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URPOceanTessellation

This project use full FFT methods to make Ocean waves rendering with Tessellation shader

Install / Use

/learn @bearworks/URPOceanTessellation
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

URPOceanTessellation

Require Unity 2022.3+ LTS (URP 14.x)

Compare to URPOcean project(https://github.com/bearworks/URPOcean). This project use full FFT methods to build more wave effects with Tessellation shader, BUT also it need more hardware features(#pragma target 4.6 at least) and Unity recently APIs support, include MRT3(ARGBHalf RenderTexture), TextureFormat ARGBHalf, RGBA64 and AsyncGPUReadback.

<p align="center">Tess Factor 6</p>

<p align="center">Tess Factor 1</p>

<p align="center">Forward+ Lighting</p>

<p align="center">Sailing</p>

<p align="center">Underwater with DOF</p>
View on GitHub
GitHub Stars83
CategoryDevelopment
Updated2mo ago
Forks9

Languages

C#

Security Score

100/100

Audited on Dec 29, 2025

No findings