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AssaultCubeInternalBobBuilder

This is a fully featured internal Aimbot and ESP for AssaultCube v1.3.0.2. It is part of an ongoing article and writeup that teaches how to reverse engineer a game binary and write a complete cheat - from scratch.

Install / Use

/learn @bobbuilder123/AssaultCubeInternalBobBuilder
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

AssaultCube Internal Cheat – Aimbot & ESP

By BobBuilder / Raphael

This is a fully featured internal Aimbot and ESP for AssaultCube v1.3.0.2. It is part of a larger writeup that teaches how to reverse engineer a game and build a complete cheat from scratch.

Article : Link to article

Youtube Demo: Internal Cheat Demo

Screenshot: DemoImg

Features

  • Internal ESP overlay (DirectX9 + ImGui)
  • Configurable Aimbot with hotkey & FOV support
  • Silent Aim (function hook)
  • Instant Kill (damage hook)
  • Noclip, No Recoil, Unlimited Ammo, Godmode, and Fast Shooting
  • Dynamic animated ImGui menu
  • Self-contained DLL — no external memory reads or OpenGL hooks

Technologies Used

  • C++ (x86)
  • MinHook – API hooking
  • Direct3D9 + ImGui – Overlay and rendering
  • IDA Pro + runtime debugging – Reversing

Project Structure

/AssaultCubeInternal/
├── main.cpp             # DLL entry point and cheat thread loop
├── globals.h/.cpp       # Global constants, settings, game offsets
├── vec.h                # Math structs: Vec2, Vec3, angle math
├── player.h/.cpp        # Player struct wrapper (direct memory access)
├── cheats.h/.cpp        # ESP, aimbot, recoil, noclip, BuildPlayerList()
├── render.h/.cpp        # ImGui overlay using external-style D3D9 window
├── structs.h            # Raw reversed structs: PlayerStruct, WeaponEntry
├── MinHook.h            # Hooking API
├── hook.c               # MinHook internals
├── trampoline.c/.h      # MinHook trampoline infrastructure
├── buffer.c/.h          # MinHook memory allocator
├── hde32.c/.h           # MinHook x86 disassembler
├── imgui.ini            # UI layout for ImGui
├── pstdint.h            # MinHook dependency
├── table32.h            # MinHook dependency

Educational Project

This repository is part of a hands-on article that walks through:

  • Reversing player structs and view/collision logic
  • Hooking game internals with MinHook
  • ESP and aimbot implementation from scratch

Author: BobBuilder / Raphael License: GNU GPLv3

View on GitHub
GitHub Stars8
CategoryDevelopment
Updated4d ago
Forks0

Languages

C++

Security Score

85/100

Audited on Apr 3, 2026

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