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Pygame

Pygame is a cross-platfrom library designed to make it easy to write multimedia software, such as games, in Python. Pygame requires the Python language and SDL multimedia library. It can also make use of several other popular libraries.

Install / Use

/learn @atizo/Pygame
About this skill

Quality Score

0/100

Category

Design

Supported Platforms

Universal

README

About pygame

 Pygame is a cross-platfrom library designed to make it easy to
 write multimedia software, such as games, in Python. Pygame
 requires the Python language and SDL multimedia library. It can
 also make use of several other popular libraries.

 http://www.pygame.org

Installation

 You should definitely begin by installing a binary package for your
 system. The binary packages usually come with or give the
 information needed for dependencies. Choose an appropriate
 installer for your system and version of python from the pygame
 downloads page. http://www.pygame.org/download.shtml

 Installing from source is fairly automated. The most work will
 involve compiling and installing all the pygame dependencies. Once
 that is done run the "setup.py" script which will attempt to
 auto-configure, build, and install pygame.

 Much more information about installing and compiling is available
 in the install.html file.

Help

 If you are just getting started with pygame, you should be able to
 get started fairly quickly. Pygame comes with many tutorials and
 introductions. There is also full reference documentation for the
 entire library. Browse the documentation from the documenantation
 index. docs/index.html.

 On the pygame website, there is also an online copy of this
 documentation. You should know that the online documentation stays
 up to date with the development version of pygame in svn. This may
 be a bit newer than the version of pygame you are using.

 Best of all the examples directory has many playable small programs
 which can get started playing with the code right away.

Credits

 Thanks to everyone who has helped contribute to this library.
 Special thanks are also in order.


 Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.

 Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.
 
 Brian Fisher - for svn auto builder, bug tracker and many contributions.

 Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.

 Phil Hassey - for his work on the pygame.org website.

 DR0ID for his work on the sprite module.

 Richard Goedeken for his smoothscale function.

 Ulf Ekström for his pixel perfect collision detection code.

 Pete Shinners - orginal author.


 David Clark - for filling the right-hand-man position

 Ed Boraas and Francis Irving - Debian packages

 Maxim Sobolev - FreeBSD packaging

 Bob Ippolito - MacOS and OS X porting (much work!)

 Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
 design ideas

 Nat Pryce for starting our unit tests

 Dan Richter for documentation work

 TheCorruptor for his incredible logos and graphics

 Nicholas Dudfield - many test improvements.

 Alex Folkner - for pygame-ctypes

 Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
 Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
 Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier,
 James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
 Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
 Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
 Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, 
 Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
 Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
 Cambell Barton.

 And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
 Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, 
 Michael Benfield, David Lau

 There's many more folks out there who've submitted helpful ideas, kept
 this project going, and basically made my life easer, Thanks!

 Many thank you's for people making documentation comments, and adding to the
 pygame.org wiki.  

 Also many thanks for people creating games and putting them on the 
 pygame.org website for others to learn from and enjoy.

 Lots of thanks to James Paige for hosting the pygame bugzilla.

 Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
 excellent hosting.

Dependencies

 Pygame is obviously strongly dependent on SDL and Python. It also
 links to and embeds several other smaller libraries. The font
 module relies on SDL_tff, which is dependent on freetype. The mixer
 (and mixer.music) modules depend on SDL_mixer. The image module
 depends on SDL_image, which also can use libjpeg and libpng. The
 transform module has an embedded version of SDL_rotozoom for its
 own rotozoom function. The surfarray module requires the python
 Numeric package for its multidimensional numeric arrays.

Todo / Ideas (feel free to submit)

   http://www.pygame.org/wiki/todo/

License

 This library is distributed under GNU LGPL version 2.1, which can
 be found in the file "doc/LGPL". I reserve the right to place
 future versions of this library under a different license.
 http://www.gnu.org/copyleft/lesser.html

 This basically means you can use pygame in any project you want,
 but if you make any changes or additions to pygame itself, those
 must be released with a compatible license. (preferably submitted
 back to the pygame project). Closed source and commercial games are
 fine.

 The programs in the "examples" subdirectory are in the public
 domain.
View on GitHub
GitHub Stars22
CategoryDesign
Updated11mo ago
Forks5

Languages

C

Security Score

67/100

Audited on Apr 14, 2025

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