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Tinysse

A programmable server for Server-Sent Events (SSE).

Install / Use

/learn @benwilber/Tinysse
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Tiny SSE

A programmable server for Server-Sent Events (SSE).

Features

  • Flexible Message Handling – Filter, modify, redirect, and replay messages dynamically.
  • Reliable Connections – Track subscribers, support reconnections, and maintain session state.
  • Secure Access Control – Enforce authentication, authorization, and event-based restrictions.
  • Customizable Behavior – Use hooks to modify messages and manage subscriptions programmatically.

Table of Contents

Installation

Archives of binary releases are available for Linux, macOS, and Windows.

Homebrew (macOS)

brew tap benwilber/tinysse
brew install benwilber/tinysse/tinysse-bin
tinysse --help

Building

The project can be built with the standard Rust/Cargo toolchain:

git clone https://github.com/benwilber/tinysse.git
cd tinysse
cargo build --release
./target/release/tinysse --help

Examples

Basic Pub/Sub server

Start the server

$ tinysse
INFO tinysse: Listening on 127.0.0.1:1983
  1. Start a subscriber
curl http://127.0.0.1:1983/sse
: ok
...
  1. Publish a message
curl -X POST -d data="Hello, World" http://127.0.0.1:1983/sse
{"queued":1,"subscribers":1}
  1. Observe the message received by the subscriber
: ok

data: Hello, World
...

A Whirlwind Tour

Make a Lua script script.lua

Run the server with the script

$ tinysse --script script.lua
-- The `uuid` package is built-in to the Tiny SSE server
local uuid = require "uuid"

-- A message is published
function publish(pub)
  -- Set a unique ID on the publish request.
  -- This can later be referenced in the `message(pub, sub)`
  -- function to correlate the publish request with message
  -- delivery to subscribers
  pub.id = uuid()

  -- We can override the data in the SSE message
  pub.msg.data = "Hello, Universe!"

  -- If the publisher did not set a message ID, then we can set one here.
  -- This will be the `id: <id>` line in the SSE message.
  if not pub.msg.id then
    pub.msg.id = uuid()
  end

  -- We can set a custom event
  pub.msg.event = "custom-event"

  -- Comments too
  pub.msg.comment = {"This is a comment", "Another comment!"}

  -- Return the pub request to the server or it
  -- will be rejected and not delivered to any subscribers
  return pub
end

-- A new subscriber connects
function subscribe(sub)
  -- Set a unique ID on the subscriber.
  sub.id = uuid()

  -- Return the sub request to the server or it
  -- will be rejected and the client will be disconnected immediately
  return sub
end

-- A message is delivered to a subscriber
function message(pub, sub)
  print("Publish ID:", pub.id)
  print("Message ID:", pub.msg.id)
  print("Subscriber ID:", sub.id)

  -- Return the pub request to the server or
  -- the subscriber will not receive the message
  -- (but will still remain connected for subsequent messages)
  return pub
end

-- A subscriber disconnects
function unsubscribe(sub)
  print("Unsubscribed:", sub.id)
end

HTTP API

Publishing messages

The server supports publishing SSE messages via HTTP POST to the URL path configured by the --pub-path=<path> option (defaults to /sse).

It accepts data encoded as both application/x-www-form-urlencoded and application/json. The specific content type must always be indicated in the request or it will be rejected.

curl -i -X POST \
  --header "content-type: application/json" \
  --data-raw '{"data": "Hello World"}' \
  http://127.0.0.1:1983/sse

A successful publish will respond with a 202 Accepted status code and an application/json body with the current number of subscribers and the number of messages in the queue that have not been delivered to all subscribers (yet).

HTTP/1.1 202 Accepted
content-type: application/json
content-length: 31

{"queued": 1, "subscribers": 1}

The size of the internal message queue can be configured with the --capacity=<size> option. It defaults to 256.

SSE message fields

All fields are optional but at least one must be provided or the message will be rejected with a 400 Bad Request error.

{
  "id": "some-id",
  "event": "custom-event",
  "data": "Some data",
  "comment": ["First comment", "Second comment"]
}

Equivalent message as application/x-www-form-urlencoded:

id=some-message-id
&event=custom-event
&data=Some%20data
&comment=First%20comment
&comment=Second%20comment

data containing newlines is automatically split across multiple data: lines in the SSE message.

Subscribing to messages

The server supports subscribing to SSE messages via HTTP GET to the URL path configured by the --sub-path=<path> option (defaults to /sse).

curl -i http://127.0.0.1:1983/sse

HTTP/1.1 200 OK
content-type: text/event-stream
cache-control: no-cache

: ok

id: some-id
event: custom-event
data: Some data
: First comment
: Second comment

: keep-alive

Upon successful subscription, the server will immediately respond with the SSE comment ok indicating that the connection is established and waiting for new messages.

Keep-alive messages (SSE comments) are sent periodically to ensure the connection stays open and is not closed by intermediate proxies due to socket inactivity. These messages are configurable with the --keep-alive and --keep-alive-text options.

Lua API

The server can function as just a simple SSE pub/sub server without using the Lua API. However, much of the advanced functionality (authorization, message routing, etc.) requires writing Lua code to implement custom behaviors. The server is asynchronous and invokes global Lua functions defined in the script given by the --script=<path> option when various events occur. The server will provide arguments to the functions with context of the event.

The program runs in a single Lua context for the lifetime of the server so that a global state is shared across the various function calls.

startup(cli)

This is the first function called by the server immediately after it begins listening on the configured address and port (default: 127.0.0.1:1983) and before the socket accepts any client connections. It will be called only once during the server lifetime, and will provide the CLI options to the program as a Lua table cli. The server will not accept a return value from this function. However, it will abort if the function raises a Lua error.

function startup(cli)
  -- The `cli` table looks like:
  {
    keep_alive_text = "keep-alive",
    script = "script.lua",
    script_tick = 500,
    log_level = "INFO",
    pub_path = "/sse",
    sub_path = "/sse",
    keep_alive = 60000,
    timeout_retry = 0,
    timeout = 300000,
    serve_static_path = "/",
    capacity = 256,
    listen = "127.0.0.1:1983",
    unsafe_script = false
  }
end

tick(count)

A periodic event that allows the Lua script to "wake up" and perform background tasks at regular intervals (default 500ms). It provides a single argument count which is the number of times the tick function has been invoked (including the current) since the server started.

function tick(count)
  -- Do background work here
end

publish(pub)

Called when a client wants to publish a message. It provides a single argument pub which is a Lua table containing context of the publish request. The function is free to modify the request however it needs, but it must return it (modified or not) to the server or the publish request will be rejected with a 403 Forbidden error and the message will not be delivered to any subscribers.

NOTE: Changes to the inner req table will not be preserved.

function publish(pub)
  -- The `pub` table looks like
  {
    req = {
      headers = {
        ["content-type"] = "application/json",
        ["content-length"] = "24",
        accept = "*/*",
        host = "127.0.0.1:1983",
        ["user-agent"] = "curl/8.7.1"
      },
      query = "",
      path = "/sse",
      addr = {
        ip = "127.0.0.1",
        port = 59615
      },
      method = "POST"
    },
    msg = {
      data = "Hello, World"
    }
  }
  
  -- The function is free to modify this table however it needs, but it
  -- must return it to the server or the message will be rejected.
  return pub
end

subscribe(sub)

Called when a new subscriber connects. It provides a single argument sub which is a Lua table containing context of the subscribe request. The function is free to modify the request however it needs, but it must return it (modified or not) to the server or the connection will be rejected with a 403 Forbidden error and the client will be disconnected immediately.

NOTE: Changes to the inner req table will not be preserved.

function subscribe(sub)
  -- The `sub` tab
View on GitHub
GitHub Stars71
CategoryDevelopment
Updated2mo ago
Forks3

Languages

Rust

Security Score

100/100

Audited on Jan 13, 2026

No findings