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robotics-software-principles

Foundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries.

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npx skills add arpitg1304/robotics-agent-skills --skill robotics-software-principles

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About this skill
📄

SKILL.md

Installable skill definition

Quality Score

83/100

Supported Platforms

Universal

Our assessment of robotics-software-principles

robotics-software-principles scores 83/100 on our quality scale, 3018th of 4,604 Development & Engineering skills we index.

Its SKILL.md is 30 KB long, well organised into 54 sections with 15 code examples: a thorough specification that gives an agent plenty to work with.

It has 368 GitHub stars, a meaningful sign that others use it.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
11/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated about 2 months ago, so robotics-software-principles is actively maintained.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

robotics-software-principles compared with similar skills

All 4 of these similar skills score higher than robotics-software-principles; compare them before choosing.

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robotics-software-principles (this skill)by arpitg13048336856d agoSKILL.md
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pptxby anthropics100177.9k14d agoSKILL.md

Frequently asked questions

How do I install robotics-software-principles?
Run npx skills add arpitg1304/robotics-agent-skills --skill robotics-software-principles. The install tabs above show the steps for each supported agent.
Which AI agents does robotics-software-principles work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is robotics-software-principles safe to use?
It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is robotics-software-principles still maintained?
The repository was last updated about 2 months ago, so robotics-software-principles is actively maintained.

name: robotics-software-principles description: > Foundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries. Trigger whenever the user mentions SOLID principles for robots, modular robotics software, clean architecture for robots, dependency injection in robotics, interface design for hardware, real-time design constraints, error handling strategies for robots, configuration management, separation of concerns in perception-planning- control, composability of robot behaviors, or any discussion of software craftsmanship in a robotics context. Also trigger for code reviews of robotics code, refactoring robot software, or designing APIs for robotics libraries.

Robotics Software Design Principles

Why Robotics Software Is Different

Robotics code operates under constraints that most software never faces:

  1. Physical consequences — A bug doesn't just crash a process, it crashes a robot into a wall
  2. Real-time deadlines — Missing a 1ms control loop deadline can cause oscillation or damage
  3. Sensor uncertainty — All inputs are noisy, delayed, and occasionally wrong
  4. Hardware diversity — Same algorithm must work on 10 different grippers from 5 vendors
  5. Sim-to-real gap — Code must run identically in simulation and on real hardware
  6. Long-running operation — Robots run for hours/days; memory leaks and drift matter
  7. Safety criticality — Some failures must NEVER happen, regardless of software state

These constraints demand disciplined design. Below are principles that account for them.


Principle 1: Single Responsibility — One Module, One Job

Every module (node, class, function) should have exactly ONE reason to change.

Why it matters in robotics: A perception module that also does control means a camera driver update can break your arm controller. In safety-critical systems, this coupling is unacceptable.

# ❌ BAD: God module — perception + planning + control + logging
class RobotController:
    def __init__(self):
        self.camera = RealSenseCamera()
        self.detector = YOLODetector()
        self.planner = RRTPlanner()
        self.arm = UR5Driver()
        self.logger = DataLogger()

    def run(self):
        image = self.camera.capture()
        objects = self.detector.detect(image)
        path = self.planner.plan(objects[0].pose)
        self.arm.execute(path)
        self.logger.log(image, objects, path)
        # If ANY of these changes, you touch this class

# ✅ GOOD: Separated responsibilities with clear interfaces
class PerceptionModule:
    """ONLY responsibility: raw sensor data → detected objects"""
    def __init__(self, camera: CameraInterface, detector: DetectorInterface):
        self.camera = camera
        self.detector = detector

    def get_detections(self) -> List[Detection]:
        image = self.camera.capture()
        return self.detector.detect(image)

class PlanningModule:
    """ONLY responsibility: goal + world state → trajectory"""
    def __init__(self, planner: PlannerInterface):
        self.planner = planner

    def plan_to(self, target: Pose, obstacles: List[Obstacle]) -> Trajectory:
        return self.planner.plan(target, obstacles)

class ExecutionModule:
    """ONLY responsibility: trajectory → hardware commands"""
    def __init__(self, arm: ArmInterface):
        self.arm = arm

    def execute(self, trajectory: Trajectory) -> ExecutionResult:
        return self.arm.follow_trajectory(trajectory)

Test: Can you describe what a module does WITHOUT using "and"? If not, split it.


Principle 2: Dependency Inversion — Depend on Abstractions, Not Hardware

High-level modules (planning, behavior) should never depend on low-level modules (drivers, hardware). Both should depend on abstractions.

Why it matters in robotics: This is the foundation of sim-to-real. If your planner imports UR5Driver directly, it can't run in simulation. If it depends on ArmInterface, you swap implementations freely.

from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import List, Optional
import numpy as np

# ─── ABSTRACTIONS (the contracts) ────────────────────────────

class ArmInterface(ABC):
    """Abstract arm — every arm implementation must honor this contract"""

    @abstractmethod
    def get_joint_positions(self) -> np.ndarray:
        """Returns current joint positions in radians"""
        ...

    @abstractmethod
    def get_ee_pose(self) -> Pose:
        """Returns current end-effector pose"""
        ...

    @abstractmethod
    def move_to_joints(self, positions: np.ndarray,
                        velocity: float = 0.5) -> bool:
        """Move to joint positions. Returns True on success."""
        ...

    @abstractmethod
    def stop(self) -> None:
        """Immediately stop all motion"""
        ...

    @property
    @abstractmethod
    def joint_limits(self) -> List[tuple]:
        """Returns [(min, max)] for each joint"""
        ...


class CameraInterface(ABC):
    """Abstract camera — any RGB camera must honor this"""

    @abstractmethod
    def capture(self) -> np.ndarray:
        """Returns (H, W, 3) uint8 RGB image"""
        ...

    @abstractmethod
    def get_intrinsics(self) -> CameraIntrinsics:
        """Returns camera intrinsic parameters"""
        ...

    @property
    @abstractmethod
    def resolution(self) -> tuple:
        """Returns (width, height)"""
        ...


class GripperInterface(ABC):
    @abstractmethod
    def open(self, width: float = 1.0) -> bool: ...

    @abstractmethod
    def close(self, force: float = 0.5) -> bool: ...

    @abstractmethod
    def get_width(self) -> float: ...

    @abstractmethod
    def is_grasping(self) -> bool: ...


# ─── CONCRETE IMPLEMENTATIONS ────────────────────────────────

class UR5Arm(ArmInterface):
    """Real UR5 via RTDE protocol"""
    def __init__(self, ip: str):
        self.rtde = RTDEControl(ip)
        self.rtde_receive = RTDEReceive(ip)

    def get_joint_positions(self) -> np.ndarray:
        return np.array(self.rtde_receive.getActualQ())

    def move_to_joints(self, positions, velocity=0.5):
        self.rtde.moveJ(positions.tolist(), velocity)
        return True

    def stop(self):
        self.rtde.stopScript()

    @property
    def joint_limits(self):
        return [(-2*np.pi, 2*np.pi)] * 6


class MuJoCoArm(ArmInterface):
    """Simulated arm in MuJoCo — SAME interface"""
    def __init__(self, model_path: str, joint_names: List[str]):
        self.model = mujoco.MjModel.from_xml_path(model_path)
        self.data = mujoco.MjData(self.model)
        self.joint_ids = [mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, n)
                          for n in joint_names]

    def get_joint_positions(self) -> np.ndarray:
        return np.array([self.data.qpos[jid] for jid in self.joint_ids])

    def move_to_joints(self, positions, velocity=0.5):
        # Simulate motion with position control
        self.data.ctrl[:len(positions)] = positions
        for _ in range(100):
            mujoco.mj_step(self.model, self.data)
        return True

    def stop(self):
        self.data.ctrl[:] = 0


# ─── HIGH-LEVEL CODE DEPENDS ONLY ON ABSTRACTIONS ────────────

class PickPlaceTask:
    """This class works with ANY arm + gripper + camera.
    It never knows or cares if it's sim or real."""

    def __init__(self, arm: ArmInterface, gripper: GripperInterface,
                 camera: CameraInterface, detector: DetectorInterface):
        self.arm = arm
        self.gripper = gripper
        self.camera = camera
        self.detector = detector

    def execute(self, target_class: str) -> bool:
        image = self.camera.capture()
        detections = self.detector.detect(image)
        target = next((d for d in detections if d.label == target_class), None)
        if target is None:
            return False

        self.arm.move_to_joints(self.ik(target.pose))
        self.gripper.close()
        self.arm.move_to_joints(self.place_joints)
        self.gripper.open()
        return True

The Dependency Rule in Robotics:

Application / Tasks
    ↓ depends on
Interfaces (ABC)
    ↑ implements
Hardware Drivers / Simulators

Arrows point inward. High-level policy never imports low-level drivers.


Principle 3: Open-Closed — Extend Without Modifying

Modules should be open for extension but closed for modification. Add new capabilities by adding new code, not changing existing code.

Why it matters in robotics: You constantly add new sensors, new robots, new tasks. If adding a new camera requires modifying your perception pipeline, you'll break existing deployments.

# ❌ BAD: Adding a new sensor requires modifying existing code
class PerceptionPipeline:
    def process(self, sensor_type: str, data):
        if sensor_type == 'realsense':
            return self._process_realsense(data)
        elif sensor_type == 'zed':
            return self._process_zed(data)
        elif sensor_type == 'oakd':    # New sensor = modify this class
            return self._process_oakd(data)

# ✅ GOOD: Plugin architecture — add sensors without touching core
class SensorPlugin(ABC):
    """Base class for all sensor plugins"""
    @abstractmethod
    def name(self) -> str: ...

    @abstractmethod
    def process(self, raw_data) -> ProcessedData: ...

    @abstractmethod
    def get_intrinsics(self) -> dict: ...


class RealSensePlugin(SensorPlugin):
    def name(self): return 'realsense'
    def process(self, raw_data):
        # RealSense-specific processing
        return ProcessedData(...)


class ZEDPlugin(SensorPlugin):
    def name(self): return 'zed'
    def process(self, raw_data):
        # ZED-specific processing
        return ProcessedData(...)


# Core pipeline never changes when you add sensors
class PerceptionPipeline:
    def __init__(self):
        self._plugins: dict[str, SensorPlugin] = {}

    def register_sensor(self, plugin: SensorPlugin):
        """Extend the pipeline without modifying it"""
        self._plugins[plugin.name()] = plugin

    def process(self, sensor_name: str, data):
        if sensor_name not in self._plugins:
            raise ValueError(f"Unknown sensor: {sensor_name}")
        return self._plugins[sensor_name].process(data)


# Adding OAK-D = add a file, register at startup. Zero changes to core.
class OAKDPlugin(SensorPlugin):
    def name(self): return 'oakd'
    def process(self, raw_data):
        return ProcessedData(...)

pipeline = PerceptionPipeline()
pipeline.register_sensor(RealSensePlugin())
pipeline.register_sensor(OAKDPlugin())  # No core code changed

Principle 4: Interface Segregation — Small, Focused Interfaces

Don't force modules to depend on interfaces they don't use. Many small interfaces beat one large one.

Why it matters in robotics: A simple 1-DOF gripper shouldn't implement a 6-DOF dexterous hand interface. A fixed camera shouldn't implement pan-tilt methods.

# ❌ BAD: Fat interface — every camera must implement ALL of these
class CameraInterface(ABC):
    @abstractmethod
    def capture_rgb(self) -> np.ndarray: ...
    @abstractmethod
    def capture_depth(self) -> np.ndarray: ...
    @abstractmethod
    def capture_pointcloud(self) -> np.ndarray: ...
    @abstractmethod
    def set_exposure(self, value: float): ...
    @abstractmethod
    def set_pan_tilt(self, pan: float, tilt: float): ...
    @abstractmethod
    def stream_video(self) -> Iterator[np.ndarray]: ...
    # A simple USB webcam can't do half of these!

# ✅ GOOD: Segregated interfaces — implement only what you support
class RGBCamera(ABC):
    """Any camera that produces RGB images"""
    @abstractmethod
    def cap

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars368
CategoryDevelopment
Updated1mo ago
Forks47

Languages

Python

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions