VertexPipeline
A vertex-based 3D pipeline based on pipeline used by "The Ascent" devs.
Install / Use
/learn @bikemurt/VertexPipelineREADME
V Pipeline: an open-source, vertex-based, uber shader and Blender addon
Breakdown of the pipeline: https://www.youtube.com/watch?v=5iRhN30IxlM
https://www.youtube.com/watch?v=Zxxk9qteePc
To do:
- include pipeline support for emission textures and decals
- add a 3rd UV channel and map to
CUSTOM0. xy corresponds toUV3 - compile demo that includes light baking - this could be a problem since Godot expects UV2 to be free in the light-baking process
- consider GDextension/engine mod to fix light baking issue
