robotics-software-principles
Foundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries.
Install / Use
npx skills add arpitg1304/robotics-agent-skills --skill robotics-software-principlesInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
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Development & EngineeringSupported Platforms
Our assessment of robotics-software-principles
robotics-software-principles scores 83/100 on our quality scale, 3018th of 4,604 Development & Engineering skills we index.
Its SKILL.md is 30 KB long, well organised into 54 sections with 15 code examples: a thorough specification that gives an agent plenty to work with.
It has 368 GitHub stars, a meaningful sign that others use it.
Maintenance, license and trust
- The repository was last updated about 2 months ago, so robotics-software-principles is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
robotics-software-principles compared with similar skills
All 4 of these similar skills score higher than robotics-software-principles; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| robotics-software-principles (this skill)by arpitg1304 | 83 | 368 | 56d ago | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 45.1k | 1d ago | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.8k | 6d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 14d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 14d ago | SKILL.md |
Frequently asked questions
- How do I install robotics-software-principles?
- Run
npx skills add arpitg1304/robotics-agent-skills --skill robotics-software-principles. The install tabs above show the steps for each supported agent. - Which AI agents does robotics-software-principles work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is robotics-software-principles safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is robotics-software-principles still maintained?
- The repository was last updated about 2 months ago, so robotics-software-principles is actively maintained.
Skill content
View source on GitHubname: robotics-software-principles description: > Foundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries. Trigger whenever the user mentions SOLID principles for robots, modular robotics software, clean architecture for robots, dependency injection in robotics, interface design for hardware, real-time design constraints, error handling strategies for robots, configuration management, separation of concerns in perception-planning- control, composability of robot behaviors, or any discussion of software craftsmanship in a robotics context. Also trigger for code reviews of robotics code, refactoring robot software, or designing APIs for robotics libraries.
Robotics Software Design Principles
Why Robotics Software Is Different
Robotics code operates under constraints that most software never faces:
- Physical consequences — A bug doesn't just crash a process, it crashes a robot into a wall
- Real-time deadlines — Missing a 1ms control loop deadline can cause oscillation or damage
- Sensor uncertainty — All inputs are noisy, delayed, and occasionally wrong
- Hardware diversity — Same algorithm must work on 10 different grippers from 5 vendors
- Sim-to-real gap — Code must run identically in simulation and on real hardware
- Long-running operation — Robots run for hours/days; memory leaks and drift matter
- Safety criticality — Some failures must NEVER happen, regardless of software state
These constraints demand disciplined design. Below are principles that account for them.
Principle 1: Single Responsibility — One Module, One Job
Every module (node, class, function) should have exactly ONE reason to change.
Why it matters in robotics: A perception module that also does control means a camera driver update can break your arm controller. In safety-critical systems, this coupling is unacceptable.
# ❌ BAD: God module — perception + planning + control + logging
class RobotController:
def __init__(self):
self.camera = RealSenseCamera()
self.detector = YOLODetector()
self.planner = RRTPlanner()
self.arm = UR5Driver()
self.logger = DataLogger()
def run(self):
image = self.camera.capture()
objects = self.detector.detect(image)
path = self.planner.plan(objects[0].pose)
self.arm.execute(path)
self.logger.log(image, objects, path)
# If ANY of these changes, you touch this class
# ✅ GOOD: Separated responsibilities with clear interfaces
class PerceptionModule:
"""ONLY responsibility: raw sensor data → detected objects"""
def __init__(self, camera: CameraInterface, detector: DetectorInterface):
self.camera = camera
self.detector = detector
def get_detections(self) -> List[Detection]:
image = self.camera.capture()
return self.detector.detect(image)
class PlanningModule:
"""ONLY responsibility: goal + world state → trajectory"""
def __init__(self, planner: PlannerInterface):
self.planner = planner
def plan_to(self, target: Pose, obstacles: List[Obstacle]) -> Trajectory:
return self.planner.plan(target, obstacles)
class ExecutionModule:
"""ONLY responsibility: trajectory → hardware commands"""
def __init__(self, arm: ArmInterface):
self.arm = arm
def execute(self, trajectory: Trajectory) -> ExecutionResult:
return self.arm.follow_trajectory(trajectory)
Test: Can you describe what a module does WITHOUT using "and"? If not, split it.
Principle 2: Dependency Inversion — Depend on Abstractions, Not Hardware
High-level modules (planning, behavior) should never depend on low-level modules (drivers, hardware). Both should depend on abstractions.
Why it matters in robotics: This is the foundation of sim-to-real. If your planner imports UR5Driver directly, it can't run in simulation. If it depends on ArmInterface, you swap implementations freely.
from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import List, Optional
import numpy as np
# ─── ABSTRACTIONS (the contracts) ────────────────────────────
class ArmInterface(ABC):
"""Abstract arm — every arm implementation must honor this contract"""
@abstractmethod
def get_joint_positions(self) -> np.ndarray:
"""Returns current joint positions in radians"""
...
@abstractmethod
def get_ee_pose(self) -> Pose:
"""Returns current end-effector pose"""
...
@abstractmethod
def move_to_joints(self, positions: np.ndarray,
velocity: float = 0.5) -> bool:
"""Move to joint positions. Returns True on success."""
...
@abstractmethod
def stop(self) -> None:
"""Immediately stop all motion"""
...
@property
@abstractmethod
def joint_limits(self) -> List[tuple]:
"""Returns [(min, max)] for each joint"""
...
class CameraInterface(ABC):
"""Abstract camera — any RGB camera must honor this"""
@abstractmethod
def capture(self) -> np.ndarray:
"""Returns (H, W, 3) uint8 RGB image"""
...
@abstractmethod
def get_intrinsics(self) -> CameraIntrinsics:
"""Returns camera intrinsic parameters"""
...
@property
@abstractmethod
def resolution(self) -> tuple:
"""Returns (width, height)"""
...
class GripperInterface(ABC):
@abstractmethod
def open(self, width: float = 1.0) -> bool: ...
@abstractmethod
def close(self, force: float = 0.5) -> bool: ...
@abstractmethod
def get_width(self) -> float: ...
@abstractmethod
def is_grasping(self) -> bool: ...
# ─── CONCRETE IMPLEMENTATIONS ────────────────────────────────
class UR5Arm(ArmInterface):
"""Real UR5 via RTDE protocol"""
def __init__(self, ip: str):
self.rtde = RTDEControl(ip)
self.rtde_receive = RTDEReceive(ip)
def get_joint_positions(self) -> np.ndarray:
return np.array(self.rtde_receive.getActualQ())
def move_to_joints(self, positions, velocity=0.5):
self.rtde.moveJ(positions.tolist(), velocity)
return True
def stop(self):
self.rtde.stopScript()
@property
def joint_limits(self):
return [(-2*np.pi, 2*np.pi)] * 6
class MuJoCoArm(ArmInterface):
"""Simulated arm in MuJoCo — SAME interface"""
def __init__(self, model_path: str, joint_names: List[str]):
self.model = mujoco.MjModel.from_xml_path(model_path)
self.data = mujoco.MjData(self.model)
self.joint_ids = [mujoco.mj_name2id(self.model, mujoco.mjtObj.mjOBJ_JOINT, n)
for n in joint_names]
def get_joint_positions(self) -> np.ndarray:
return np.array([self.data.qpos[jid] for jid in self.joint_ids])
def move_to_joints(self, positions, velocity=0.5):
# Simulate motion with position control
self.data.ctrl[:len(positions)] = positions
for _ in range(100):
mujoco.mj_step(self.model, self.data)
return True
def stop(self):
self.data.ctrl[:] = 0
# ─── HIGH-LEVEL CODE DEPENDS ONLY ON ABSTRACTIONS ────────────
class PickPlaceTask:
"""This class works with ANY arm + gripper + camera.
It never knows or cares if it's sim or real."""
def __init__(self, arm: ArmInterface, gripper: GripperInterface,
camera: CameraInterface, detector: DetectorInterface):
self.arm = arm
self.gripper = gripper
self.camera = camera
self.detector = detector
def execute(self, target_class: str) -> bool:
image = self.camera.capture()
detections = self.detector.detect(image)
target = next((d for d in detections if d.label == target_class), None)
if target is None:
return False
self.arm.move_to_joints(self.ik(target.pose))
self.gripper.close()
self.arm.move_to_joints(self.place_joints)
self.gripper.open()
return True
The Dependency Rule in Robotics:
Application / Tasks
↓ depends on
Interfaces (ABC)
↑ implements
Hardware Drivers / Simulators
Arrows point inward. High-level policy never imports low-level drivers.
Principle 3: Open-Closed — Extend Without Modifying
Modules should be open for extension but closed for modification. Add new capabilities by adding new code, not changing existing code.
Why it matters in robotics: You constantly add new sensors, new robots, new tasks. If adding a new camera requires modifying your perception pipeline, you'll break existing deployments.
# ❌ BAD: Adding a new sensor requires modifying existing code
class PerceptionPipeline:
def process(self, sensor_type: str, data):
if sensor_type == 'realsense':
return self._process_realsense(data)
elif sensor_type == 'zed':
return self._process_zed(data)
elif sensor_type == 'oakd': # New sensor = modify this class
return self._process_oakd(data)
# ✅ GOOD: Plugin architecture — add sensors without touching core
class SensorPlugin(ABC):
"""Base class for all sensor plugins"""
@abstractmethod
def name(self) -> str: ...
@abstractmethod
def process(self, raw_data) -> ProcessedData: ...
@abstractmethod
def get_intrinsics(self) -> dict: ...
class RealSensePlugin(SensorPlugin):
def name(self): return 'realsense'
def process(self, raw_data):
# RealSense-specific processing
return ProcessedData(...)
class ZEDPlugin(SensorPlugin):
def name(self): return 'zed'
def process(self, raw_data):
# ZED-specific processing
return ProcessedData(...)
# Core pipeline never changes when you add sensors
class PerceptionPipeline:
def __init__(self):
self._plugins: dict[str, SensorPlugin] = {}
def register_sensor(self, plugin: SensorPlugin):
"""Extend the pipeline without modifying it"""
self._plugins[plugin.name()] = plugin
def process(self, sensor_name: str, data):
if sensor_name not in self._plugins:
raise ValueError(f"Unknown sensor: {sensor_name}")
return self._plugins[sensor_name].process(data)
# Adding OAK-D = add a file, register at startup. Zero changes to core.
class OAKDPlugin(SensorPlugin):
def name(self): return 'oakd'
def process(self, raw_data):
return ProcessedData(...)
pipeline = PerceptionPipeline()
pipeline.register_sensor(RealSensePlugin())
pipeline.register_sensor(OAKDPlugin()) # No core code changed
Principle 4: Interface Segregation — Small, Focused Interfaces
Don't force modules to depend on interfaces they don't use. Many small interfaces beat one large one.
Why it matters in robotics: A simple 1-DOF gripper shouldn't implement a 6-DOF dexterous hand interface. A fixed camera shouldn't implement pan-tilt methods.
# ❌ BAD: Fat interface — every camera must implement ALL of these
class CameraInterface(ABC):
@abstractmethod
def capture_rgb(self) -> np.ndarray: ...
@abstractmethod
def capture_depth(self) -> np.ndarray: ...
@abstractmethod
def capture_pointcloud(self) -> np.ndarray: ...
@abstractmethod
def set_exposure(self, value: float): ...
@abstractmethod
def set_pan_tilt(self, pan: float, tilt: float): ...
@abstractmethod
def stream_video(self) -> Iterator[np.ndarray]: ...
# A simple USB webcam can't do half of these!
# ✅ GOOD: Segregated interfaces — implement only what you support
class RGBCamera(ABC):
"""Any camera that produces RGB images"""
@abstractmethod
def cap
Truncated for display — read the full file on GitHub.
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