledge
An AI model's built-in PoE knowledge is frozen at its training cutoff — for current models, somewhere between about August 2024 and January 2026 — so content, balance changes, and mechanics introduced after that point may be missing or wrong. Before relying on the model's game-mechanics advice, confirm it against current sources.
The MCP servers exist partly to bridge this gap: use fetch_wiki_page (poe-data-mcp) for up-to-date item and passive descriptions, ninja_lookup / currency_overview for current prices, and parse_pob or the live PoB TCP connection for accurate calc results. When the model's training intuition conflicts with a live tool result, trust the tool.
Training cutoffs for the Claude models the suite is tuned for:
Haiku 4.5 - January 2025 Sonnet 4.6 - Settlers of Kalguur (3.25) - August 2025 Opus 4.8 - Secrets of the Atlas (3.26) - January 2026 Fable 5 - Secrets of the Atlas (3.26) - January 2026
How the agent organizes the work (and how you help)
Path of Exile is a huge game — thousands of items, modifiers, passive nodes, atlas mechanics, league-specific systems, all interacting in ways that change every patch. No single source — not the model's training, not the wiki, not poe.ninja, not Path of Building — is correct about all of it all the time. To make this manageable, the suite uses a small workflow framework that you'll see the agent reference during sessions.
Playbooks
When you start a recognizable task — "help me improve my DPS," "what map mods should I run," "is this rare worth keeping?" — the agent loads a matching playbook from playbooks/. Each playbook contains:
- A short triage questionnaire to scope the work (goal, budget, locked items, etc.) — answering 3-4 questions up front saves a lot of back-and-forth later
- A data-load matrix that determines which sources the agent needs (skip the atlas tree if we're doing a gear-only analysis, etc.)
- The analysis pattern to follow, in order
- A pitfalls section with concrete lessons from previous sessions ("Diamond Shrine does NOT grant ailment immunity" / "Body armour Eldritch has no mana cost mod") — so prior mistakes don't get repeated
Playbooks are committed to this repo; if a task shape recurs and a playbook doesn't exist yet, the agent can draft one mid-session.
Sharing playbooks back: if you or the agent draft a new playbook that works well for you, or you have improved an existing one with new data sources, or you've added MCPs or tools, please consider opening a pull request to this repo so others can gain from your insights. See
playbooks/README.mdfor format conventions and submission guidelines. Pitfalls discovered in one session can save hours for the next person who hits the same wall.
Reference data cache
Slowly-changing game data — the official GGG passive tree exports, atlas tree, Eldritch implicit pools, shrine mechanics — gets cached locally in reference_data/ so the agent doesn't re-fetch it every session. The directory itself is gitignored (the data is regenerable and large), but reference_data/README.md is committed and tells a fresh clone how to populate it. Each cached file has a fetched: date and league: in its frontmatter so staleness is easy to spot.
Per-character analyses
Detailed build analyses for each character live in character_data/<Account>/<League>/<Character>/ — also gitignored (junction to %APPDATA%/poe_claude_data/ on Windows), since they include playstyle notes and personal info. The agent reads the doc at the start of a session and appends new findings, decisions, and crafting outcomes as you work.
Your role as co-pilot on data hygiene
The agent will narrate what it's doing so you can follow along — "Pulling current Eldritch pool from poewiki — cached version is 14 days old," "Writing this to reference_data/X.md so we don't refetch next time." When data is stale, missing, or possibly out of date for the current league, the agent will ask you for help:
- "Can you paste an Eldritch boots mod list from your stash so I have current data?"
- "Has GGG changed how rage decay works recently? My training says X but I want to verify."
- "What does your current Atlas tree look like? — I don't have an authoritative source for the current league."
Your in-game observations are the single most authoritative source for your specific situation, and your help refreshing the local cache compounds — better data this session means faster, more accurate analyses in every future session. The game is constantly changing; you're the freshest data source we have.
Also - the agent (or any AI) is forgetful after a context compression. I have tried to create a playbook and context-management framework to encourage the agent to always cache the most up-to-date data before doing analyses, and have given it awareness of it's own context so it can intelligently load data and write out any analysis results before compression happens. But the agent still will forget and fall-back to using it's trained-in game data, which is a couple years out of date. Diligence on asking it if it has read the playbooks, loaded recent data sources, and written it's results to the character cache will help keep it on track and provide much better analyses.
Servers
pob-mcp
Repo: charleslucas/pob-mcp · ~123 tools
The core build-analysis server. Connects the agent to Path of Building — either headless (for batch work) or live via a TCP socket to the running PoB GUI. When connected live, every change the agent makes (adding a gem, allocating a passive, swapping an item) appears in the PoB window in real time.
Key capabilities:
- Load, save, and compare build files
- Read and write the passive tree, gems, items, config, and notes
- Simulate passive node upgrades and mastery effect choices by actually running PoB's calc engine — no guessing
- Validate builds against endgame boss thresholds, check resistances, identify flask immunity gaps
- Find best anointments, suggest Watcher's Eye mods, rank cluster jewel notables
- Import characters directly from the PoE API
- Search trade for upgrades — returns a clickable trade URL (ExileExchange pattern, no automated listing fetches), generate weighted trade queries, check poe.ninja prices
poe-trade-mcp
Repo: charleslucas/poe-trade-mcp · ~33 tools
A multi-server bundle covering the player-facing side of the economy and account data.
Key capabilities:
- Market: local price-history database with risers/fallers/movers tracking
- Stash: ⚠️ *bulk stash sca
Truncated for display — read the full file on GitHub.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
