Balamod
Modloader/Injector/Decompiler that supports ingame code injection for Balatro (Linux/Windows/Mac)
Install / Use
/learn @balamod/BalamodREADME
Balamod
Mod loader, Injector and Decompiler that supports in-game code injection for Balatro
Summary
Easy Install
[!IMPORTANT] Balamod currently don't work on macOS i86, but it will work on ARM64 aka M1/M2/M3.
Balamod has now a GUI installer
How to Install Mods
Yon can directly install mods from the in game mod menu or just put your mods in the mods folder
- Windows:
C:\Users\<username>\AppData\Roaming\Balatroaka%APPDATA%\Balatro - macOS:
~/Library/Application Support/Balatro - Linux:
~/.local/share/Steam/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro
CLI Usage
Initially, Balamod searches for all Balatro installations.
If a single installation is found, it becomes the default.
For multiple installations, a prompt will allow you to select one.
In case no installation is detected, you will be prompted to specify one using the -b flag.
[!WARNING] Since balamod is now fully external, the usage of -x should not be used anymore.
Example of usages
-
Basic Help
./balamod --help -
Full Auto-Injection of the Mod Loader
./balamod -a -
Injecting a File into the Game
./balamod -x -i <file> -o <game_file_name> -
Example to patch an asset file
./balamod -x -i balatro.png -o ressources/textures/x2/balatro.png -
Decompiling the game
./balamod -dor to decompile it into multiple folders,
./balamod -d -o MyCustomFolder
If you want to inject game code, you will need to compress it with -c Example to inject a Lua file:
./balamod -x -c -i Balatro.lua -o DAT1.jkr
Modding
Documentation moved to balamod.github.io
For a complete example see example-mod which shows events, api, injection and a github action for release
How to Use Code Injection
Before the game starts, Balamod will retrieve all the code and store it in a map where one file equals to one key. It allows Balamod to know the current state of the game code, and to overwrite parts of it already loaded by the engine.
To use it, you will need 3 elements:
- The Lua file where you want to inject your code,
- The function name,
- The part of the code you want to replace.
The inject function takes 4 parameters which are the 3 elements seen above and the new code as 4th parameter. In the mod, it replaces the part that manages the number of cards to be activated very simply like that:
local to_replace = 'amount = amount or 1' -- old code
local replacement = 'amount = ' .. planet_multiplicator_strength -- new code
local fun_name = "level_up_hand"
local file_name = "functions/common_events.lua"
inject(file_name, fun_name, to_replace, replacement)
How to find the function names, where to inject code, etc...
You can use the ./balamod -d command to decompile the game and take a look at the code.

