SkillAgentSearch skills...

steel_vs_swarm

"cloud": "node server/server.js --cloud", "mobile": "node server/server.js --https", "build:solo": "node tools/build_solo.mjs", "audit:reference-morph": "node tools/audit_reference_morph.mjs", "author:combat": "node tools/mech_authoring/build.mjs --combat --mcp --no-render && node tools/mech_authori…

Install / Use

claude mcp add changweilin -- npx -y github:changweilin/steel_vs_swarm

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

49/100

Category

Legal

Supported Platforms

Claude Code
Claude Desktop

Tags

Our assessment of steel_vs_swarm

steel_vs_swarm scores 49/100 on our quality scale, 207th of 215 Legal skills we index.

Its MCP Server is 6.9 KB long, written without headings and no code examples: a thorough specification that gives an agent plenty to work with.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
29/30
Structure
0/20
Description
15/15
Adoption
0/20
Freshness
5/15

Maintenance, license and trust

  • We could not determine when the repository was last updated.
  • Our last check on 2026-10-19 found the source still online.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-10-13. Automated pattern scan on 2026-10-13. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

steel_vs_swarm compared with similar skills

All 4 of these similar skills score higher than steel_vs_swarm; compare them before choosing.

SkillScoreStarsUpdatedFormat
steel_vs_swarm (this skill)by changweilin490—MCP Server
Agent-Reachby Panniantong100101.3ktodayCLAUDE.md
headroomby headroomlabs-ai10077.6k1d agoCLAUDE.md
CowAgentby zhayujie10047.5ktodayCLAUDE.md
Scraplingby D4Vinci10089.3k1d agoMCP Server

Frequently asked questions

How do I install steel_vs_swarm?
Run claude mcp add changweilin -- npx -y github:changweilin/steel_vs_swarm. The install tabs above show the steps for each supported agent.
Which AI agents does steel_vs_swarm work with?
It is written for Claude Code and Claude Desktop, as a MCP Server file. Other agents that read the same format can often use it too.
Is steel_vs_swarm safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is steel_vs_swarm still maintained?
We could not determine when the repository was last updated.

{ "name": "steel-vs-swarm", "version": "0.1.0", "description": "無人戰略:鋼鐵與蜂群 — 真實世界地圖上的無人機 vs 機器人 DOTA+FPS 對戰", "type": "module", "main": "server/server.js", "license": "Apache-2.0", "scripts": { "start": "node server/server.js", "dev": "node server/server.js --port 8620", "lan": "node server/server.js --lan --https", "cloud": "node server/server.js --cloud", "mobile": "node server/server.js --https", "build:solo": "node tools/build_solo.mjs", "test": "node test/e2e.mjs", "check": "node tools/audit_suite.mjs", "map:evidence": "node tools/prepare_map_evidence.mjs", "audit:map-evidence": "node tools/audit_map_evidence.mjs", "audit:map-selection": "node test/mapSelection.mjs", "audit:map-selection:ui": "node test/mapSelection.mjs --browser", "audit:mixed-map": "node test/mixedMap.mjs", "audit:random-map": "node test/randomMap.mjs", "audit:map-rules": "node test/mapRules.mjs", "audit:map-preparation": "node test/mapPreparation.mjs", "audit:venue-roads": "node test/venueRoadSources.mjs", "audit:map-catalogue": "node test/mapCatalogue.mjs", "map:road-evidence": "node tools/bake_road_evidence.mjs", "map:capture-roads": "node tools/capture_venue_roads.mjs", "map:natural-lanes": "node tools/bake_natural_venue_lanes.mjs", "audit:habitat": "node tools/audit_habitat.mjs", "audit:facilities": "node tools/audit_facility_fusion.mjs", "shot:habitat": "node tools/shot_habitat.mjs", "shot:map-evidence": "node tools/shot_map_evidence.mjs --creation", "audit:core": "node tools/audit_suite.mjs", "audit:offline": "node tools/audit_offline_suite.mjs", "audit:all": "node tools/audit_suite.mjs && node tools/audit_offline_suite.mjs", "audit:visual": "node tools/audit_visual_presets.mjs && node tools/audit_visual_prefs.mjs && node tools/audit_cel_pipeline.mjs", "sim": "node test/simrun.mjs", "bal": "node tools/balance.mjs", "bal:ci": "node tools/balance.mjs --ci", "bal:strict": "node tools/balance.mjs --strict", "audit:net": "node tools/audit_net_modes.mjs", "audit:heal": "node tools/audit_heal_archetypes.mjs", "audit:aoe": "node tools/audit_aoe_balance.mjs", "osm:catalog": "node tools/osm_catalog.mjs", "osm:fixture": "node tools/fetch_osm_fixture.mjs", "audit:osm-fixtures": "node tools/audit_osm_fixtures.mjs", "shot:background": "node tools/shot_background_objects.mjs", "author:transport-source": "node tools/transport_authoring/source.mjs", "shot:transport": "node tools/transport_authoring/shot.mjs", "audit:transport": "node test/transportAppearance.mjs", "shot:scenery": "node tools/scenery_authoring/shot.mjs", "shot:environment": "node tools/scenery_authoring/shot.mjs --environment", "shot:ice": "node tools/scenery_authoring/shot.mjs --ice-variants", "shot:icebergs": "node tools/scenery_authoring/shot.mjs --iceberg-variants", "shot:geology": "node tools/scenery_authoring/shot.mjs --geology-variants", "audit:scenery": "node test/sceneryAppearance.mjs", "audit:natural": "node test/naturalAppearance.mjs", "shot:natural": "node tools/scenery_authoring/shot.mjs --natural-variants", "audit:ice": "node test/iceHydrostatics.mjs", "audit:geology-shapes": "node test/geologyMorphology.mjs", "audit:boundary": "node test/boundaryAppearance.mjs", "shot:boundary": "node tools/boundary_authoring/review.mjs", "shot:boundary-joins": "node tools/boundary_authoring/review.mjs --joins", "shot:terrain-transitions": "node test/terrainTransitions.mjs", "audit:scene-models": "node tools/audit_scene_models.mjs", "audit:scene-damage": "node tools/audit_scene_damage.mjs", "audit:building-damage": "node tools/audit_building_damage.mjs", "audit:building-exteriors": "node test/buildingExteriors.mjs", "audit:building-motion": "node tools/audit_building_motion.mjs", "audit:unit-damage": "node tools/audit_unit_damage.mjs", "audit:unit-motion": "node tools/audit_unit_motion.mjs", "audit:biped-posture": "node tools/audit_biped_posture.mjs", "audit:faction-models": "node tools/audit_faction_models.mjs", "audit:civilians": "node tools/audit_civilian_generator.mjs", "audit:vfx": "node tools/audit_combat_vfx.mjs", "audit:weather": "node tools/audit_weather_surface.mjs", "audit:waves": "node tools/audit_water_edge.mjs && node tools/audit_wavefronts.mjs", "shot:weather": "node tools/shot_weather_surface.mjs", "shot:weather-fx": "node tools/shot_weather_fx.mjs", "audit:ambient": "node test/ambientAppearance.mjs", "audit:roads": "node test/roadStructures.mjs && node test/roadNetworkAppearance.mjs && node test/roadJunctionBounds.mjs && node test/roadLaneEvidence.mjs && node test/roadFurniture.mjs && node test/laneGuidance.mjs", "audit:walkways": "node test/walkways.mjs", "shot:walkways": "node tools/walkway_authoring/shot.mjs", "author:shoreline": "node tools/shoreline_authoring/build.mjs", "author:environment": "node tools/environment_authoring/build.mjs", "audit:shoreline": "node test/shoreline.mjs", "shot:shoreline": "node tools/shoreline_authoring/shot.mjs", "shot:roads": "node tools/road_structure_authoring/shot.mjs", "shot:ambient": "node tools/ambient_authoring/shot.mjs", "shot:building-damage": "node tools/shot_building_damage.mjs", "shot:building-exteriors": "node tools/facade_authoring/shot.mjs", "story": "node tools/story_book.mjs", "preview:gen": "node tools/arch_preview.mjs", "shot:geographic": "node tools/shot_geographic_preview.mjs", "review:mechs": "node tools/mech_prompt_review.mjs", "author:mechs": "node tools/mech_authoring/build.mjs", "author:motion": "node tools/mech_authoring/author_motion.mjs --bake", "audit:baked-motion": "node tools/audit_baked_motion.mjs", "audit:reference-mechs": "node tools/audit_reference_mechs.mjs", "audit:anatomical-motion": "node tools/audit_anatomical_motion.mjs", "audit:limb-grips": "node tools/audit_limb_grips.mjs", "audit:weapon-presentation": "node tools/audit_weapon_presentation.mjs", "audit:mech-equipment": "node tools/audit_mech_equipment.mjs", "audit:fantasy-motion": "node tools/audit_fantasy_motion.mjs", "author:morphers": "node tools/mech_authoring/build.mjs --contract morphers.json", "audit:reference-morph": "node tools/audit_reference_morph.mjs", "author:combat": "node tools/mech_authoring/build.mjs --combat --mcp --no-render && node tools/mech_authoring/build.mjs --contract morphers.json --combat --mcp --no-render", "audit:combat-actions": "node tools/audit_combat_actions.mjs", "author:factions": "node tools/mech_authoring/build.mjs --contract factions.json --mcp", "audit:authored-factions": "node tools/audit_authored_factions.mjs", "review:factions": "node tools/faction_review.mjs", "audit:discipline": "node tools/audit_comment_discipline.mjs" },

"dependencies": { "ws": "^8.18.0" } }

Related Skills

View on GitHub
GitHub Stars0
CategoryLegal
UpdatedNaNy ago
Forks0

Trust signals

68/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

2 medium1 low