profiler-capture-frame
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
Install / Use
npx skills add bsoc-bitbyte/BattleGround-Mobile-Jabalpur --skill profiler-capture-frameInstalls into whichever agent you are using.
Gemini Rules
Gemini CLI config
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of profiler-capture-frame
profiler-capture-frame scores 62/100 on our quality scale, 4012th of 4,624 Development & Engineering skills we index.
Its Gemini Rules is 3.3 KB long, well organised into 9 sections with 3 code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- We could not determine when the repository was last updated.
- Our last check on 2026-10-18 found the source still online.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
profiler-capture-frame compared with similar skills
All 4 of these similar skills score higher than profiler-capture-frame; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| profiler-capture-frame (this skill)by bsoc-bitbyte | 62 | 0 | — | Gemini Rules |
| taste-skillby Leonxlnx | 100 | 111.3k | 2d ago | CLAUDE.md |
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| claude-howtoby luongnv89 | 100 | 46.7k | 3d ago | CLAUDE.md |
| lobehubby lobehub | 100 | 84.2k | today | MCP Server |
Frequently asked questions
- How do I install profiler-capture-frame?
- Run
npx skills add bsoc-bitbyte/BattleGround-Mobile-Jabalpur. The install tabs above show the steps for each supported agent. - Which AI agents does profiler-capture-frame work with?
- It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
- Is profiler-capture-frame safe to use?
- It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is profiler-capture-frame still maintained?
- We could not determine when the repository was last updated.
Skill content
View source on GitHubname: profiler-capture-frame description: Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
Profiler / Capture Frame
Reads UnityEngine.Time fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
Fields
FrameTimeMs—Time.deltaTime * 1000f.Fps—1 / Time.deltaTime(0 when delta is zero).TotalFrameCount—Time.frameCount(includes skipped renders).RealtimeSinceStartup—Time.realtimeSinceStartup.RenderedFrameCount—Time.renderedFrameCount.
Behavior
Uses only built-in Unity APIs (UnityEngine.Time). No external Unity package is required.
How to Call
unity-mcp-cli run-tool profiler-capture-frame --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-capture-frame --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| nothing | string | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData",
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Time.deltaTime in milliseconds at the moment of capture."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"TotalFrameCount": {
"type": "integer",
"description": "Total frame count since application start (Time.frameCount). May include skipped renders."
},
"RealtimeSinceStartup": {
"type": "number",
"description": "Time.realtimeSinceStartup, in seconds."
},
"RenderedFrameCount": {
"type": "integer",
"description": "Frames actually rendered (Time.renderedFrameCount)."
}
},
"required": [
"FrameTimeMs",
"Fps",
"TotalFrameCount",
"RealtimeSinceStartup",
"RenderedFrameCount"
],
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"required": [
"result"
]
}
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
