SpriteBuncher
A free, open-source texture packing program.
Install / Use
/learn @bazgt/SpriteBuncherREADME
SpriteBuncher
SpriteBuncher is a free, open-source texture packing program, released under the GNU General Public License (see LICENSE.TXT). For a quick guide to using the program see Guide.doc or Guide.pdf.
Copyright (C) 2014 Barry R Smith. All other trademarks and copyrights are property of their respective owners.
The latest C++ source code is available from the Git repository.
The program is cross-platform, written using C++ and the Qt framework. To build, use the supplied Qt project file, e.g. open the '.pro' file in QtCreator. There are no other external dependencies.
Check http://GoodReactions.com for links to selected binaries.
If you'd like to submit a contribution, bug or suggestion, email me at barry @ goodreactions.com.
Acknowledgements
Qt GUI application framework, available at Qt Project.
MaxRects - public domain code by Jukka Jylänki, see maxrects/README.txt. (minor changes to original code are commented in the source).
Contains icons copyright of FatCow, licensed under Creative Commons Attribution 3.0 License, view here.
Release notes
v1.0b -- new features (extrusion, expanding etc), many fixes (2 April 2014). v1.0a -- initial release (March 2014).
