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URPSeparableSSS

Separable Subsurface Scatter URP

Install / Use

/learn @bearworks/URPSeparableSSS
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

URPSeparableSSS

Separable Subsurface Scatter for Unity 2020.3 LTS & URP 10.x

As a postprocessing effect, using stencil buffer to improve GPU performance

<p align="center"> <img src="https://github.com/bearworks/URPSeparableSSS/blob/main/Image.png"> </p>

UnityChanSSU assets are used in this project

Reference: https://github.com/iryoku/separable-sss

Usage

1.Insert Stencil { Ref[_StencilNo] Comp always Pass Replace } to your objects' shader code.
2.The _StencilNo property of the objects' shader material needs to match the SSSS postprocess Ref Value.

Related Skills

View on GitHub
GitHub Stars58
CategoryDevelopment
Updated15d ago
Forks9

Languages

C#

Security Score

100/100

Audited on Mar 21, 2026

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