game-theory
This skill covers game-theoretic methods in structural econometrics and industrial organization
Install / Use
npx skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill game-theoryInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
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Our assessment of game-theory
game-theory scores 89/100 on our quality scale, 22nd of 90 Other skills we index (top 25%).
Its SKILL.md is 14 KB long, well organised into 14 sections with 1 code example: a thorough specification that gives an agent plenty to work with.
With 4,360 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 3 days ago, so game-theory is actively maintained.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
game-theory compared with similar skills
All 4 of these similar skills score higher than game-theory; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| game-theory (this skill)by brycewang-stanford | 89 | 4.4k | 3d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 4d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 4d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 5d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 5d ago | SKILL.md |
Frequently asked questions
- How do I install game-theory?
- Run
npx skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill game-theory. The install tabs above show the steps for each supported agent. - Which AI agents does game-theory work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is game-theory safe to use?
- It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is game-theory still maintained?
- The repository was last updated 3 days ago, so game-theory is actively maintained.
Skill content
View source on GitHubname: game-theory argument-hint: "<equilibrium concept or game type>" description: >- This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multiple equilibria", "equilibrium selection", "discrete game", "oligopoly", "game-theoretic", "player", "payoff", "strategy", "dominant strategy", "Bresnahan-Reiss", "Ciliberto-Tamer", "partial identification", "set identification", or markup test.
Game Theory
Reference for game-theoretic methods in applied structural econometrics and industrial organization. Covers equilibrium concepts, computational methods, structural IO applications, and the identification challenges unique to game-theoretic models.
When to Use This Skill
Use when the user is:
- Estimating a structural model where agents interact strategically (oligopoly, entry, bargaining, auctions)
- Deriving or computing Nash equilibria, BNE, or subgame perfect equilibria
- Handling the multiple equilibria problem in empirical games
- Testing firm conduct (competitive vs. collusive vs. oligopolistic)
- Estimating entry models, matching models, or bargaining models
- Formalizing an identification argument for a game-theoretic model
Skip when:
- The model is single-agent (use
structural-modelingskill for dynamic discrete choice, demand estimation) - The task is standard causal inference without strategic interaction (use
causal-inferenceskill) - The game is a well-known IO model with standard estimation code (pyblp covers BLP demand; see
structural-modeling)
Quick reference only — for full implementation code, see references/ subdirectory.
Where to Start
- Choosing equilibrium concept? See Equilibrium Concept Routing below, then
references/equilibrium-concepts.mdfor definitions and formulas - Computing equilibria? See
references/equilibrium-computation.md - Estimating an IO model? See
references/io-applications.md - Estimation code and diagnostics? See
references/estimation-diagnostics.md - Facing multiple equilibria? See Multiple Equilibria Summary below, then
references/multiple-equilibria.mdfor selection rules and set identification - Identification argument? See Identification Summary below, then
references/identification-in-games.mdfor exclusion restrictions and rank conditions
Quick Start: Nash Equilibrium Computation
import nashpy as nash
import numpy as np
# Define a 2-player game: row player payoffs A, column player payoffs B
A = np.array([[3, 0], [5, 1]]) # e.g., Prisoner's Dilemma
B = A.T # Symmetric game
game = nash.Game(A, B)
# Find ALL Nash equilibria via support enumeration
for i, (sr, sc) in enumerate(game.support_enumeration()):
print(f"NE {i+1}: row={sr.round(3)}, col={sc.round(3)}")
For larger games, extensive-form games, or QRE computation, see references/equilibrium-computation.md.
Equilibrium Concept Routing
| Information Structure | Timing | Concept | Refinement | Key Reference | |----------------------|--------|---------|------------|--------------| | Complete | Simultaneous | Nash equilibrium | Dominant strategy, trembling-hand perfect | — | | Complete | Sequential | Subgame perfect equilibrium (SPE) | Backward induction | — | | Complete | Repeated | SPE with trigger strategies | Folk theorem, Nash reversion | Green-Porter (1984) | | Complete | Dynamic (states) | Markov perfect equilibrium (MPE) | Strategies depend only on payoff-relevant state | Ericson-Pakes (1995) | | Incomplete (private types) | Simultaneous | Bayesian Nash equilibrium (BNE) | Monotone strategies, threshold equilibria | — | | Incomplete | Sequential | Perfect Bayesian equilibrium (PBE) | Sequential rationality + Bayesian updating | Kreps-Wilson |
Decision tree:
- Do players have private information? → Yes: BNE framework. No: Nash/SPE.
- Is the game sequential? → Yes: SPE (backward induction) or MPE (dynamic states). No: simultaneous Nash.
- Is the game repeated? → Yes: folk theorem applies; collusion may be sustainable.
- Are there multiple equilibria? → See Multiple Equilibria Summary.
For detailed definitions, formulas, and the complete-vs-incomplete information comparison table, see references/equilibrium-concepts.md.
Multiple Equilibria Summary
The central identification challenge in empirical games. Three resolution strategies:
| Strategy | Approach | Trade-off | Key Reference | |----------|----------|-----------|--------------| | Impose selection rule | Order firms by profitability; pick unique NE | Point identification, but selection rule is an assumption | Berry (1992) | | Set identification | Accept all NE-consistent parameters | No selection assumption, but wider confidence regions | Ciliberto-Tamer (2009) | | Exploit multiplicity | Use correlates of equilibrium selection as instruments | Point identification with weaker assumptions | Sweeting (2009) | | QRE | Bounded rationality generates unique equilibrium | Testable, but imposes logistic choice structure | McKelvey-Palfrey |
For the full selection rule comparison table, QRE implementation code, and Ciliberto-Tamer bounds procedure, see references/multiple-equilibria.md.
Identification Summary
Two sources of endogeneity distinguish games from single-agent models: (1) strategic complementarities/substitutes create simultaneity, and (2) correlated unobservables create spurious correlation in actions.
Resolution: Firm-specific instruments Z_i (cost, distance, regulatory history) excluded from rival j's profit equation. Variation in Z_i shifts firm i's entry, which instruments for j's strategic response.
Rank condition (Bajari-Hong-Ryan 2010): The Jacobian of the best-response system w.r.t. exogenous variables must have full rank. Fails when all firms share the same instruments, competitive effects are zero, or instruments are weak.
Conduct parameter identification: Cost shifters must shift supply independently of demand (standard simultaneous equations condition). The conduct parameter θ is identified from the curvature of the markup-quantity relationship.
For the full treatment — exclusion restriction formulas, two-step estimation logic, competitive effect identification, and conduct rank condition failure modes — see references/identification-in-games.md.
Structural IO Applications: Routing
For full model specifications, estimation code, and references, see references/io-applications.md and references/estimation-diagnostics.md.
| Application | Model Class | Estimation | Reference File |
|-------------|------------|------------|---------------|
| Market structure (symmetric firms) | Bresnahan-Reiss ordered probit | MLE | io-applications.md |
| Entry (asymmetric firms) | Berry ordered equilibrium | MLE with equilibrium constraints | io-applications.md |
| Entry (multiple equilibria) | Ciliberto-Tamer partial identification | Moment inequalities | io-applications.md |
| Conduct testing | BLP supply side + markup equation | GMM + Rivers-Vuong test | io-applications.md |
| Vertical bargaining | Generalized Nash bargaining (Horn-Wolinsky) | GMM with outside option instruments | io-applications.md |
| Procurement/first-price auctions | BNE bidding + GPV inversion | Nonparametric | io-applications.md |
| Dynamic oligopoly | MPE (Ericson-Pakes) | CCP two-step (Bajari-Benkard-Levin) | estimation-diagnostics.md |
| Collusion sustainability | Repeated game + trigger strategies | Threshold discount factor | equilibrium-concepts.md |
Integration with compound-science
- Use
identification-criticagent to verify equilibrium existence, uniqueness, and stability properties before reporting results - Use
structural-modelingskill for the estimation machinery (GMM, MLE, NFXP, MPEC) when the game-theoretic structure is already set up - Use
identification-criticagent to stress-test the game-theoretic identification argument — exclusion restrictions, rank conditions, separability assumptions - Use the
identification-criticagent (oridentification-proofsskill) to formalize the full identification argument: target parameter → model → equilibrium concept → moment conditions → rank condition - Use
numerical-auditoragent to design Monte Carlo studies verifying identification and estimator performance in your specific game
Common Anti-Patterns
| Anti-Pattern | Problem | Better Approach | |--------------|---------|-----------------| | Assuming unique equilibrium without verification | Model may have multiple equilibria; point estimates are identification-assumption-dependent | Enumerate all Nash equilibria at estimated parameters; verify uniqueness or state selection rule | | Using complete-information entry model when firms have private information | Equilibrium concept is wrong; identification fails | Use incomplete-information model (Seim 2006, Bajari-Hong-Ryan 2010) or test for information structure | | Ignoring the multiple equilibria problem in partial identification | Inference is invalid under point identification when set identification is required | Use Ciliberto-Tamer bounds or impose and justify a selection rule | | Conduct test with weak instruments | Low power to reject Bertrand; cannot distinguish conduct | Report first-stage relevance; use optimal instruments (BLP supply side) | | Treating equilibrium prices as exogenous regressors in demand | Prices are endogenous (set in equilibrium); OLS demand estimates are biased | Instrument with cost shifters; use BLP/IV approach | | Estimating bargaining weight without outside option variation | β is not identified without variation in outside options | Find instruments for outside options (market-level variation in alternatives) | | Nash reversion assumption in collusion test without threshold test | Assumes away the inference problem | Estimate threshold discount factor; test whether δ* is plausible given observed interest rates | | Not reporting equilibrium verification | Referees cannot assess model validity | Always report that estimated parameters support equilibrium existence |
Method Selection Guide
| Setting | Model | Equilibrium Concept | Estimation Approach | Key Reference | |---------|-------|---------------------|--------------------|--------------:| | Oligopoly market structure | Complete information entry | Nash (ordered selection) | Ordered probit MLE | Bresnahan-Reiss (1991) | | Asymmetric firm entry | Complete information entry | Nash (ordered selection) | MLE with equilibrium constraints | Berry (1992) | | Entry with multiple equilibria | Partial identification | Nash (all equilibria) | Moment inequalities | Ciliberto-Tamer (2009) | | Entry with private cost info | Bayesian game | Bayesian Nash (threshold) | MLE / two-step | Seim (2006) | | Conduct: competitive vs. collusive | Oligopoly pricing | Nash in prices/quantities | BLP supply + Rivers-Vuong test | Berry-Levinsohn-Pakes (1995) | | Vertical bargaining | Nash bargaining | Generalized Nash solution | GMM with outside option instruments | Horn-Wolinsky (1988), Crawford-Yurukoglu (2012) | | Procurement auctions | First-price sealed-bid | Bayesian Nash (bidding) | GPV nonparametric inversion | Guerre-Perrigne-Vuong (2000) | | Takeover/merger auctions | Ascending auction | Dominant strategy (I
Truncated for display — read the full file on GitHub.
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