Aerosol
Precomputed Atmospheric Scattering for unity
Install / Use
/learn @beantowel/AerosolREADME
Aerosol
This project implements a simplified version of Precomputed Atmospheric Scattering in Unity.

Usage
The Scenes/Demo contains a simple working example. To use this skybox, follow these steps:
- Drag the prefab in
Prefabs/AerosolSkyboxinto your scene for texture pre-computation. - Assign the material in
Materials/Skyboxas the skybox material. Also, remember select your sun source in the same tab. - In the script context menu, use
GenHeadertab to re-generateheader.hlslfor different atmosphere parameters.
Now you can play with the skybox material. If you want more control of the atmosphere parameters, modify the values in Prefabs/AerosolConfig.asset, then use the context menu GenHeader to re-generate the header file Shaders/header.hlsl which provides atmosphere constants for shaders.
License
This project is released under the BSD license.
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